UE4中,一个PlayerController同时只能控制一个Actor,如果要实现RTS游戏中的那种多个Actor同时移动,需要Spawn出来多个Controller(PlayerController或者AIController等,具体看你需求),每个Controller去Possess一个Actor,然后通过控制这多个Controller来实现移动。
如何创建PlayerController,这个帖子讲了一种方式:
How do you place APlayerCharacter onto APlayerStart and take control?
In CreateLocalPlayer's case, the call chain you're looking for is: UGameInstance::CreateLocalPlayer ULocalPlayer::SpawnPlayActor UWorld::SpawnPlayActor AGameMode::PostLogin AGameMode::StartNewPlayer AGameMode::RestartPlayer AGameMode::GetDefaultPawnClassForController
相关代码:
for( int32 a = 0; a < MaxPlayerCount; a++ ) { ULocalPlayer* localPlayer; if( a == 0 ) { localPlayer = gameInstance->GetFirstGamePlayer(); } else { FString createLocalPlayerError; localPlayer = gameInstance->CreateLocalPlayer( a, createLocalPlayerError, true ); } FString url; FString spawnPlayActorError; localPlayer->SpawnPlayActor( url, spawnPlayActorError, currentWorld ); FURL urlSpawn2; FString spawnError; PostLogin( localPlayer->PlayerController ); currentWorld->SpawnPlayActor( localPlayer, ENetRole::ROLE_None, urlSpawn2, localPlayer->GetUniqueNetIdFromCachedControllerId(), spawnError ); StartNewPlayer( localPlayer->PlayerController ); RestartPlayer( localPlayer->PlayerController ); /*ABasePlayer* playerActor = ( ABasePlayer* )GetDefaultPawnClassForController( localPlayer->PlayerController ); ABasePlayerController* playerController = ( ABasePlayerController* )localPlayer->PlayerController; playerController->SetUpInput( playerActor, a );*/ }
但是上面的RestartPlayer找不到相关文档,怎么使用不是很清楚,另外一个替代RestartPlayer的方式:
http://aigo.iteye.com/blog/2285835
ULocalPlayer
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/ULocalPlayer/index.html
UWorld::SpawnPlayActor
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UWorld/SpawnPlayActor/index.html
可参考官方的塔防项目:
https://docs.unrealengine.com/latest/INT/Resources/SampleGames/StrategyGame/index.html
另外一片关于UE4中实现RTS类型游戏移动逻辑的文档(蓝图):
RTS Movement and Basic Behaviors on Unreal Engine 4
http://blog.meltinglogic.com/2015/04/unreal-rts-rpg-movement-behaviors/