unity相机跟随Player常用方式

  1. 固定跟随,无效果(意义不大)
     1 public class FollowPlayer : MonoBehaviour
     2 {
     3     public Transform Player;
     4     private Vector3 Offset;
     5    
     6    void Start()
     7     {
     8     //设置差值
     9       Offset= Player.position - transform.position;
    10     }
    11 
    12    void Update()
    13     {
    14         transform.position = Player.position - Offset;
    15     }
    16 }
  2. 差值跟随,有缓冲(推荐)
    public class FollowPlayer : MonoBehaviour {
    
        public Transform Player;
    
        private Vector3 Offset;
        private int Speed = 2;
    
        void Start()
        {
            Offset = Player.position - transform.position;
        }
    
        void Update()
        {
            //调整相机与玩家之间的距离
            transform.position = Vector3.Lerp(transform.position, Player.position - Offset, Speed * Time.deltaTime);
        }
    }

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转载自www.cnblogs.com/M-fengye/p/9528590.html
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