FFmpeg + SDL的视频播放器的制作(4)

FFmpeg + SDL的视频播放器的制作(4)

SDL的函数和数据结构

二倍速度

二倍宽度

窗口大小固定为500X500

视频周围包围10像素的“黑框”

换一段测试YUV素材进行播放

示例程序:

/**
 * 最简单的SDL2播放视频的例子(SDL2播放RGB/YUV)
 * Simplest Video Play SDL2 (SDL2 play RGB/YUV) 
 *
 * 雷霄骅 Lei Xiaohua
 * [email protected]
 * 中国传媒大学/数字电视技术
 * Communication University of China / Digital TV Technology
 * http://blog.csdn.net/leixiaohua1020
 *
 * 本程序使用SDL2播放RGB/YUV视频像素数据。SDL实际上是对底层绘图
 * API(Direct3D,OpenGL)的封装,使用起来明显简单于直接调用底层
 * API。
 *
 * This software plays RGB/YUV raw video data using SDL2.
 * SDL is a wrapper of low-level API (Direct3D, OpenGL).
 * Use SDL is much easier than directly call these low-level API.  
 */

#include <stdio.h>

extern "C"
{
#include "sdl/SDL.h"
};

const int bpp=12;

//原窗口为320*180
int screen_w=500,screen_h=500;
const int pixel_w=640,pixel_h=360;//YUV数据的宽高

unsigned char buffer[pixel_w*pixel_h*bpp/8];

int main(int argc, char* argv[])
{
	if(SDL_Init(SDL_INIT_VIDEO)) {  //初始化SDL系统
		printf( "Could not initialize SDL - %s\n", SDL_GetError()); 
		return -1;
	} 

	SDL_Window *screen; //代表了一个窗口
	//SDL 2.0 Support for multiple windows
	screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
		screen_w, screen_h,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);//创建窗口SDL_Window,指定窗口的宽screen_w和高screen_h
	if(!screen) {  
		printf("SDL: could not create window - exiting:%s\n",SDL_GetError());  
		return -1;
	}
	SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);  //创建渲染器SDL_Renderer

	Uint32 pixformat=0;
	//IYUV: Y + U + V  (3 planes)
	//YV12: Y + V + U  (3 planes)
	pixformat= SDL_PIXELFORMAT_IYUV;  

	SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer,pixformat, SDL_TEXTUREACCESS_STREAMING,pixel_w,pixel_h);//创建纹理SDL_Texture

	FILE *fp=NULL;
	fp=fopen("sintel_640_360.yuv","rb+");//打开YUV文件

	if(fp==NULL){
		printf("cannot open this file\n");
		return -1;
	}

	SDL_Rect sdlRect;  //一个简单的矩形结构,决定图形显示屏幕在什么位置上

	while(1){
			//bpp,每个像素占多少比特,pixel_w*pixel_h*bpp/8这是读取一帧完整的YUV数据
			//Y数据量:宽*高,U和V的数据量是宽*高/4,1+1/4+1/4=1.5
			if (fread(buffer, 1, pixel_w*pixel_h*bpp/8, fp) != pixel_w*pixel_h*bpp/8){//读一帧YUV数据到buffer里面
				// Loop
				fseek(fp, 0, SEEK_SET);
				fread(buffer, 1, pixel_w*pixel_h*bpp/8, fp);
			}

			SDL_UpdateTexture( sdlTexture, NULL, buffer, pixel_w);  //设置或更新纹理的数据,YUV数据传递给了SDL_UpdateTexture

			//sdlRect的x和y是矩形左上角点的坐标(全屏显示(0,0))
			//x,y相当于起始点
			//视频周围包围10像素的黑边,所以x,y为10
			sdlRect.x = 10;  
			sdlRect.y = 10;  
			sdlRect.w = screen_w-20;  //矩形两边,所以减20
			sdlRect.h = screen_h-20;  
			
			SDL_RenderClear( sdlRenderer );   
			SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, &sdlRect); //将纹理的数据拷贝给渲染器
			SDL_RenderPresent( sdlRenderer );  //显示,渲染器把纹理渲染出来到窗口中
			//Delay 40ms
			//显示视频,每秒显示25帧
			SDL_Delay(20);//延时40ms(25帧)。2倍的速度,除以2,改成20
			
	}
	SDL_Quit();//退出SDL系统
	return 0;
}

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转载自blog.csdn.net/xiaodingqq/article/details/84344563