IEnumerator getwindowresult(ISFSObject o)
{
int width = 1080;
int height = 640;
byte[] bytes = o.GetByteArray("b_1").Bytes;//资源
Texture2D texture = new Texture2D(width, height);
texture.LoadImage(bytes);
yield return new WaitForSeconds(0.01f);
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
img.sprite = sprite;
yield return new WaitForSeconds(0.01f);
Resources.UnloadUnusedAssets(); //一定要清理游离资源。
}