Unity 录音

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using UnityEngine;
using System;
using System.IO;
/// <summary>
/// 音频扩展
/// </summary>
public static class AudioClipExtension
{

	private static AudioClip clip;   

	private static int maxRecordTime = 10;  
	private static int samplingRate  = 12000;  
	/// <summary>
	/// 尝试录音
	/// </summary>
	/// <returns><c>true</c>, if start recording was tryed, <c>false</c> otherwise.</returns>
	public static bool TryStartRecording()  
	{  
		try  
		{  
			Microphone.End(null);  
			clip = Microphone.Start(null, false, maxRecordTime, samplingRate);  
		}  
		catch(Exception e)  
		{  
			return false;  
		}  

		return true;  
	}
	/// <summary>
	/// 录音结束
	/// </summary>
	/// <param name="length">Length.</param>
	/// <param name="outClip">Out clip.</param>
	public static void EndRecording(out int length, out AudioClip outClip)  
	{  
		int lastPos = Microphone.GetPosition(null);  

		if (Microphone.IsRecording(null))  
		{  
			length = lastPos / samplingRate;  
		}  
		else  
		{  
			length = maxRecordTime;  
		}  

		Microphone.End(null);  

		if (length < 1.0f)  
		{  
			outClip = null;  
			return;  
		}  

		outClip = clip;  
	} 

	/// <summary>
	/// 获取一个音频的字节数组
	/// </summary>
	/// <returns>The data.</returns>
	/// <param name="clip">Clip.</param>
	public static byte[] GetData(this AudioClip clip,int _time )
	{
		var data = new float[_time * 15000 * clip.channels];
		clip.GetData(data, 0);
		byte[] bytes = new byte[data.Length * 4];
		Buffer.BlockCopy(data, 0, bytes, 0, bytes.Length);
//		Debug.Log ("------------------ bytes 字节: " + bytes.Length);
		return bytes;
	}
	/// <summary>
	/// 设置音频数据
	/// </summary>
	/// <param name="clip">Clip.</param>
	/// <param name="bytes">Bytes.</param>
	public static void SetData(this AudioClip clip, byte[] bytes)
	{
		float[] data = new float[bytes.Length / 4];
		Buffer.BlockCopy(bytes, 0, data, 0, bytes.Length);
		if (clip == null) {
			Debug.Log ("clip == null    " + bytes.Length);
		} else {
			clip.SetData (data, 0);
		}
	}

	public static byte[] GetData16(this AudioClip clip)
	{
		var data = new float[clip.samples * clip.channels];

		clip.GetData(data, 0);

		byte[] bytes = new byte[data.Length * 2];

		int rescaleFactor = 32767;

		for (int i = 0; i < data.Length; i++)
		{
			short value = (short)(data[i] * rescaleFactor);
			BitConverter.GetBytes(value).CopyTo(bytes, i * 2);
		}

		return bytes;
	}
	/// <summary>
	/// wav格式音频转换为二进制文件
	/// </summary>
	/// <returns>The to WA.</returns>
	/// <param name="clip">Clip.</param>
	public static byte[] EncodeToWAV(this AudioClip clip)
	{
		byte[] bytes = null;

		using (var memoryStream = new MemoryStream())
		{
			memoryStream.Write(new byte[44], 0, 44);//预留44字节头部信息

			byte[] bytesData = clip.GetData16();

			memoryStream.Write(bytesData, 0, bytesData.Length);

			memoryStream.Seek(0, SeekOrigin.Begin);

			byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
			memoryStream.Write(riff, 0, 4);

			byte[] chunkSize = BitConverter.GetBytes(memoryStream.Length - 8);
			memoryStream.Write(chunkSize, 0, 4);

			byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
			memoryStream.Write(wave, 0, 4);

			byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
			memoryStream.Write(fmt, 0, 4);

			byte[] subChunk1 = BitConverter.GetBytes(16);
			memoryStream.Write(subChunk1, 0, 4);

			UInt16 two = 2;
			UInt16 one = 1;

			byte[] audioFormat = BitConverter.GetBytes(one);
			memoryStream.Write(audioFormat, 0, 2);

			byte[] numChannels = BitConverter.GetBytes(clip.channels);
			memoryStream.Write(numChannels, 0, 2);

			byte[] sampleRate = BitConverter.GetBytes(clip.frequency);
			memoryStream.Write(sampleRate, 0, 4);

			byte[] byteRate = BitConverter.GetBytes(clip.frequency * clip.channels * 2); // sampleRate * bytesPerSample*number of channels
			memoryStream.Write(byteRate, 0, 4);

			UInt16 blockAlign = (ushort)(clip.channels * 2);
			memoryStream.Write(BitConverter.GetBytes(blockAlign), 0, 2);

			UInt16 bps = 16;
			byte[] bitsPerSample = BitConverter.GetBytes(bps);
			memoryStream.Write(bitsPerSample, 0, 2);

			byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
			memoryStream.Write(datastring, 0, 4);

			byte[] subChunk2 = BitConverter.GetBytes(clip.samples * clip.channels * 2);
			memoryStream.Write(subChunk2, 0, 4);

			bytes = memoryStream.ToArray();
		}

		return bytes;
	}
}

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转载自blog.csdn.net/BaiYangShouTong/article/details/70244781