Unity Log保存到本地

GitHub:https://github.com/baishuisr1/Unity-Save-the-log

使用方法:
将Write.cs挂载到GameObject
在Awake或start中调用Write.console.LogStart();
输出方法:Write.Log()

截图.png

输出TXT,默认地址为/StreamingAssets/Log文件夹下(注:文件保存只会在打包后输出,IDE中运行不会保存文件)
Weite.Log()输出格式:时间-调用类-调用方法-输出内容
默认输出格式:时间-信息类型-相关代码所在地址-内容

using System;

using System.Diagnostics;

using System.IO;

using System.Text;

using UnityEngine;

using Debug = UnityEngine.Debug;

public class Write : MonoBehaviour

{

private static FileStream FileWriter;

private static UTF8Encoding encoding;

private static Write _consoleLog;

private static bool _AllDisplay;

private static bool _LogDisplay;

private static bool _WarningDisplay;

private static bool _LogData;

private static bool IsIDE;

private FileInfo fileInfo;

private string NowTime;

public static Write console //开启单例

{

get

{

if (_consoleLog == null)

_consoleLog = new Write();

return _consoleLog;

}

}

void Start()

{

LogStart();

}

/// <summary>

/// 开始写入日志,参数一:是否写入Warning类型数据,默认不写入,参数二:是否写入Debug.Log类型数据,默认不写入,参数三:是否写入全部数据,默认不写入,参数四:是否将Log方法信息输出到控制台,默认输出

/// </summary>

/// <param name="WarningDisplay"></param>

public void LogStart(bool WarningDisplay = false, bool LogDisplay = false, bool AllDisplay = false,

bool LogData = true)

{

if ((FileWriter == null))

{

// IsIDE = Application.isEditor; //获取当前场景运行环境

IsIDE = false;

_WarningDisplay = WarningDisplay;

_LogDisplay = LogDisplay;

_AllDisplay = AllDisplay;

_LogData = LogData;

if (IsIDE == false) //判断当前场景运行环境,如果是Editor中则不执行

{

Directory.CreateDirectory(Application.dataPath + "/StreamingAssets");

Directory.CreateDirectory(Application.dataPath + "/StreamingAssets/" + "Log");

NowTime = DateTime.Now.ToString().Replace(" ", "_").Replace("/", "_").Replace(":", "_");

fileInfo = new FileInfo(Application.dataPath + "/StreamingAssets/Log/" + NowTime + "_Log.txt");

//设置Log文件输出地址

FileWriter = fileInfo.Open(FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.Read);

encoding = new UTF8Encoding();

Application.logMessageReceived += LogCallback;

}

}

}

/// <summary>

/// 替代Debug.log写入Log信息

/// </summary>

/// <param name="_log"></param>

/// <param name="con"></param>

public static void Log(object _log)

{

if ((_LogDisplay == false) && (_AllDisplay == false))

{

// if (_LogData)

// Debug.Log(_log);

if (IsIDE == false)

{

try

{

var trace = new StackTrace(); //获取调用类信息

var ClassName = trace.GetFrame(1).GetMethod().DeclaringType.Name;

var WayName = trace.GetFrame(1).GetMethod().Name;

var log = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + " " + "[" + ClassName + "." + WayName + "]" + " " + ":" + " " + _log +

Environment.NewLine;

FileWriter.Write(encoding.GetBytes(log), 0, encoding.GetByteCount(log));

}

catch (Exception)

{

Debug.Log("请检测是否调用了Console.LogStart方法,或者关闭控制台Log写入与所有数据写入项");

}

}

}

else

{

Debug.Log("请检测是否调用了Console.LogStart方法,或者关闭控制台Log写入与所有数据写入项");

}

}

private void LogCallback(string condition, string stackTrace, LogType type) //写入控制台数据

{

string content = "";

if (_AllDisplay == false)

{

if (type.ToString() == "Warning")

if (_WarningDisplay == false)

{

condition = "";

stackTrace = "";

content = "";

}

else

{

content = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + " " + "[" + type + "]" + "[" + stackTrace + "]" + " " + ":" + " " +

condition +

Environment.NewLine;

}

if (type.ToString() == "Log")

if (_LogDisplay == false)

{

condition = "";

stackTrace = "";

content = "";

}

else

{

content = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + " " + "[" + type + "]" + "[" + stackTrace + "]" + " " + ":" + " " +

condition +

Environment.NewLine;

}

if (type.ToString() == "Exception")

content = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + " " + "[" + type + "]" + "[" + stackTrace + "]" + " " + ":" + " " + condition +

Environment.NewLine;

}

else

{

content = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + " " + "[" + type + "]" + "[" + stackTrace + "]" + " " + ":" + " " + condition +

Environment.NewLine;

}

FileWriter.Write(encoding.GetBytes(content), 0, encoding.GetByteCount(content));

FileWriter.Flush();

}

private void OnDestroy() //关闭写入

{

if ((FileWriter != null) && (IsIDE == false))

{

FileWriter.Close();

Application.RegisterLogCallback(null);

}

}

}

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转载自blog.csdn.net/cxihu/article/details/83627718