使用HTML5进行摄像头和视频控制

<video id="video" width="640" height="480" autoplay></video>
<button id="snap">Snap Photo</button>
<canvas id="canvas" width="640" height="480"></canvas>
// Grab elements, create settings, etc.
var video = document.getElementById('video');

// Get access to the camera!
if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
    // Not adding `{ audio: true }` since we only want video now
    navigator.mediaDevices.getUserMedia({ video: true }).then(function(stream) {
        video.src = window.URL.createObjectURL(stream);
        video.play();
    });
}

/* Legacy code below: getUserMedia 
else if(navigator.getUserMedia) { // Standard
    navigator.getUserMedia({ video: true }, function(stream) {
        video.src = stream;
        video.play();
    }, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
    navigator.webkitGetUserMedia({ video: true }, function(stream){
        video.src = window.webkitURL.createObjectURL(stream);
        video.play();
    }, errBack);
} else if(navigator.mozGetUserMedia) { // Mozilla-prefixed
    navigator.mozGetUserMedia({ video: true }, function(stream){
        video.src = window.URL.createObjectURL(stream);
        video.play();
    }, errBack);
}
*/

一旦确定浏览器支持navigator.mediaDevices.getUserMedia,一个简单的方法就将video元素设置src为用户的实时摄像头/网络摄像头。调用play视频的方法然后启动元素的实时流视频连接。这就是将相机连接到浏览器所需的全部内容!

/ Elements for taking the snapshot
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var video = document.getElementById('video');

// Trigger photo take
document.getElementById("snap").addEventListener("click", function() {
	context.drawImage(video, 0, 0, 640, 480);
});

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转载自blog.csdn.net/mrzhangdulin/article/details/83791543