字体颜色对照表:https://www.sioe.cn/yingyong/yanse-rgb-16/
//Windows窗口头文件
#include <windows.h>
//PlaySound函数包含的头文件
#pragma comment(lib,"winmm.lib")
//窗口宽度
#define WINDOW_WIDTH 1132
//窗口高度
#define WINDOW_HEIGHT 708
//窗口标题
#define WINDOW_TITLE L"【游戏开发】自定义贴图"
//全局环境设备和全局内存设备
HDC g_hdc=NULL,g_mdc=NULL;
//位图
HBITMAP g_hBackGround;
//窗口过程函数
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam );
//初始化
BOOL Game_Init(HWND hwnd);
//绘图
VOID Game_Paint( HWND hwnd);
//释放资源
BOOL Game_CleanUp(HWND hwnd );
//主函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine, int nShowCmd)
{
//定义窗口类
WNDCLASSEX wndClass = { 0 };
//结构体的字节数大小
wndClass.cbSize = sizeof( WNDCLASSEX ) ;
//窗口的样式
wndClass.style = CS_HREDRAW | CS_VREDRAW;
//指向窗口过程函数的指针
wndClass.lpfnWndProc = WndProc;
//窗口类的附加内存,取0
wndClass.cbClsExtra = 0;
//窗口的附加内存,依然取0
wndClass.cbWndExtra = 0;
//窗口过程的程序的实例句柄
wndClass.hInstance = hInstance;
//ico图标
wndClass.hIcon=(HICON)::LoadImage(NULL,L"天龙八部图标.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
//光标句柄
wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
//画刷句柄
wndClass.hbrBackground=(HBRUSH)CreateSolidBrush(RGB(255,255,255));
//指定菜单资源的名字
wndClass.lpszMenuName = NULL;
//指定窗口类的名字
wndClass.lpszClassName = L"TWJDWQ";
//注册窗口类
if( !RegisterClassEx( &wndClass ) )
return -1;
//创建窗口
HWND hwnd = CreateWindow( L"TWJDWQ",WINDOW_TITLE,
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH,
WINDOW_HEIGHT, NULL, NULL, hInstance, NULL );
//窗口显示的位置
MoveWindow(hwnd,250,80,WINDOW_WIDTH,WINDOW_HEIGHT,true);
//显示窗口
ShowWindow( hwnd, nShowCmd );
//更新窗口
UpdateWindow(hwnd);
//初始化
if (!Game_Init (hwnd))
{
//消息窗口
MessageBox(hwnd, L"资源初始化失败", L"消息窗口", 0);
return FALSE;
}
//循环播放背景音乐
PlaySound(L"我行即我道.wav", NULL, SND_FILENAME | SND_ASYNC|SND_LOOP);
//定义并初始化msg
MSG msg = { 0 };
//消息循环
while( msg.message != WM_QUIT )
{
//查看并派发消息
if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ) )
{
//将虚拟键消息转换为字符消息
TranslateMessage( &msg );
//捕捉消息给窗口
DispatchMessage( &msg );
}
}
//注销窗口类
UnregisterClass(L"TWJDWQ", wndClass.hInstance);
return 0;
}
//处理窗口消息
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
{
//记录绘制信息
PAINTSTRUCT paintStruct;
switch( message )
{
//绘制
case WM_PAINT:
//指定窗口开始绘制(将和绘图有关的信息填充到paintStruct结构体中)
g_hdc = BeginPaint( hwnd, &paintStruct );
//调用绘制函数
Game_Paint( hwnd);
//结束绘制
EndPaint( hwnd, &paintStruct );
//更新窗口
ValidateRect(hwnd, NULL);
break;
//按键
case WM_KEYDOWN:
//按键为ESC,销毁窗口,并发送一条WM_DESTROY消息
if (wParam == VK_ESCAPE)
DestroyWindow(hwnd);
break;
//销毁
case WM_DESTROY:
//清理资源
Game_CleanUp(hwnd);
//请求终止,并发送一条WM_DESTROY消息
PostQuitMessage( 0 );
break;
//缺省
default:
return DefWindowProc( hwnd, message, wParam, lParam );
}
return 0;
}
//初始化
BOOL Game_Init( HWND hwnd )
{
//环境设备
g_hdc = GetDC(hwnd);
//加载1张位图
g_hBackGround = (HBITMAP)LoadImage(NULL,L"天龙八部壁纸.bmp",IMAGE_BITMAP,WINDOW_WIDTH,WINDOW_HEIGHT,LR_LOADFROMFILE);
//内存设备
g_mdc = CreateCompatibleDC(g_hdc);
//绘制
Game_Paint(hwnd);
//释放环境设备
ReleaseDC(hwnd,g_hdc);
return TRUE;
}
//绘制
VOID Game_Paint( HWND hwnd )
{
//选择图片
SelectObject(g_mdc,g_hBackGround);
//贴背景图
BitBlt(g_hdc,0,0,WINDOW_WIDTH,WINDOW_HEIGHT,g_mdc,0,0,SRCCOPY);
//创建字体
HFONT hFont=CreateFont(30,0,0,0,0,0,0,0,GB2312_CHARSET,0,0,0,0,L"微软雅黑");
//在环境设备中选择字体
SelectObject(g_hdc,hFont);
//设置文字背景为透明
SetBkMode(g_hdc, TRANSPARENT);
//定义三段文字
wchar_t text1[]=L"新天龙八部:";
wchar_t text2[]=L"高山流水觅知音,画地为牢心无悔。 ";
wchar_t text3[]=L"--------逍遥派";
//设置文字颜色并输出第一段文字
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,30,100,text1,wcslen(text1));
//设置文字颜色并输出第二段文字
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,30,150,text2,wcslen(text2));
//设置文字颜色并输出第三段文字
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,300,200,text3,wcslen(text3));
//释放字体对象
DeleteObject(hFont);
}
//清理资源
BOOL Game_CleanUp( HWND hwnd )
{
//释放位图
DeleteObject(g_hBackGround);
//释放内存设备
DeleteDC(g_mdc);
return TRUE;
}