New Code day10-三子棋

三子棋的实现

//test.c
#include "game.h"
void menu()
{
	printf("                   \n");
	printf("    三子棋小游戏   \n");
	printf("       1. play     \n");
	printf("       0. exit     \n");
	printf("                   \n");
}
void game()
{
	char board[ROW][COL] = {0};//创建二维数组
	char ret = '0';
	InitBoard(board,ROW,COL);//初始化棋盘
	DisplayBoard(board,ROW,COL);//打印棋盘
	do
	{
		printf("-----------\n");
		printf("电脑走:\n");
		ComputerMove(board,ROW,COL);
		DisplayBoard(board,ROW,COL);

		if (ret = IsWin(board, ROW, COL) != ' ')
		{
			break;
		}
		PlayerMove(board,ROW,COL);
		DisplayBoard(board, ROW, COL);		
		ret = IsWin(board, ROW, COL);
	}while(ret == ' ');
	if (IsWin(board, ROW, COL) == 'q')
	{
		printf("平局!\n");
	}
	else if (IsWin(board, ROW, COL) == '#')
	{
		printf("恭喜玩家赢!\n");
	}
	else if (IsWin(board, ROW, COL) == '+')
	{
		printf("恭喜电脑赢!\n");
	}
}
int main()
{
	int input = 0;
	do
	{
		srand((unsigned int)time(NULL));
		menu();
		printf("请选择:>");
		scanf("%d",&input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏");
			break;
		default:
			printf("选择错误");
			break;
		}
	}while(input);
	return 0;
}
//game.h

#ifndef __GAME_H__
#define __GAME_H__

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>


#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);

//IsWin
//'#'-玩家赢
//'+'-电脑赢	
//'q'-平局
//' '-继续
char IsWin(char board[ROW][COL], int row, int col);

#endif //__GAME_H__
//game.c

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	memset(board,' ',row*col*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for(i = 0;i < row;i++)
	{	
		int j = 0;
		for(j=0; j<row-1; j++)
		{
			printf(" %c |",board[i][j]);
		}
		printf(" %c \n",board[i][row-1]);	
		if(i != row-1)		
		{	int j = 0;
			for(j=0; j<row-1; j++)
			{
				printf("---|");
			}
			printf("---\n");
		}		
	}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{	
	int x = 0;
	int y = 0;
	printf("玩家走");
	while(1)
	{
		printf("请选择>:");
		scanf("%d%d",&x,&y);
		if((x>=1)&&(x<=row)&&(y>=1)&&(y<=col))
		{
			if(board[x-1][y-1] == ' ')
			{
				board[x-1][y-1] = '#';
				break;
			}
			else
				printf("坐标有误\n");
		}
		else
			printf("坐标有误\n");
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while(1)
	{
		x = rand() % row;
		y = rand() % col;
		if(board[x][y] == ' ')
		{
			board[x][y] = '+';
			break;
		}
	}
}
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for(i=0; i<row; i++)
	{
		if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			return board[i][0];
	}
	for(j=0; j<col; j++)
	{
		if(board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
			return board[1][j];
	}
	if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	else if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	else if(IsFull(board,ROW,COL))
		return 'q';
	else
		return ' ';
}
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for(i=0; i<row; i++)
	{
		for(j=0; j<col; j++)
		{
			if(board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

1.3版本

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转载自blog.csdn.net/quchen528/article/details/83016880