tinker(一)-集成

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官网:http://www.tinkerpatch.com/Docs/intro

一、在project的gradle中添加:

dependencies {
    classpath 'com.android.tools.build:gradle:2.3.3'
    classpath ('com.tencent.tinker:tinker-patch-gradle-plugin:1.7.11')
}

二、在module中的gradle中添加:

dependencies {
    //可选,用于生成application    provided 'com.tencent.tinker:tinker-android-anno:1.7.9'
    //tinker的核心库
    compile('com.tencent.tinker:tinker-android-lib:1.7.11')
}
apply plugin: 'com.tencent.tinker.patch'  //在顶部

android {
    compileSdkVersion 26
    buildToolsVersion "25.0.2"
 ..............中间省略
    dexOptions {
        jumboMode = true
    }
}

三、在gradle中配置tinker参数:

def gitSha() {
    return android.defaultConfig.versionName //我没有配置git,所以用本地的versionName替代
//    try {
//        //String gitRev = 'git rev-parse --short HEAD'.execute(null, project.rootDir).text.trim()
//        if (gitRev == null) {
//            throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
//        }
//        return gitRev
//    } catch (Exception e) {
//        throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
//    }
}

def bakPath = file("${buildDir}/bakApk/")

/** * you can use assembleRelease to build you base apk * use tinkerPatchRelease -POLD_APK= -PAPPLY_MAPPING= -PAPPLY_RESOURCE= to build patch * add apk from the build/bakApk */
ext {
    //for some reason, you may want to ignore tinkerBuild, such as instant run debug build?
    tinkerEnabled = true

    //for normal build
    //old apk file to build patch apk
    tinkerOldApkPath = "${bakPath}/app-debug.apk"
    //proguard mapping file to build patch apk
    tinkerApplyMappingPath = "${bakPath}/app-debug-mapping.txt"
    //resource R.txt to build patch apk, must input if there is resource changed
    tinkerApplyResourcePath = "${bakPath}/app-debug-R.txt"

    //only use for build all flavor, if not, just ignore this field
    tinkerBuildFlavorDirectory = "${bakPath}/app-1018-17-32-47"
}


def getOldApkPath() {
    return hasProperty("OLD_APK") ? OLD_APK : ext.tinkerOldApkPath
}

def getApplyMappingPath() {
    return hasProperty("APPLY_MAPPING") ? APPLY_MAPPING : ext.tinkerApplyMappingPath
}

def getApplyResourceMappingPath() {
    return hasProperty("APPLY_RESOURCE") ? APPLY_RESOURCE : ext.tinkerApplyResourcePath
}

def getTinkerIdValue() {
    return hasProperty("TINKER_ID") ? TINKER_ID : gitSha()
}

def buildWithTinker() {
    return hasProperty("TINKER_ENABLE") ? TINKER_ENABLE : ext.tinkerEnabled
}

def getTinkerBuildFlavorDirectory() {
    return ext.tinkerBuildFlavorDirectory
}

if (buildWithTinker()) {
    apply plugin: 'com.tencent.tinker.patch'

    tinkerPatch {
        /** * necessarydefault 'null' * the old apk path, use to diff with the new apk to build * add apk from the build/bakApk */
        oldApk = getOldApkPath()
        /** * optionaldefault 'false' * there are some cases we may get some warnings * if ignoreWarning is true, we would just assert the patch process * case 1: minSdkVersion is below 14, but you are using dexMode with raw. * it must be crash when load. * case 2: newly added Android Component in AndroidManifest.xml, * it must be crash when load. * case 3: loader classes in dex.loader{} are not keep in the main dex, * it must be let tinker not work. * case 4: loader classes in dex.loader{} changes, * loader classes is ues to load patch dex. it is useless to change them. * it won't crash, but these changes can't effect. you may ignore it * case 5: resources.arsc has changed, but we don't use applyResourceMapping to build */
        ignoreWarning = true

        /** * optionaldefault 'true' * whether sign the patch file * if not, you must do yourself. otherwise it can't check success during the patch loading * we will use the sign config with your build type */
        useSign = true

        /** * optionaldefault 'true' * whether use tinker to build */
        tinkerEnable = buildWithTinker()

        /** * Warning, applyMapping will affect the normal android build! */
        buildConfig {
            /** * optionaldefault 'null' * if we use tinkerPatch to build the patch apk, you'd better to apply the old * apk mapping file if minifyEnabled is enable! * Warning: * you must be careful that it will affect the normal assemble build! */
            applyMapping = getApplyMappingPath()
            /** * optionaldefault 'null' * It is nice to keep the resource id from R.txt file to reduce java changes */
            applyResourceMapping = getApplyResourceMappingPath()

            /** * necessarydefault 'null' * because we don't want to check the base apk with md5 in the runtime(it is slow) * tinkerId is use to identify the unique base apk when the patch is tried to apply. * we can use git rev, svn rev or simply versionCode. * we will gen the tinkerId in your manifest automatic */
            tinkerId = getTinkerIdValue()

            /** * if keepDexApply is true, class in which dex refer to the old apk. * open this can reduce the dex diff file size. */
            keepDexApply = false
        }

        dex {
            /** * optionaldefault 'jar' * only can be 'raw' or 'jar'. for raw, we would keep its original format * for jar, we would repack dexes with zip format. * if you want to support below 14, you must use jar * or you want to save rom or check quicker, you can use raw mode also */
            dexMode = "jar"

            /** * necessarydefault '[]' * what dexes in apk are expected to deal with tinkerPatch * it support * or ? pattern. */
            pattern = ["classes*.dex",
                       "assets/secondary-dex-?.jar"]
            /** * necessarydefault '[]' * Warning, it is very very important, loader classes can't change with patch. * thus, they will be removed from patch dexes. * you must put the following class into main dex. * Simply, you should add your own application {@code tinker.sample.android.SampleApplication} * own tinkerLoader, and the classes you use in them * */
            loader = ["com.tencent.tinker.loader.*", "com.qiyei.funny.MyApplication"
            ]
        }

        lib {
            /** * optionaldefault '[]' * what library in apk are expected to deal with tinkerPatch * it support * or ? pattern. * for library in assets, we would just recover them in the patch directory * you can get them in TinkerLoadResult with Tinker */
            pattern = ["lib/*/*.so"]
        }

        res {
            /** * optionaldefault '[]' * what resource in apk are expected to deal with tinkerPatch * it support * or ? pattern. * you must include all your resources in apk here, * otherwise, they won't repack in the new apk resources. */
            pattern = ["res/*", "assets/*", "resources.arsc", "AndroidManifest.xml"]

            /** * optionaldefault '[]' * the resource file exclude patterns, ignore add, delete or modify resource change * it support * or ? pattern. * Warning, we can only use for files no relative with resources.arsc */
            ignoreChange = ["assets/sample_meta.txt"]

            /** * default 100kb * for modify resource, if it is larger than 'largeModSize' * we would like to use bsdiff algorithm to reduce patch file size */
            largeModSize = 100
        }

        packageConfig {
            /** * optionaldefault 'TINKER_ID, TINKER_ID_VALUE' 'NEW_TINKER_ID, NEW_TINKER_ID_VALUE' * package meta file gen. path is assets/package_meta.txt in patch file * you can use securityCheck.getPackageProperties() in your ownPackageCheck method * or TinkerLoadResult.getPackageConfigByName * we will get the TINKER_ID from the old apk manifest for you automatic, * other config files (such as patchMessage below)is not necessary */
            configField("patchMessage", "tinker is sample to use")
            /** * just a sample case, you can use such as sdkVersion, brand, channel... * you can parse it in the SamplePatchListener. * Then you can use patch conditional! */
            configField("platform", "all")
            /** * patch version via packageConfig */
            configField("patchVersion", "1.0")
        }
        //or you can add config filed outside, or get meta value from old apk
        //project.tinkerPatch.packageConfig.configField("test1", project.tinkerPatch.packageConfig.getMetaDataFromOldApk("Test"))
        //project.tinkerPatch.packageConfig.configField("test2", "sample")

        /** * if you don't use zipArtifact or path, we just use 7za to try */
        sevenZip {
            /** * optionaldefault '7za' * the 7zip artifact path, it will use the right 7za with your platform */
            zipArtifact = "com.tencent.mm:SevenZip:1.1.10"
            /** * optionaldefault '7za' * you can specify the 7za path yourself, it will overwrite the zipArtifact value */
// path = "/usr/local/bin/7za"
        }
    }

四、配置application:

@DefaultLifeCycle(
      application = "com.android.**.Application", //这里更改为你自己的包名 . 要用的applacation名即可
      flags = ShareConstants.TINKER_ENABLE_ALL)
public class MyApplication extends DefaultApplicationLike {

@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public void registerActivityLifecycleCallbacks(Application.ActivityLifecycleCallbacks callback) {
    getApplication().registerActivityLifecycleCallbacks(callback);
}

@Override
public void onBaseContextAttached(Context base) {
    super.onBaseContextAttached(base);
    MultiDex.install(getContext());
    TinkerInstaller.install(this);
}


至此,全部配置完毕,配置中如果不是完全这样配置的话会有一些问题,官方也有解决方法,百度一大堆,很简单,并且tinker已经支持加固。





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转载自blog.csdn.net/qq_34698126/article/details/75125606