//声明一个存放的字典
public Dictionary<string, string> DressUpNameAndIntroduce = new Dictionary<string, string>();
private void Awake()
{
//读取text文档 NaneAndIntroduce文档必须是UTF-8格式,放在StreamingAssets文件夹下
string[]result= File.ReadAllLines(Application.dataPath+ "/NaneAndIntroduce.txt",Encoding.UTF8);
//将text文档每一行按照逗号分隔开存到字典中,逗号前是Key 逗号后是value
for (int i = 0; i < result.Length; i++)
{
DressUpNameAndIntroduce.Add(result[i].Split(',')[0], result[i].Split(',')[1]);
}
}
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Text文档 名字NaneAndIntroduce
earring_1,怀旧
earring_2,复古
earring_3,阳光
earring_4,美丽
earring_5,可爱
earring_6,高兴
earring_7,生气
这样在字典"DressUpNameAndIntroduce "利用"earring_1"就可以读取到"怀旧"
Unity读取Text中的每一行数据存放到字典中
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转载自blog.csdn.net/qq_36592993/article/details/84069225
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