实 现 扫 雷 游 戏

基本思路

  1. 创建两个数组,mine为内部操作数组,show为界面显示;
  2. 初始化两个数组;将mine初始化为‘0’,show为‘*’;
  3. 显示数组;Display()
  4. 布置雷;
  5. 扫雷;
  6. 判断输赢

初始化数组

void init(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//初始化数组
{
 int i = 0, j = 0;
 for (i = 0; i < row ; i++)
 {
  for (j = 0; j < col ; j++)
  {
   mine[i][j] = '0';
   show[i][j] = '*';
  }
 }
}

显示数组

void Display(char show[ROWS][COLS], int row, int col)
{
 int i = 0;
 printf("   ");
 for (i = 1; i < row-1; i++)
 {
  printf("%d ", i);
 }
 printf("\n");
 for (i = 1; i <row - 1; i++)
 {
  int j = 0;
  printf(" %d", i);
  for (j = 1; j < col - 1; j++)
  {
   printf(" %c", show[i][j]);
  }
  printf("\n");
 }
}

)是否为‘0’
2. 如果是’0’,判断(x,y)附近八个坐标有几个为’1’swap(),并将结果在show输出,
如果为’1’,返回函数值终止函数;
3. 展开;

扫雷


char computer_move(char show[ROWS][COLS],char mine[ROWS][COLS] ,int row, int col)
{
 int x = 0;
 int y = 0;
 int count = 0;
 int ret = 0;
  while (1)
  {
   printf("请输入坐标\n");
   scanf("%d%d", &x, &y);//玩家输入坐标
   if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1)//判断坐标是否为1-9的数,不是重新输入
   {
    if (mine[x][y] == '0')//判断mine[x][y]是否等于‘0’
    {
     ret = swap(mine, x, y);
     show[x][y] =ret+'0';//判断坐标(x,y)附近有几个雷
     open(mine,show,x, y);
     break;
    }
    else if (mine[x][y] == '1')//如果为1返回F
    {
     return 'F';
    }
   }
   else
    printf("输入错误,请重新输入\n");
  }
}

判断雷的个数

int swap(char mine[ROWS][COLS],int x,int y)
{
 return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
  mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1])-('0'*8) ;
}

判断是否展开

int IF_open(char show[ROWS][COLS],int x,int y)
{
 if (show[x][y] == '*'&&x >= 1 && x < ROWS - 1 && y >= 1 && y <  COLS- 1)
 {
  return 1;
 }
 else return -1;
}

展开函数(递归实现)

void open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)//展开函数
{
 int n = 1;
 if (n == IF_open(show, x - 1, y))
 {
  if ((swap(mine, x - 1, y) + '0') != '0')
  {
   show[x-1][y]= swap(mine, x - 1, y) + '0';
  }
  else
  {
   show[x - 1][y] = swap(mine, x - 1, y) + '0';
   open(mine, show, x - 1, y);
  }
 }
 if (n == IF_open(show, x - 1, y-1))
 {
  if ((swap(mine, x - 1, y-1) + '0') != '0')
  {
   show[x - 1][y-1] = swap(mine, x - 1, y-1) + '0';
  }
  else
  {
   show[x - 1][y-1] = swap(mine, x - 1, y-1) + '0';
   open(mine, show, x - 1, y-1);
  }
 }
 if (n == IF_open(show, x , y - 1))
 {
  if ((swap(mine, x , y - 1) + '0') != '0')
  {
   show[x ][y - 1] = swap(mine, x , y - 1) + '0';
  }
  else
  {
   show[x ][y - 1] = swap(mine, x , y - 1) + '0';
   open(mine, show, x , y - 1);
  }
 }
 if (n == IF_open(show, x-1, y - 1))
 {
  if ((swap(mine, x-1, y - 1) + '0') != '0')
  {
   show[x-1][y - 1] = swap(mine, x-1, y - 1) + '0';
  }
  else
  {
   show[x - 1][y - 1] = swap(mine, x-1, y - 1) + '0';
   open(mine, show, x-1, y - 1);
  }
 }
 if (n == IF_open(show, x + 1, y ))
 {
  if ((swap(mine, x + 1, y) + '0') != '0')
  {
   show[x +1][y ] = swap(mine, x +1, y) + '0';
  }
  else
  {
   show[x + 1][y ] = swap(mine, x +1, y ) + '0';
   open(mine, show, x + 1, y );
  }
 } 
 if (n == IF_open(show, x + 1, y+1))
 {
  if ((swap(mine, x + 1, y+1) + '0') != '0')
  {
   show[x + 1][y+1] = swap(mine, x + 1, y+1) + '0';
  }
  else
  {
   show[x + 1][y+1] = swap(mine, x + 1, y+1) + '0';
   open(mine, show, x + 1, y+1);
  }
 }
 if (n == IF_open(show, x , y + 1))
 {
  if ((swap(mine, x , y + 1) + '0') != '0')
  {
   show[x ][y + 1] = swap(mine, x , y + 1) + '0';
  }
  else
  {
   show[x ][y + 1] = swap(mine, x , y + 1) + '0';
   open(mine, show, x , y + 1);
  }
 }
 if (n == IF_open(show, x-1, y + 1))
 {
  if ((swap(mine, x-1, y + 1) + '0') != '0')
  {
   show[x-1][y + 1] = swap(mine, x-1, y + 1) + '0';
  }
  else
  {
   show[x-1][y + 1] = swap(mine, x-1, y + 1) + '0';
   open(mine, show, x-1, y + 1);
  }
 }

为了游戏能正常进行,如果第一下就踩到雷,我们把雷移位

void safe(char show[ROW][COL], char mine[ROWS][COLS], int row, int col)
{
 int x = 0;
 int y = 0;
 int n = 1;
 int ret = 0;
 char s = { 0 };
 while (1)
 {
  printf("请输入坐标\n");
  scanf("%d%d", &x, &y);//玩家输入坐标
  if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1)
  {
   if (mine[x][y] == '1')
   {
   mine[x][y] = '0';
    ret = swap(mine, x, y);
    show[x][y] = ret + '0';//判断坐标(x,y)附近有几个雷
    open(mine, show, x, y);
    break;
   }
   else if (mine[x][y] == '0')//判断mine[x][y]是否等于‘0’
   {
    ret = swap(mine, x, y);
    show[x][y] = ret + '0';//判断坐标(x,y)附近有几个雷
    open(mine, show, x, y);
    break;
    }
  }
  else{
   printf("输入错误,请重新输入\n");
  }
 }
 while (n)
 {
  x = rand() % 8 + 1;
  y = rand() % 8 + 1;
  if (mine[x][y] = '0')
  {
   mine[x][y] = '1';
   n--;
  }
 }
}
void Exchange(char show[ROW][COL], int row, int col)
{
 int i = 0;
 for (i = 1; i < row - 1; i++)
 {
  int j = 0;
  for (j = 1; j < col - 1; j++)
  {
   if (show[i][j] == '0')
   {
    show[i][j] = ' ';
   }
  }
 }
}

game函数

void game()
{
 char n = 0;
 int count = 0;
 char mine[ROWS][COLS] = { '0' };
 char show[ROWS][COLS] = { '0' };
 init(mine, show,ROWS,COLS );
 set_mine(mine, ROW, COL);//布雷
 Display(show, ROWS, COLS);
 //get_mine(mine,display ROW, COL);//扫雷
 safe(show, mine, ROWS, COLS);
 Exchange(show, ROWS, COLS);
 Display(show, ROWS, COLS);
 while (1)
 {
  n=computer_move(show, mine, ROWS, COLS);
  Exchange(show, ROWS, COLS);
  Display(show, ROWS, COLS);
  if (n == 'F')
  {
   printf("很抱歉,您被炸死了\n");
   break;
  }
  count=IF_Win(show, ROWS, COLS);
  if (count == N)
  {
   printf("恭喜获胜\n");
    break;
  }
 }
}

菜单

void menu()
{
 printf("******************************\n");
 printf("***********1.开始游戏*********\n");
 printf("***********0.退出游戏*********\n");
 printf("******************************\n");
}

主函数

int main()
{
 int input = 0;
 srand((unsigned int)time(NULL)); 
 do
 {
  menu();
  printf("请选择\n");
  scanf("%d", &input);
  switch (input)
  {
  case 1:game(); break;
  case 0:printf("退出游戏\n"); break;
  default:printf("输入错误,请重新输入"); break;
  }
 } while (input);
 return 0;
}

头文件

#define _CRT_SECURE_NO_DEPRECATE 1
#ifndef __GAME_H_
#define __GAME_H_
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define N 10
void init(char mine[ROWS][COLS], char show[ROW][COL], int row, int col);
void set_mine(char mine[ROWS][COLS], int row, int col);
void Display(char show[ROW][COL], int row, int col);
char computer_move(char show[ROW][COL], char mine[ROWS][COLS], int row, int col);
int swap(char mine[ROWS][COLS], int x, int y);
int IF_Win(char show[ROWS][COLS], int row, int col);
void open(char mine[ROWS][COLS],char show[ROWS][COLS],int x, int y);
void safe(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);
void Exchange(char show[ROWS][COLS], int row, int col);
int IF_open(char show[ROWS][COLS], int x, int y);
#endif // !__GAME_H_

猜你喜欢

转载自blog.csdn.net/weixin_42139044/article/details/83246110