七牛---Pili直播推流SDK问题总结

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/netdxy/article/details/51798908

详细的安装步骤可以参考:
http://developer.qiniu.com/article/pili/sdk/push-android.html#preparation

这里主要是将主Activity中的代码,因为官网文档上面已经描述的很详细了,所以以下只是做整理总结,整体思路就是先设置好各种参数配置,然后共同配置到CameraStreamingManager对象中,我们最新版的sdk分为4大类参数(CameraStreamingSetting对象,MicrophoneStreamingSetting对象,StreamingProfile对象以及WatermarkSetting对象)配置,可以看到设置如下:
mCameraStreamingManager.prepare(cameraStreamingSetting, microphoneStreamingSetting, watermarksetting, mStreamingProfile);
简单来说,首先要弄清楚CameraStreamingSetting对象和StreamingProfile对象的区别:
前者是和镜头预览相关的参数设置,主播可以看到镜头中自己的画面(包含前后置摄像头,清晰度,分辨率等参数配置),而真正用来推流的配置参数是写在StreamingProfile对象中,这个是用来展示给观众看的画面,观众可以看到推出流的清晰度,画面分辨率等。另外两个对象MicrophoneStreamingSetting和WatermarkSetting对象比较简单,前者是用来设置开启蓝牙麦克风的,另外一个是用来设置推流水印的。

具体的各个参数设置情况可以参考:

package com.dxy.cloud.myapplication;
import android.app.Activity;
import android.hardware.Camera;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
import com.pili.pldroid.streaming.CameraStreamingManager;
import com.pili.pldroid.streaming.CameraStreamingSetting;
import com.pili.pldroid.streaming.MicrophoneStreamingSetting;
import com.pili.pldroid.streaming.StreamStatusCallback;
import com.pili.pldroid.streaming.StreamingEnv;
import com.pili.pldroid.streaming.StreamingProfile;
import com.pili.pldroid.streaming.WatermarkSetting;
import com.pili.pldroid.streaming.widget.AspectFrameLayout;
import org.json.JSONException;
import org.json.JSONObject;
/**
 * Created by dxy on 16/3/30.
 */
public class SWCameraStreamingActivity extends Activity implements CameraStreamingManager.StreamingStateListener, StreamStatusCallback {
    private CameraStreamingManager mCameraStreamingManager;
    private StreamingProfile mStreamingProfile;
    private TextView mStreamStatus;
    private Button torchBtn;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        StreamingEnv.init(getApplicationContext());
        setContentView(R.layout.activity_swcamera_streaming);

        //第一类-----------------------------------------------------------------
        //----------------------------摄像头设置----------------------------
        CameraStreamingSetting cameraStreamingSetting = new CameraStreamingSetting();
        cameraStreamingSetting
                //------------前后置镜头相关--------
                //通过setCameraId可以指定使用前置摄像头或者是后置摄像头, CAMERA_FACING_FONT为前置, CAMERA_FACING_BACK为后置
                .setCameraId(Camera.CameraInfo.CAMERA_FACING_BACK)
                //-------------对焦相关----------
                //通过setContinuousFocusModeEnabled设置自动对焦
                .setContinuousFocusModeEnabled(true)
                //通过setFocusMode设置对焦模式
                /* FOCUS_MODE_CONTINUOUS_PICTURE 自动对焦(Picture);
                   FOCUS_MODE_CONTINUOUS_VIDEO   自动对焦(Video);
                   FOCUS_MODE_AUTO               手动对焦*/
                .setFocusMode(CameraStreamingSetting.FOCUS_MODE_CONTINUOUS_VIDEO)
                //--------------摄像头预览相关---------
                //使用 PREVIEW_SIZE_LEVEL 和 PREVIEW_SIZE_RATIO 共同确定一个预览Size
                //PREVIEW_SIZE_LEVEL和相机预览的清晰度有关系, 设置为SMALL预览的画面会很不清晰
                /*
                    SDK 预定义的 preivew size level 列表:
                    CameraStreamingSetting.PREVIEW_SIZE_LEVEL.SMALL
                    CameraStreamingSetting.PREVIEW_SIZE_LEVEL.MEDIUM
                    CameraStreamingSetting.PREVIEW_SIZE_LEVEL.LARGE
                    SDK 预定义的 preview size ratio 列表:
                    CameraStreamingSetting.PREVIEW_SIZE_RATIO.RATIO_4_3
                    CameraStreamingSetting.PREVIEW_SIZE_RATIO.RATIO_16_9
                 */
                .setCameraPrvSizeLevel(CameraStreamingSetting.PREVIEW_SIZE_LEVEL.SMALL)
                .setCameraPrvSizeRatio(CameraStreamingSetting.PREVIEW_SIZE_RATIO.RATIO_4_3)
                //---------------RecordingHint提升数据源的帧率--------
                //在部分机型开启 Recording Hint 之后,会出现画面卡帧等风险,所以请慎用该API。如果需要实现高 fps 推流,可以考虑开启并加入白名单机制
                .setRecordingHint(false);


        //第二类-----------------------------------------------------------------
        //------------------------麦克风参数配置-----------------------------
        MicrophoneStreamingSetting microphoneStreamingSetting = new MicrophoneStreamingSetting();
        microphoneStreamingSetting
                //希望增加蓝牙麦克风的支持,可以设置:
                .setBluetoothSCOEnabled(true);



        //第三类-----------------------------------------------------------------
        //------------------------推流参数设置-------------------------------
        mStreamingProfile = new StreamingProfile();

        //从MainActivity获取传入的推流的JSON数据
        String streamJsonStrFromServer = getIntent().getStringExtra("stream_json_str");
        showToast(streamJsonStrFromServer);
        JSONObject streamJson = null;
        try {
            streamJson = new JSONObject(streamJsonStrFromServer);
        } catch (JSONException e) {
            e.printStackTrace();
        }

        mStreamingProfile
                //------------------通过setStream设置推流地址----------------
                .setStream(new StreamingProfile.Stream(streamJson))
                //-----------------通过setVideoQuality设置推流视频部分质量参数------------
                /*
                    Level   Fps Video Bitrate(Kbps)
                    VIDEO_QUALITY_LOW1 12 150
                    VIDEO_QUALITY_LOW2  15  264
                    VIDEO_QUALITY_LOW3  15  350
                    VIDEO_QUALITY_MEDIUM1 30 512
                    VIDEO_QUALITY_MEDIUM2   30  800
                    VIDEO_QUALITY_MEDIUM3   30  1000
                    VIDEO_QUALITY_HIGH1 30  1200
                    VIDEO_QUALITY_HIGH2 30  1500
                    VIDEO_QUALITY_HIGH3 30  2000
                */
                .setVideoQuality(StreamingProfile.VIDEO_QUALITY_MEDIUM2)

                //-----------------通过setAudioQuality设置推流音频部分质量参数------------
                /*
                    Level   Audio Bitrate(Kbps) Audio Sample Rate(Hz)
                    AUDIO_QUALITY_LOW1  18  44100
                    AUDIO_QUALITY_LOW2  24  44100
                    AUDIO_QUALITY_MEDIUM1   32  44100
                    AUDIO_QUALITY_MEDIUM2   48  44100
                    AUDIO_QUALITY_HIGH1 96  44100
                    AUDIO_QUALITY_HIGH2 128 44100
                */
                .setAudioQuality(StreamingProfile.AUDIO_QUALITY_MEDIUM2)

                //--------------通过AVProfile参数自定义推流音视频码率帧率--------------------
                // 自定义设置音频采样率为44100Hz, 码率为96 * 1024 bps
                // 自定义设置视频帧率为30, 码率为1000 * 1024 bps,最大帧率为48
                //setAVProfile 的优先级高于 Quality,也就是说,当同时调用了 Quality 和 AVProfile 的设置,AVProfile 会覆盖 Quality 的设置值
                .setAVProfile(new StreamingProfile.AVProfile(new StreamingProfile.VideoProfile(30, 1000 * 1024, 48), new StreamingProfile.AudioProfile(44100, 96 * 1024)))
                //--------------通过setEncoderRCMode设置质量优先还是码率优先----------------
                //EncoderRCModes.QUALITY_PRIORITY: 质量优先,实际的码率可能高于设置的码率
                //EncoderRCModes.BITRATE_PRIORITY: 码率优先,更精确地码率控制
                //默认值为 EncoderRCModes.QUALITY_PRIORITY
                .setEncoderRCMode(StreamingProfile.EncoderRCModes.BITRATE_PRIORITY)

                //---------------设置推流的分辨率-------------------------------------------
                /*
                            Level              Resolution(16:9) Resolution(4:3)
                    VIDEO_ENCODING_HEIGHT_240   424 x 240   320 x 240
                    VIDEO_ENCODING_HEIGHT_480   848 x 480   640 x 480
                    VIDEO_ENCODING_HEIGHT_544   960 x 544   720 x 544
                    VIDEO_ENCODING_HEIGHT_720   1280 x 720  960 x 720
                    VIDEO_ENCODING_HEIGHT_1088  1920 x 1088 1440 x 1088
                */
                .setEncodingSizeLevel(StreamingProfile.VIDEO_ENCODING_HEIGHT_720)
                //自定义设置推流分辨率,此优先级高于setEncodingSizeLevel
                .setPreferredVideoEncodingSize(1000, 1000)

                //-------------------设置推流播放端方向-------------------------------
                //设置ENCODING_ORIENTATION.LAND推流播放端会横屏播放
                //设置ENCODING_ORIENTATION.PORT推流播放端会竖屏播放
                .setEncodingOrientation(StreamingProfile.ENCODING_ORIENTATION.LAND);


        //第四类-----------------------------------------------------------------
        //------------------------水印参数设置-------------------------------
        //第二个参数设置水印图片,可以传入本地drawable中的图片,也可以传入图片的绝对路径作为水印资源
        //第三个参数设置水印的位置
        //第四个参数设置水印显示的大小
        WatermarkSetting watermarksetting = new WatermarkSetting(this, R.drawable.qiniu_logo, WatermarkSetting.WATERMARK_LOCATION.SOUTH_WEST, WatermarkSetting.WATERMARK_SIZE.MEDIUM, 100);


        //------------------------------------------------------------------------------
        //---------------通过CameraStreamingManager类将以上信息传入------------------------

        AspectFrameLayout afl = (AspectFrameLayout) findViewById(R.id.cameraPreview_afl);
        GLSurfaceView glSurfaceView = (GLSurfaceView) findViewById(R.id.cameraPreview_surfaceView);
        //SHOW_MODE.FULL,可以全屏显示(没有黑边),但是预览的图像和播放的效果有出入,即之前的黑边部分其实没有推流
        //SHOW_MODE.REAL,所见即所得
        afl.setShowMode(AspectFrameLayout.SHOW_MODE.REAL);

        //构造带有视频 CameraStremaingManager,需要传入AspectFrameLayout和GLSurfaceView,第四个参数设置编码的方式,硬编or软编
        mCameraStreamingManager = new CameraStreamingManager(this, afl, glSurfaceView, CameraStreamingManager.EncodingType.SW_VIDEO_WITH_SW_AUDIO_CODEC);
        mCameraStreamingManager.prepare(cameraStreamingSetting, microphoneStreamingSetting, watermarksetting, mStreamingProfile);



        //-------动态更改推流播放端方向---------------------------------------
//        boolean isEncOrientationPort = false;
//        setRequestedOrientation(isEncOrientationPort ? ActivityInfo.SCREEN_ORIENTATION_PORTRAIT : ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
//        mCameraStreamingManager.notifyActivityOrientationChanged();


        //-----------注册各种Listener----------------------------------------
        //流状态改变回调监听:
        //推流状态回调监听,比如流断开,重连回调
        mCameraStreamingManager.setStreamingStateListener(this);
        //实现StreamStatusCallback 接口的
        mCameraStreamingManager.setStreamStatusCallback(this);
//        //可以在 StreamingSessionListener 处理一些重连、音频读取失败、preview size 的自定义操作。
//        mCameraStreamingManager.setStreamingSessionListener((CameraStreamingManager.StreamingSessionListener) this);


        //推流状态信息回调mStreamStatus初始化
        mStreamStatus = (TextView) findViewById(R.id.stream_status);


        //--------------其他的一些功能----------------------------------
        //--------------闪光灯----------------------------------------
        //初始化闪光灯按钮
        torchBtn = (Button) findViewById(R.id.torch_btn);
        //闪光灯监听
        torchBtn.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                new Thread(new Runnable() {
                    @Override
                    public void run() {

                    }
                }).start();
            }
        });

        //-----------------禁音推流--------------------------------------
        //设置为true为禁止声音推流,默认为falase
        //mCameraStreamingManager.mute(true);
        mCameraStreamingManager.mute(false);



//        mCameraStreamingManager.captureFrame(200, 200, new FrameCapturedCallback() {
//            @Override
//            public void onFrameCaptured(Bitmap bmp) {
//
//            }
//        }

    }

    void showToast(final String msg) {
        this.runOnUiThread(new Runnable() {
            @Override
            public void run() {
                Toast.makeText(SWCameraStreamingActivity.this, msg, Toast.LENGTH_LONG).show();
            }
        });
    }

    //推流过程中流状态信息的一些回调
    @Override
    public void onStateChanged(int state, Object info) {
        switch (state) {
            case CameraStreamingManager.STATE.PREPARING:
                showToast("STATE.PREPARING");
                break;
            case CameraStreamingManager.STATE.READY:
                // 当流的状态是READY的时候开始推流
                new Thread(new Runnable() {
                    @Override
                    public void run() {
                        if (mCameraStreamingManager != null) {
                            mCameraStreamingManager.startStreaming();
                        }
                    }
                }).start();
                showToast("STATE.READY");
                break;
            case CameraStreamingManager.STATE.CONNECTING:

                showToast("STATE.CONNECTING");
                break;
            case CameraStreamingManager.STATE.STREAMING:

                showToast("STATE.STREAMING");
                break;
            case CameraStreamingManager.STATE.SHUTDOWN:

                showToast("STATE.SHUTDOWN");
                break;
            //若网络不可达(网络断开等情况),尝试重连之后,会返回 STATE.IOERROR,可以不用担心循环重连的问题。
            //在网络层会有三次重连的机会,即没有必要在收到 STATE.IOERROR 之后继续进行重连,一般接收到 STATE.IOERROR 代表无法通过网络和服务端建立链接。
            case CameraStreamingManager.STATE.IOERROR:
                showToast("STATE.IOERROR");
                break;
            case CameraStreamingManager.STATE.UNKNOWN:

                showToast("STATE.UNKNOWN");
                break;
            case CameraStreamingManager.STATE.SENDING_BUFFER_EMPTY:

                showToast("STATE.SENDING_BUFFER_EMPTY");
                break;
            case CameraStreamingManager.STATE.SENDING_BUFFER_FULL:

                showToast("STATE.SENDING_BUFFER_FULL");
                break;
            case CameraStreamingManager.STATE.AUDIO_RECORDING_FAIL:

                showToast("STATE.AUDIO_RECORDING_FAIL");
                break;
            case CameraStreamingManager.STATE.OPEN_CAMERA_FAIL:

                showToast("STATE.OPEN_CAMERA_FAIL");
                break;
            //在网络断开、sendTimeOut 后没有发出数据、网络链接被服务端断开等网络异常后,STATE.DISCONNECTED 消息会被回调
            case CameraStreamingManager.STATE.DISCONNECTED:

                showToast("STATE.DISCONNECTED");
                break;
        }
    }

    @Override
    public boolean onStateHandled(int i, Object o) {
        return false;
    }

    //推流状态信息
    @Override
    public void notifyStreamStatusChanged(final StreamingProfile.StreamStatus streamStatus) {
        runOnUiThread(new Runnable() {
            @Override
            public void run() {
                mStreamStatus.setText("bitrate:" + streamStatus.totalAVBitrate / 1024 + " kbps"
                        + "\naudio:" + streamStatus.audioFps + " fps"
                        + "\nvideo:" + streamStatus.videoFps + " fps");
            }
        });
    }


    @Override
    protected void onResume() {
        super.onResume();
        mCameraStreamingManager.onResume();
    }

    @Override
    protected void onPause() {
        super.onPause();
        mCameraStreamingManager.onPause();
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        mCameraStreamingManager.onDestroy();
    }
}

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转载自blog.csdn.net/netdxy/article/details/51798908