【android睡眠唤醒 二】MTK平台唤醒框架分解

    在文章MTK 唤醒时间分析中分析了内核中的主要的亮屏重要阶段,此篇文章结合上层的log一起来分析下整个系统的亮屏流程。整个流程可以分为如下几个部分:

  (1)power键(home键)产生并上报(在input子系统中已经介绍);

  (2)上层接收到到键值,PowerManagerService执行相关处理;

  (3)PMS更新全局电源状态,并开始唤醒屏幕和背光,并通知各个模块(如图形绘制Keyguard);

  (4)调用surfaceflinger开始执行屏幕的和背光的操作;

  (5)调用到驱动中的late_resume(在MTK 唤醒时间分析中已经介绍);

一、PMS接收键值过程及更新全局状态:

  当PowerMangerService接收到power键值后,会打印出调用的堆栈信息如下:

01-01 20:08:44.042224   981  1162 D PowerManagerService:    |----com.android.server.power.PowerManagerService.wakeUpNoUpdateLocked(PowerManagerService.java:1750)
01-01 20:08:44.042242   981   995 D NetworkPolicy: no need to update restrict data rules for uid 1000
01-01 20:08:44.042271   981  1162 D PowerManagerService:    |----com.android.server.power.PowerManagerService.wakeUpInternal(PowerManagerService.java:1741)
01-01 20:08:44.042282   981   995 D NetworkPolicy: no need to update restrict power rules for uid 1000
01-01 20:08:44.042374   981  1162 D PowerManagerService:    |----com.android.server.power.PowerManagerService.-wrap43(PowerManagerService.java)
01-01 20:08:44.042415   981  1162 D PowerManagerService:    |----com.android.server.power.PowerManagerService$BinderService.wakeUp(PowerManagerService.java:4261)
01-01 20:08:44.042458   981  1162 D PowerManagerService:    |----android.os.PowerManager.wakeUp(PowerManager.java:769)
01-01 20:08:44.042505   981  1162 D PowerManagerService:    |----com.android.server.policy.PhoneWindowManager.wakeUp(PhoneWindowManager.java:7421)
01-01 20:08:44.042548   981  1162 D PowerManagerService:    |----com.android.server.policy.PhoneWindowManager.interceptKeyBeforeQueueing(PhoneWindowManager.java:6874)
01-01 20:08:44.042579   981  1162 D PowerManagerService:    |----com.android.server.wm.InputMonitor.interceptKeyBeforeQueueing(InputMonitor.java:465)
01-01 20:08:44.042609   981  1162 D PowerManagerService:    |----com.android.server.input.InputManagerService.interceptKeyBeforeQueueing(InputManagerService.java:1897)

  从上面的log中可以清晰的看到键值被InputManagerService.java的interceptKeyBeforeQueueing方法接收到:

private WindowManagerCallbacks mWindowManagerCallbacks;    
private int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
    return mWindowManagerCallbacks.interceptKeyBeforeQueueing(event, policyFlags);
}    

  interceptKeyBeforeQueueing会调用到PhoneManagerService(PhoneWindowManager.java)中相同的方法如下:

public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
    case KeyEvent.KEYCODE_VOLUME_DOWN:
    case KeyEvent.KEYCODE_VOLUME_UP:
    ...//一些列的键值判断处理
    case KeyEvent.KEYCODE_POWER: {
        result &= ~ACTION_PASS_TO_USER;
        isWakeKey = false; // wake-up will be handled separately
        if (down) {
            if(!isKeysTest()){
                interceptPowerKeyDown(event, interactive);
            }else{
                sendKey(KeyEvent.KEYCODE_POWER);
            }
        }
        break;
    }
    ......
    case KeyEvent.KEYCODE_WAKEUP: {
        result &= ~ACTION_PASS_TO_USER;
        isWakeKey = true;
        break;
    }  
    if (isWakeKey) {
        wakeUp(event.getEventTime(), mAllowTheaterModeWakeFromKey, "android.policy:KEY");
    }

    return result;
}
    private boolean wakeUp(long wakeTime, boolean wakeInTheaterMode, String reason) {
        final boolean theaterModeEnabled = isTheaterModeEnabled();
        if (!wakeInTheaterMode && theaterModeEnabled) {
            return false;
        }
        if (theaterModeEnabled) {
            Settings.Global.putInt(mContext.getContentResolver(),
                    Settings.Global.THEATER_MODE_ON, 0);
        }

        mPowerManager.wakeUp(wakeTime, reason);
        return true;
    }

  上面代码经过一些列的键值判断后,最终会调用到wakeup代码如下:

    private boolean wakeUp(long wakeTime, boolean wakeInTheaterMode, String reason) {
        final boolean theaterModeEnabled = isTheaterModeEnabled();
        if (!wakeInTheaterMode && theaterModeEnabled) {
            return false;
        }
        if (theaterModeEnabled) {
            Settings.Global.putInt(mContext.getContentResolver(),
                    Settings.Global.THEATER_MODE_ON, 0);
        }
        mPowerManager.wakeUp(wakeTime, reason);
        return true;
    }

  PowerManager.java中的wakeUp比较简单:

    public void wakeUp(long time, String reason) {
        try {
            mService.wakeUp(time, reason, mContext.getOpPackageName());
        } catch (RemoteException e) {
            throw e.rethrowFromSystemServer();
        }
    }

  最终会调用到PowerManagerService中的wakeUp做真正的唤醒工作:

        public void wakeUp(long eventTime, String reason, String opPackageName) {
            if (eventTime > SystemClock.uptimeMillis()) {
                throw new IllegalArgumentException("event time must not be in the future");
            }
            try {
                wakeUpInternal(eventTime, reason, uid, opPackageName, uid);
            } finally {
                Binder.restoreCallingIdentity(ident);
            }
        }
    private void wakeUpInternal(long eventTime, String reason, int uid, String opPackageName,
            int opUid) {
        synchronized (mLock) {
            if (mIPOShutdown && reason != PowerManager.WAKE_UP_REASON_SHUTDOWN)
                return;
            if (wakeUpNoUpdateLocked(eventTime, reason, uid, opPackageName, opUid)) {
                updatePowerStateLocked();//更新电源状态
            }
        }
    }

  onWakefulnessChangeStarted中会调用notify的onWakefulnessChangeStarted发送亮屏广播,通知亮屏。

    private boolean wakeUpNoUpdateLocked(long eventTime, String reason, int reasonUid,
            String opPackageName, int opUid) {
        Trace.traceBegin(Trace.TRACE_TAG_POWER, "wakeUp");
        try {
        ......
            switch (mWakefulness) {
                case WAKEFULNESS_ASLEEP:
                    Slog.i(TAG, "Waking up from sleep (uid " + reasonUid +")...");
                    break;
                case WAKEFULNESS_DREAMING:
                    Slog.i(TAG, "Waking up from dream (uid " + reasonUid +")...");
                    break;
                case WAKEFULNESS_DOZING:
                    Slog.i(TAG, "Waking up from dozing (uid " + reasonUid +")...");
                    break;
            }
            mLastWakeTime = eventTime;
            setWakefulnessLocked(WAKEFULNESS_AWAKE, 0);
        .....
    }
    private void setWakefulnessLocked(int wakefulness, int reason) {
        if (mWakefulness != wakefulness) {
            mWakefulness = wakefulness;
            mWakefulnessChanging = true;
            mDirty |= DIRTY_WAKEFULNESS;
            mNotifier.onWakefulnessChangeStarted(wakefulness, reason);//调用到notify中
        }
    }

  在Notifier.java中与AMS,window,input进行交互,通知各模块手机状态发生了改变,根据屏幕状态各自进行处理, 最后发送亮灭屏广播, 通知关心的模块,Notify.java中的onWakefulnessChangeStarted方法列举一些重要的内容如下:

    public void onWakefulnessChangeStarted(final int wakefulness, int reason) {
        ......
        mActivityManagerInternal.onWakefulnessChanged(wakefulness); //与AMS交互处理
        
        mBatteryStats.noteInteractive(interactive);//唤醒battery状态  
        
        handleEarlyInteractiveChange(); //处理前期交互模式改变 ,如锁屏 Keyguard等
        ......
    }

  当上述各个模块初始化完成后会重新调用到wakeUpInternal中的updatePowerStateLocked更新全局电源状态,并开始执行DisplayPowerController.java中的方法。

    private void updatePowerState() {
        int state;
        ......
        int brightness = PowerManager.BRIGHTNESS_DEFAULT;
        
        // Apply the proximity sensor.
        if (mProximitySensor != null) {
            //获取psensor的状态
        }
        if (mScreenOffBecauseOfProximity) {
            state = Display.STATE_OFF;
        }
        //获取自动背光的状态值后,调用animateScreenBrightness开始执行背光操作
        animateScreenBrightness(brightness,
                        slowChange ? mBrightnessRampRateSlow : mBrightnessRampRateFast);
        //判断亮屏前是否有未完成的任务,如图形是否绘制成功等
        // Grab a wake lock if we have unfinished business.
        if (!finished && !mUnfinishedBusiness) {
            if (DEBUG) {
                Slog.d(TAG, "Unfinished business...");
            }
            mCallbacks.acquireSuspendBlocker();
            mUnfinishedBusiness = true;
        }
        // Release the wake lock when we have no unfinished business.
        if (finished && mUnfinishedBusiness) {
            if (DEBUG) {
                Slog.d(TAG, "Finished business...");
            }
            mUnfinishedBusiness = false;
            mCallbacks.releaseSuspendBlocker();
        }
        // Record if dozing for future comparison.
        mDozing = state != Display.STATE_ON;
    }

  updatePowerState()中有很多的操作,上面的代码只列举了部分重要阶段的代码,上面的任务完成后,下面会调用到LocalDisplayAdapter.java真正的开始亮屏和亮背光的操作。

    LocalDisplayAdapter.java
        public Runnable requestDisplayStateLocked(final int state, final int brightness)
            private void setDisplayState(int state)
                blockScreenOn会等待windws绘制完成,unblockScreenOn
            private void setDisplayBrightness(int brightness)
                SurfaceControl.setDisplayPowerMode调用到surfacefligner的setPowerMode

二、surfaceflinger亮屏和亮背光

  在LocalDisplayAdapter中会通过相应的接口调用到surfacefligner的操作:

    //frameworks/base/core/java/android/view/SurfaceControl.java   
    public static void setDisplayPowerMode(IBinder displayToken, int mode) {
        if (displayToken == null) {
            throw new IllegalArgumentException("displayToken must not be null");
        }
        nativeSetDisplayPowerMode(displayToken, mode);
    }

    这样又调用到native层的接口:

//frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp
void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
             int mode, bool stateLockHeld) {
    ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
            this);
    int32_t type = hw->getDisplayType();
    int currentMode = hw->getPowerMode();

    hw->setPowerMode(mode);
    if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
        ALOGW("Trying to set power mode for virtual display");
        return;
    }
    //...这里做了很多工作,上面只列举了setPowerMode的部分
}
void HWCDisplay::setPowerMode(const int32_t& mode)
{
    // screen blanking based on early_suspend in the kernel
    HWC_LOGI("Display(%" PRId64 ") SetPowerMode(%d)", m_disp_id, mode);
    m_power_mode = mode;
    DisplayManager::getInstance().setDisplayPowerState(m_disp_id, mode);

    HWCDispatcher::getInstance().setPowerMode(m_disp_id, mode);

    DisplayManager::getInstance().setPowerMode(m_disp_id, mode);
    ......

}

    这一块的代码都会被编译到hwcomposer.<platform>.so库中,之前部分平台此部分代码不开源,当前新的一些平台,这部分的代码已经开源,所以可以看到上面部分的代码,下面才是真正完成setPowerMode工作的函数体:

void DispDevice::setPowerMode(int dpy,int mode)
{
    if (HWCMediator::getInstance().m_features.control_fb)
    {
        HWC_LOGD("DispDevice::setPowerMode() dpy:%d mode:%d", dpy, mode);
        char filename[32] = {0};
        //打开/dev/graphics/fb%d的节点进行ioctl的操作
        snprintf(filename, sizeof(filename), "/dev/graphics/fb%d", dpy);
        int fb_fd = open(filename, O_RDWR);
        if (fb_fd <= 0)
        {
            HWC_LOGE("Failed to open fb%d device: %s", dpy, strerror(errno));
            return;
        }

        switch (mode)
        {
            case HWC_POWER_MODE_OFF://灭屏
            {
                err = WDT_IOCTL(fb_fd, FBIOBLANK, FB_BLANK_POWERDOWN);
                break;
            }
            case HWC_POWER_MODE_NORMAL://亮屏
            {
                err = WDT_IOCTL(fb_fd, FBIOBLANK, FB_BLANK_UNBLANK);
                m_color_transform_info[dpy].resend_color_transform = true;
                break;
            }
            case HWC_POWER_MODE_DOZE:
            case HWC_POWER_MODE_DOZE_SUSPEND:
            {
                ......
            }
        protectedClose(fb_fd);
    }
}

三、kernel resume work:

    上面setPowerMode会直接通过fb0-x的节点调用到kernel的代码中:

//kernel-3.18/drivers/misc/mediatek/video/common/mtkfb.c
static struct fb_ops mtkfb_ops = {
	.owner = THIS_MODULE,
	.fb_ioctl = mtkfb_ioctl,
#ifdef CONFIG_COMPAT
	.fb_compat_ioctl = mtkfb_compat_ioctl,
#endif
#if defined(CONFIG_PM_AUTOSLEEP)
	.fb_blank = mtkfb_blank,
#endif

}

static int mtkfb_blank(int blank_mode, struct fb_info *info)
{
	enum mtkfb_power_mode prev_pm = primary_display_get_power_mode();

	switch (blank_mode) {
	case FB_BLANK_UNBLANK:
	case FB_BLANK_NORMAL:
		DISPDBG("mtkfb_blank mtkfb_late_resume\n");
		if (bypass_blank) {
			DISPERR("FB_BLANK_UNBLANK bypass_blank %d\n", bypass_blank);
			break;
		}

		primary_display_set_power_mode(FB_RESUME);
		mtkfb_late_resume();//正式进入到late_resume相关屏的操作

		debug_print_power_mode_check(prev_pm, FB_RESUME);

		if (!lcd_fps)
			msleep(30);
		else
			msleep(2 * 100000 / lcd_fps);	/* Delay 2 frames. */
		break;
    

    上面的流程MTK 唤醒时间分析一文中已经介绍。

    到这里,整个流程就已经彻底贯通,流程图如下:

    kernel部分的唤醒流程如下:

作者:frank_zyp 
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转载自blog.csdn.net/frank_zyp/article/details/79291164