三子棋的实现
//test.c
#include "game.h"
void menu()
{
printf(" \n");
printf(" 三子棋小游戏 \n");
printf(" 1. play \n");
printf(" 0. exit \n");
printf(" \n");
}
void game()
{
char board[ROW][COL] = {0};//创建二维数组
char ret = '0';
InitBoard(board,ROW,COL);//初始化棋盘
DisplayBoard(board,ROW,COL);//打印棋盘
do
{
printf("-----------\n");
printf("电脑走:\n");
ComputerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
if (ret = IsWin(board, ROW, COL) != ' ')
{
break;
}
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
}while(ret == ' ');
if (IsWin(board, ROW, COL) == 'q')
{
printf("平局!\n");
}
else if (IsWin(board, ROW, COL) == '#')
{
printf("恭喜玩家赢!\n");
}
else if (IsWin(board, ROW, COL) == '+')
{
printf("恭喜电脑赢!\n");
}
}
int main()
{
int input = 0;
do
{
srand((unsigned int)time(NULL));
menu();
printf("请选择:>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误");
break;
}
}while(input);
return 0;
}
//game.h
#ifndef __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
//IsWin
//'#'-玩家赢
//'+'-电脑赢
//'q'-平局
//' '-继续
char IsWin(char board[ROW][COL], int row, int col);
#endif //__GAME_H__
//game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(board,' ',row*col*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0;i < row;i++)
{
int j = 0;
for(j=0; j<row-1; j++)
{
printf(" %c |",board[i][j]);
}
printf(" %c \n",board[i][row-1]);
if(i != row-1)
{ int j = 0;
for(j=0; j<row-1; j++)
{
printf("---|");
}
printf("---\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走");
while(1)
{
printf("请选择>:");
scanf("%d%d",&x,&y);
if((x>=1)&&(x<=row)&&(y>=1)&&(y<=col))
{
if(board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '#';
break;
}
else
printf("坐标有误\n");
}
else
printf("坐标有误\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while(1)
{
x = rand() % row;
y = rand() % col;
if(board[x][y] == ' ')
{
board[x][y] = '+';
break;
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][0];
}
for(j=0; j<col; j++)
{
if(board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
return board[1][j];
}
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
else if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
else if(IsFull(board,ROW,COL))
return 'q';
else
return ' ';
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
for(j=0; j<col; j++)
{
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
1.3版本