在之前的基础上做了一点优化,代码量少了200多行,这次可以跑的通,这个程序终于完成了。不多说,直接贴代码。
#define _CRT_SECURE_NO_WARNINGS
#pragma comment(lib,"ws2_32.lib")
#define PORT 8888 /*定义端口*/
#define MODE 1 /*定义服务端(1)/客户端(2)*/
#define MAXDATA 100 /*定义最大传输数量*/
#define T 100
#define MAX_MAIN 10
#define MAX_RUN 3
#define MAX_MESSAGE 20
#include <windows.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
/*定义时间结构体*/
struct Time
{
long int modeTime;
long int connectTime;
long int messageTime;
long int allowTime[MAX_RUN];
long int exeTime[MAX_RUN];
long int calTime[MAX_RUN];
long int waitTime[MAX_RUN];
};
/*微秒计时函数*/
int gettimeofday(struct timeval *tp, void *tzp)
{
time_t clock;
struct tm tm;
SYSTEMTIME wtm;
GetLocalTime(&wtm);
tm.tm_year = wtm.wYear - 1900;
tm.tm_mon = wtm.wMonth - 1;
tm.tm_mday = wtm.wDay;
tm.tm_hour = wtm.wHour;
tm.tm_min = wtm.wMinute;
tm.tm_sec = wtm.wSecond;
tm.tm_isdst = -1;
clock = mktime(&tm);
tp->tv_sec = clock;
tp->tv_usec = wtm.wMilliseconds * 1000;
return 0;
}
/*执行算法*/
int exe(void)
{
long i = 10000000L;
while (i--);
return 0;
}
/*模式选择函数*/
int modeChoose(void)
{
int mode;
/*选择服务端或客户端*/
printf("Please choose server of client. 1.Server 2.Client\n");
/*scanf_s("%d", &mode);
getchar();*/
mode = MODE;
return mode;
}
/*创建套接字*/
SOCKET creatSocket(void)
{
SOCKET Socket = socket(AF_INET, SOCK_STREAM, 0);
if (Socket == -1)
{
printf("Socket error !");
getchar();
exit(1);
}
return Socket;
}
/*绑定IP端口*/
void bindIP(SOCKET Socket, struct sockaddr_in Socketaddr)
{
/*绑定IP和端口*/
Socketaddr.sin_family = AF_INET; /*定义家族协议*/
Socketaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); /*定义主机地址*/
Socketaddr.sin_port = htons(PORT); /*定义主机端口*/
if (bind(Socket, (struct sockaddr *)&Socketaddr, sizeof(Socketaddr)) == -1) /*绑定成功返回0*/
{
printf("Bind error !");
getchar();
exit(1);
}
}
/*监听*/
void listenSocket(SOCKET Socket)
{
/*开始监听*/
if (listen(Socket, 20) == -1)
{
printf("Listen error !");
getchar();
exit(1);
}
}
SOCKET acceptSocket(SOCKET Socket_1, struct sockaddr_in Socketaddr_2)
{
int len = sizeof(struct sockaddr_in);
SOCKET Socket_2 = accept(Socket_1, (SOCKADDR *)&Socketaddr_2, &len);
if (Socket_2 == -1)
{
printf("Accept error !");
getchar();
exit(1);
}
return Socket_2;
}
void connentSocket(SOCKET Socket, struct sockaddr_in Socketaddr)
{
int con;
/*连接服务端*/
con = -1;
while (con == -1)
{
con = connect(Socket, (struct sockaddr*)&Socketaddr, sizeof(Socketaddr));
if (con == -1)
{
printf("Connect error!\n");
}
}
}
void sendMessage(SOCKET Socket, char *Msg, int len)
{
/*发送准备信息*/
if (send(Socket, Msg, len, 0) < 0)
{
printf("\n\nSend error or connection interruption !\n");
getchar();
exit(1);
}
}
char *receiveMessage(SOCKET Socket)
{
int ret;
char receiveData[MAXDATA];
/*接收准备信息*/
ret = recv(Socket, receiveData, MAXDATA, 0);
if (ret > 0)
{
receiveData[ret] = 0x00;
}
/*接收不到客户端数据时中断循环*/
else
{
printf("\n\nReceive error or connection interruption !\n");
getchar();
exit(1);
}
return receiveData;
}
/*字符串转换*/
char *charChange(double d)
{
int dec_1, sign_1, dec_2, sign_2;
char *c;
_ecvt(d, 10, &dec_1, &sign_1);
c = _ecvt(d, dec_1, &dec_2, &sign_2);
return c;
}
int compareTime(int a, int b)
{
int t;
if (a >= b)
{
t = a;
}
else
{
t = b;
}
return t;
}
struct Time run(void)
{
/*各种定义声明*/
SOCKET server;
SOCKET client;
struct sockaddr_in serveraddr;
struct sockaddr_in clientaddr;
WSADATA wsaData;
struct Time allTime;
int len = sizeof(struct sockaddr_in);
int exeTime, serverTime_i, clientTime_i, ret_time_server, ret_time_client;
int t = T, waitTime;
int mode, i;
char receiveData[MAXDATA];
char *runData;
char test[MAXDATA];
char byeData[MAXDATA];
char *serverTime_c = NULL, *serverTime_c_server, *clientTime_c = NULL, *clientTime_c_client;
double serverTime_d, clientTime_d;
clock_t startTime, endTime;
struct timeval start, end;
long int allowSum = 0, exeSum = 0, calSum = 0, waitSum = 0, runSum = 0;
int waitTime_0[MAX_RUN];
/*微妙计时开始*/
gettimeofday(&start, NULL);
mode = modeChoose();
Sleep(1);
/*微妙计时结束,计算连接时间*/
gettimeofday(&end, NULL);
allTime.modeTime = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
/*服务端*/
if (mode == 1)
{
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*启动windows的socket服务,初始化WSA*/
WSAStartup(0x101, &wsaData);
/*创建服务端,初始化服务端地址*/
memset((void*)&serveraddr, 0, sizeof(serveraddr));
server = creatSocket();
bindIP(server, serveraddr);
listenSocket(server);
client = acceptSocket(server, serveraddr);
/*微妙计时结束,计算连接时间*/
gettimeofday(&end, NULL);
allTime.connectTime = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
/*微妙计时开始*/
gettimeofday(&start, NULL);
for (i = 0; i < MAX_MESSAGE; i++)
{
sendMessage(client, "I'm ready !", 11);
receiveMessage(client);
}
/*微妙计时结束,计算消息时间*/
gettimeofday(&end, NULL);
allTime.messageTime = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
for (i = 0; i < MAX_RUN; i++)
{
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*发:第一次握手*/
sendMessage(client, "First:Run !", 11);
/*收:第二次握手*/
runData = receiveMessage(client);
strcpy(test, runData);
if (strcmp(test, "Second:Run !") == 0)
{
/*发:第三次握手*/
sendMessage(client, "Third:Run !", 11);
/*微妙计时结束,计算运行时间*/
gettimeofday(&end, NULL);
allTime.allowTime[i] = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
allowSum = allowSum + allTime.allowTime[i];
/*运行时间大于周期时间,则直接运行运行*/
if (t >= T)
{
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*计时开始*/
startTime = clock();
exe();
/*计时结束*/
endTime = clock();
/*微妙计时结束,计算运行时间*/
gettimeofday(&end, NULL);
allTime.exeTime[i] = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
exeSum = exeSum + allTime.exeTime[i];
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*服务端运行用时*/
serverTime_d = (double)(endTime - startTime);
serverTime_c_server = charChange(serverTime_d);
sendMessage(client, serverTime_c_server, strlen(serverTime_c_server));
clientTime_c = receiveMessage(client);
/*字符串转整形*/
serverTime_i = atoi(serverTime_c_server);
clientTime_i = atoi(clientTime_c);
t = compareTime(serverTime_i, clientTime_i);
/*微妙计时结束,计算运行时间*/
gettimeofday(&end, NULL);
allTime.calTime[i] = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
calSum = calSum + allTime.calTime[i];
/*运行总时长小于周期时间,挂起*/
if (t <= T)
{
waitTime_0[i] = T - t - (allTime.calTime[i] + allTime.allowTime[i]) / 1000;
Sleep(waitTime_0[i]);
t = T;
allTime.waitTime[i] = waitTime_0[i] * 1000;
waitSum = waitSum + allTime.waitTime[i];
}
else
{
allTime.waitTime[i] = 0;
}
}
}
}
closesocket(server);
WSACleanup();
printf("modeTime=%ld, connectTime=%ld, messageTime=%ld\n", allTime.modeTime, allTime.connectTime, allTime.messageTime);
printf("allowTime=%ld, exeTime=%ld, calTime=%ld, waitTime=%ld\n\n", allowSum / MAX_RUN, exeSum / MAX_RUN, calSum / MAX_RUN, waitSum / MAX_RUN);
}
/*客户端*/
else
{
/*微妙计时结束,计算连接时间*/
gettimeofday(&end, NULL);
allTime.modeTime = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*启动windows的socket服务,初始化WSA*/
WSAStartup(0x101, &wsaData);
/*创建客户端,初始化客户端地址*/
memset((void*)&clientaddr, 0, sizeof(clientaddr));
client = creatSocket();
/*绑定IP和端口*/
clientaddr.sin_family = AF_INET; /*定义家族协议*/
clientaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); /*定义主机地址*/
clientaddr.sin_port = htons(PORT); /*定义主机端口*/
connentSocket(client, clientaddr);
/*微妙计时结束,计算连接时间*/
gettimeofday(&end, NULL);
allTime.connectTime = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
/*微妙计时开始*/
gettimeofday(&start, NULL);
for (i = 0; i < MAX_MESSAGE; i++)
{
receiveMessage(client);
sendMessage(client, "I'm ready too !", 15);
}
/*微妙计时结束,计算消息时间*/
gettimeofday(&end, NULL);
allTime.messageTime = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
/*检验运行许可指令并开始执行*/
for (i = 0; i < MAX_RUN; i++)
{
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*收:第一次握手*/
runData = receiveMessage(client);
strcpy(test, runData);
if (strcmp(test, "First:Run !") == 0)
{
/*发:第二次握手*/
sendMessage(client, "Second:Run !", 12);
}
/*微妙计时结束,计算运行时间*/
gettimeofday(&end, NULL);
allTime.allowTime[i] = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
allowSum = allowSum + allTime.allowTime[i];
/*收:第三次握手*/
runData = receiveMessage(client);
strcpy(test, runData);
if (strcmp(test, "Third:Run !") == 0)
{
/*运行时间大于周期时间,则直接运行运行*/
if (t >= T)
{
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*计时开始*/
startTime = clock();
exe();
/*计时结束*/
endTime = clock();
/*微妙计时结束,计算运行时间*/
gettimeofday(&end, NULL);
allTime.exeTime[i] = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
exeSum = exeSum + allTime.exeTime[i];
/*微妙计时开始*/
gettimeofday(&start, NULL);
/*客户端运行用时*/
clientTime_d = (double)(endTime - startTime);
clientTime_c_client = charChange(clientTime_d);
sendMessage(client, clientTime_c_client, strlen(clientTime_c_client));
serverTime_c = receiveMessage(client);
/*字符串转整形*/
serverTime_i = atoi(serverTime_c);
clientTime_i = atoi(clientTime_c_client);
t = compareTime(serverTime_i, clientTime_i);
/*微妙计时结束,计算运行时间*/
gettimeofday(&end, NULL);
allTime.calTime[i] = 1000000 * (end.tv_sec - start.tv_sec) + end.tv_usec - start.tv_usec;
calSum = calSum + allTime.calTime[i];
/*运行总时长小于周期时间,挂起*/
if (t <= T)
{
waitTime_0[i] = T - t - (allTime.calTime[i] + allTime.allowTime[i]) / 1000;
Sleep(waitTime_0[i]);
t = T;
allTime.waitTime[i] = waitTime_0[i] * 1000;
waitSum = waitSum + allTime.waitTime[i];
}
else
{
allTime.waitTime[i] = 0;
}
}
}
}
closesocket(client);
WSACleanup();
printf("modeTime=%ld, connectTime=%ld, messageTime=%ld\n", allTime.modeTime, allTime.connectTime, allTime.messageTime);
printf("allowTime=%ld, exeTime=%ld, calTime=%ld, waitTime=%ld\n\n", allowSum / MAX_RUN, exeSum / MAX_RUN, calSum / MAX_RUN, waitSum / MAX_RUN);
}
return allTime;
}
int main(void)
{
/*各种定义*/
struct Time pTime[MAX_MAIN];
int i, j, k, l;
long int modeTimeMax, connectTimeMax, messageTimeMax, allowTimeMax, exeTimeMax, calTimeMax, waitTimeMax;
long int modeTimeSum, connectTimeSum, messageTimeSum, allowTimeSum, exeTimeSum, calTimeSum, waitTimeSum;
long int modeTimeAve, connectTimeAve, messageTimeAve, allowTimeAve, exeTimeAve, calTimeAve, waitTimeAve;
/*运行程序*/
for (i = 0; i < MAX_MAIN; i++)
{
pTime[i] = run();
}
/*计算选择模式的最大时间*/
for (j = 1, modeTimeMax = 0; j < MAX_MAIN; j++)
{
if (modeTimeMax < pTime[j].modeTime)
{
modeTimeMax = pTime[j].modeTime;
}
}
/*计算连接的最大时间*/
for (j = 1, connectTimeMax = 0; j < MAX_MAIN; j++)
{
if (connectTimeMax < pTime[j].connectTime)
{
connectTimeMax = pTime[j].connectTime;
}
}
/*计算发送接收消息的最大时间*/
for (j = 1, messageTimeMax = 0; j < MAX_MAIN; j++)
{
if (messageTimeMax < pTime[j].messageTime)
{
messageTimeMax = pTime[j].messageTime;
}
}
/*计算三次握手的最大时间*/
for (k = 1, allowTimeMax = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
if (allowTimeMax < pTime[k].allowTime[l])
{
allowTimeMax = pTime[k].allowTime[l];
}
}
}
/*计算执行算法的最大时间*/
for (k = 1, exeTimeMax = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
if (exeTimeMax < pTime[k].exeTime[l])
{
exeTimeMax = pTime[k].exeTime[l];
}
}
}
/*计算时间汇总的最大时间*/
for (k = 1, calTimeMax = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
if (calTimeMax < pTime[k].calTime[l])
{
calTimeMax = pTime[k].calTime[l];
}
}
}
/*计算等待的最大时间*/
for (k = 1, waitTimeMax = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
if (waitTimeMax < pTime[k].waitTime[l])
{
waitTimeMax = pTime[k].waitTime[l];
}
}
}
/*计算选择模式的平均时间*/
for (j = 1, modeTimeSum = 0; j < MAX_MAIN; j++)
{
modeTimeSum += pTime[j].modeTime;
}
modeTimeAve = modeTimeSum / (MAX_MAIN - 1);
/*计算连接的平均时间*/
for (j = 1, connectTimeSum = 0; j < MAX_MAIN; j++)
{
connectTimeSum += pTime[j].connectTime;
}
connectTimeAve = connectTimeSum / (MAX_MAIN - 1);
/*计算发送接收消息的平均时间*/
for (j = 1, messageTimeSum = 0; j < MAX_MAIN; j++)
{
messageTimeSum += pTime[j].messageTime;
}
messageTimeAve = messageTimeSum / (MAX_MAIN - 1);
/*计算执行算法的平均时间*/
for (k = 1, allowTimeSum = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
allowTimeSum += pTime[k].allowTime[l];
}
}
allowTimeAve = allowTimeSum / ((MAX_MAIN - 1) * MAX_RUN);
/*计算执行算法的平均时间*/
for (k = 1, exeTimeSum = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
exeTimeSum += pTime[k].exeTime[l];
}
}
exeTimeAve = exeTimeSum / ((MAX_MAIN - 1) * MAX_RUN);
/*计算时间汇总的平均时间*/
for (k = 1, calTimeSum = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
calTimeSum += pTime[k].calTime[l];
}
}
calTimeAve = calTimeSum / ((MAX_MAIN - 1) * MAX_RUN);
/*计算等待的平均时间*/
for (k = 1, waitTimeSum = 0; k < MAX_MAIN; k++)
{
for (l = 0; l < MAX_RUN; l++)
{
waitTimeSum += pTime[k].waitTime[l];
}
}
waitTimeAve = waitTimeSum / ((MAX_MAIN - 1) * MAX_RUN);
/*输出结果*/
printf("modeTimeMax=%ld, modeTimeAve=%ld\n", modeTimeMax, modeTimeAve);
printf("connectTimeMax=%ld, connectTimeAve=%ld\n", connectTimeMax, connectTimeAve);
printf("messageTimeMax=%ld, messageTimeAve=%ld\n", messageTimeMax, messageTimeAve);
printf("allowTimeMax=%ld, allowTimeAve=%ld\n", allowTimeMax, allowTimeAve);
printf("exeTimeMax=%ld, exeTimeAve=%ld\n", exeTimeMax, exeTimeAve);
printf("calTimeMax=%ld, calTimeAve=%ld\n", calTimeMax, calTimeAve);
printf("waitTimeMax=%ld, waitTimeAve=%ld\n", waitTimeMax, waitTimeAve);
Sleep(10000000000);
return 0;
}
收获:
之前主程序循环的时候总会出现断连的情况,偶然清理了一下项目,再运行发现断连情况少了很多,看来“清理——重新生成”有时候会有奇效。