自用《在移动端视频触摸播放暂停(AVpro)》

版权声明:转载请注明,谢谢 https://blog.csdn.net/qq_38655924/article/details/83587509

using RenderHeads.Media.AVProVideo;

using UnityEngine;

using UnityEngine.EventSystems;
using UnityEngine.UI;

public class ColorPickerController : MonoBehaviour, IPointerClickHandler
{
    private GameObject m_AVProMediaPlayer;
    private GameObject btn_PlayOrPause;
    private Button btn_PlayOrPauseTest;
    bool isDo = false;
    void Start()
    {
        m_AVProMediaPlayer = GameObject.Find("AVProMediaPlayer");
        btn_PlayOrPause = GameObject.Find("Movie_Panel/Movie_player/btn_PlayOrPause");

    }



    // Update is called once per frame

    void Update()
    {
    }
    #region IPointerClickHandler implementation

    public void OnPointerClick(PointerEventData eventData)

    {

        Debug.Log("点击");
        if (!isDo)
        {
            m_AVProMediaPlayer.GetComponent<MediaPlayer>().Pause();

            Color Imagecolor = new Color(255, 255, 255, 65);
            btn_PlayOrPause.gameObject.SetActive(true);

            btn_PlayOrPause.GetComponent<Image>().color = Imagecolor;
            isDo = true;
        }
        else
        {
            m_AVProMediaPlayer.GetComponent<MediaPlayer>().Play();
            isDo = false;
            btn_PlayOrPause.gameObject.SetActive(false);

            Color Imagecolor = new Color(255, 255, 255, 0);
            btn_PlayOrPause.GetComponent<Image>().color = Imagecolor;
        }

    }

    #endregion

}

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转载自blog.csdn.net/qq_38655924/article/details/83587509