【游戏开发】游戏窗口输入文字

字体颜色对照表:https://www.sioe.cn/yingyong/yanse-rgb-16/

//Windows窗口头文件
#include <windows.h>
 
//PlaySound函数包含的头文件
#pragma comment(lib,"winmm.lib") 
 
//窗口宽度
#define WINDOW_WIDTH 1132	
 
//窗口高度
#define WINDOW_HEIGHT 708			
				
//窗口标题
#define WINDOW_TITLE L"【游戏开发】自定义贴图"
 
//全局环境设备和全局内存设备
HDC	g_hdc=NULL,g_mdc=NULL; 
 
//位图
HBITMAP g_hBackGround; 
 
//窗口过程函数
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam );
 
//初始化
BOOL Game_Init(HWND hwnd);		
 
//绘图
VOID Game_Paint( HWND hwnd);		
 
//释放资源
BOOL Game_CleanUp(HWND hwnd );
 
//主函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine, int nShowCmd)
{
	//定义窗口类
	WNDCLASSEX wndClass = { 0 };
 
	//结构体的字节数大小
	wndClass.cbSize = sizeof( WNDCLASSEX ) ;	
 
	//窗口的样式
	wndClass.style = CS_HREDRAW | CS_VREDRAW;	
 
	//指向窗口过程函数的指针
	wndClass.lpfnWndProc = WndProc;		
 
	//窗口类的附加内存,取0
	wndClass.cbClsExtra		= 0;		
 
	//窗口的附加内存,依然取0
	wndClass.cbWndExtra		= 0;		
 
	//窗口过程的程序的实例句柄
	wndClass.hInstance = hInstance;						
 
	//ico图标
	wndClass.hIcon=(HICON)::LoadImage(NULL,L"天龙八部图标.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
 
	//光标句柄
	wndClass.hCursor = LoadCursor( NULL, IDC_ARROW ); 
 
	//画刷句柄
	wndClass.hbrBackground=(HBRUSH)CreateSolidBrush(RGB(255,255,255));  
 
	//指定菜单资源的名字
	wndClass.lpszMenuName = NULL;					
 
	//指定窗口类的名字
	wndClass.lpszClassName = L"TWJDWQ";
 
	//注册窗口类
	if( !RegisterClassEx( &wndClass ) )			
		return -1;		
 
	//创建窗口
	HWND hwnd = CreateWindow( L"TWJDWQ",WINDOW_TITLE,	
		WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH,
		WINDOW_HEIGHT, NULL, NULL, hInstance, NULL );
 
	//窗口显示的位置
	MoveWindow(hwnd,250,80,WINDOW_WIDTH,WINDOW_HEIGHT,true);
	
	//显示窗口
	ShowWindow( hwnd, nShowCmd );
 
	//更新窗口
	UpdateWindow(hwnd);	
 
	//初始化
	if (!Game_Init (hwnd)) 
	{
		//消息窗口
		MessageBox(hwnd, L"资源初始化失败", L"消息窗口", 0);
		return FALSE;
	}
 
	//循环播放背景音乐
	PlaySound(L"我行即我道.wav", NULL, SND_FILENAME | SND_ASYNC|SND_LOOP); 
 
	//定义并初始化msg
	MSG msg = { 0 };			
 
	//消息循环
	while( msg.message != WM_QUIT )			
	{
		//查看并派发消息
		if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ) )
		{
			//将虚拟键消息转换为字符消息
			TranslateMessage( &msg );		
 
			//捕捉消息给窗口
			DispatchMessage( &msg );
		}
	}
 
	//注销窗口类
	UnregisterClass(L"TWJDWQ", wndClass.hInstance); 
 
	return 0;  
}
 
//处理窗口消息
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )      
{
	//记录绘制信息
	PAINTSTRUCT paintStruct;			
 
	switch( message )						
	{
	//绘制
	case WM_PAINT:		
 
		//指定窗口开始绘制(将和绘图有关的信息填充到paintStruct结构体中)
		g_hdc = BeginPaint( hwnd, &paintStruct ); 
 
		//调用绘制函数
		Game_Paint( hwnd);
 
		//结束绘制
		EndPaint( hwnd, &paintStruct );			
 
		//更新窗口
		ValidateRect(hwnd, NULL);		
 
		break;									
 
	//按键
	case WM_KEYDOWN:	
 
		//按键为ESC,销毁窗口,并发送一条WM_DESTROY消息
		if (wParam == VK_ESCAPE)    
			DestroyWindow(hwnd);	
 
		break;									
 
	//销毁
	case WM_DESTROY:
 
		//清理资源
		Game_CleanUp(hwnd);	
 
		//请求终止,并发送一条WM_DESTROY消息
		PostQuitMessage( 0 );			
 
		break;									
 
	//缺省
	default:										
		return DefWindowProc( hwnd, message, wParam, lParam );		
	}
 
	return 0;						
}
 
//初始化
BOOL Game_Init( HWND hwnd )
{
	//环境设备
	g_hdc = GetDC(hwnd); 
 
	//加载1张位图
	g_hBackGround = (HBITMAP)LoadImage(NULL,L"天龙八部壁纸.bmp",IMAGE_BITMAP,WINDOW_WIDTH,WINDOW_HEIGHT,LR_LOADFROMFILE);   
 
	//内存设备
	g_mdc = CreateCompatibleDC(g_hdc);  
 
	//绘制
	Game_Paint(hwnd);
 
	//释放环境设备
	ReleaseDC(hwnd,g_hdc);
 
	return TRUE;
}
 
//绘制
VOID Game_Paint( HWND hwnd )
{
	//选择图片
	SelectObject(g_mdc,g_hBackGround);
 
	//贴背景图
	BitBlt(g_hdc,0,0,WINDOW_WIDTH,WINDOW_HEIGHT,g_mdc,0,0,SRCCOPY);  

	//创建字体
	HFONT hFont=CreateFont(30,0,0,0,0,0,0,0,GB2312_CHARSET,0,0,0,0,L"微软雅黑"); 

	//在环境设备中选择字体
	SelectObject(g_hdc,hFont); 

	//设置文字背景为透明
	SetBkMode(g_hdc, TRANSPARENT);  

	//定义三段文字
	wchar_t text1[]=L"新天龙八部:";
	wchar_t text2[]=L"高山流水觅知音,画地为牢心无悔。 ";
	wchar_t text3[]=L"--------逍遥派";

	//设置文字颜色并输出第一段文字
	SetTextColor(g_hdc,RGB(135,206,250));
	TextOut(g_hdc,30,100,text1,wcslen(text1));

	//设置文字颜色并输出第二段文字
	SetTextColor(g_hdc,RGB(135,206,250));
	TextOut(g_hdc,30,150,text2,wcslen(text2));

	//设置文字颜色并输出第三段文字
	SetTextColor(g_hdc,RGB(135,206,250));
	TextOut(g_hdc,300,200,text3,wcslen(text3));

	//释放字体对象
	DeleteObject(hFont);
}
 
//清理资源
BOOL Game_CleanUp( HWND hwnd )
{
	//释放位图
	DeleteObject(g_hBackGround);
 
	//释放内存设备
	DeleteDC(g_mdc);
 
	return TRUE;
}

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转载自blog.csdn.net/qq_23996157/article/details/84105406
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