*******贪吃蛇********

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/LMengi000/article/details/83055857

VC 6.0 运行起来的 


#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>

#define U 1
#define D 2
#define L 3 
#define R 4       //蛇的状态,U:上 ;D:下;L:左 R:右
/*
GetAsyncKeyState() 确定用户当前是否按下了键盘上的一个键的函数

VK_SPACE空格键

VK_UP↑键

VK_DOWN↓键

VK_LEFT←键

VK_RIGHT→键
*/

typedef struct SNAKE //蛇身的一个节点
{
    int x;
    int y;
    struct SNAKE *next;
}snake;
char cd;
//全局变量//
int score = 0, add = 10;//总得分与每次吃食物得分。
int status, sleeptime = 200;//每次运行的时间间隔
snake *head, *food;//蛇头指针,食物指针
snake *q;//遍历蛇的时候用到的指针
int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

//声明了全部函数//
void Pos();
void creatMap();
void initSnake();
int biteSelf();
void createFood();
void cantCrossWall();
void snakeMove();
void pause();
void runGame();
void initGame();
void endGame();
void gameStart();
void news();

void Pos(int x, int y)//设置光标位置
{
    COORD pos;//coord是windoes API的一个函数,用来控制物体在屏幕上的输出位置
    HANDLE hOutput;
    pos.X = x;
    pos.Y = y;
    hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄
    SetConsoleCursorPosition(hOutput, pos);//定位光标的位置,获得GetStdHandle的输出,并且赋值给pos,在屏幕上定位
}

void creatMap()//创建地图
{
    int i;
    for (i = 0; i<58; i += 2)//打印上下边框
    {
        Pos(i, 0);
        printf("■");//一个方块占两个位置
        Pos(i, 26);
        printf("■");
    }
    for (i = 1; i<26; i++)//打印左右边框
    {
        Pos(0, i);
        printf("■");
        Pos(56, i);
        printf("■");
    }
}

void initSnake()//初始化蛇身
{
    snake *tail;
    int i;
    tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置
    tail->x = 26;
    tail->y = 6;
    tail->next = NULL;
    for (i = 1; i <= 4; i++)//初始长度为4
    {
        head = (snake*)malloc(sizeof(snake));
        head->next = tail;
        head->x = 26 + 2 * i;
        head->y = 6;
        tail = head;
    }
    while (tail != NULL)//从头到尾,输出蛇身
    {
        Pos(tail->x, tail->y);
        printf("■");
        tail = tail->next;
    }
}
int biteSelf() //判断是否咬到了自己
{
    snake *self;
    self = head->next;
    while (self != NULL)
    {
        if (self->x == head->x && self->y == head->y)
        {
            return 1;
        } 
        self = self->next;
    }
    return 0;
}

void createFood()//随机出现食物
{
    snake *food_1;
    srand((unsigned)time(NULL));//为了防止每次产生的随机数相同,种子设置为time
    food_1 = (snake*)malloc(sizeof(snake));
    while ((food_1->x % 2) != 0)    //保证其为偶数,使得食物能与蛇头对其
    {
        food_1->x = rand() % 52 + 2;
    }
    food_1->y = rand() % 26 + 1;
    q = head;
    while (q->next == NULL)
    {
        if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
        {
            free(food_1);
            createFood();
        }
        q = q->next;
    }
    Pos(food_1->x, food_1->y);
    food = food_1;
    printf("■");
}

void cantCrossWall()//不能穿墙
{
    if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
    {
        endGamestatus = 1;
        endGame();
    }
}

void snakeMove()//蛇前进,上U,下D,左L,右R
{
    snake * nexthead;
    cantCrossWall();

    nexthead = (snake*)malloc(sizeof(snake));
    if (status == U)
    {
        nexthead->x = head->x;
        nexthead->y = head->y - 1;
        if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createFood();
        }
        else                                               //如果没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == D)
    {
        nexthead->x = head->x;
        nexthead->y = head->y + 1;
        if (nexthead->x == food->x && nexthead->y == food->y)  //有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createFood();
        }
        else                               //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == L)
    {
        nexthead->x = head->x - 2;
        nexthead->y = head->y;
        if (nexthead->x == food->x && nexthead->y == food->y)//有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createFood();
        }
        else                                //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == R)
    {
        nexthead->x = head->x + 2;
        nexthead->y = head->y;
        if (nexthead->x == food->x && nexthead->y == food->y)//有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createFood();
        }
        else                                         //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (biteSelf() == 1)       //判断是否会咬到自己
    {
        endGamestatus = 2;
        endGame();
    }
}

void pause()//暂停
{
    while (1)
    {
        Sleep(300);
        if (GetAsyncKeyState(VK_SPACE))//GetAsyncKeyState() 确定用户当前是否按下了键盘上的一个键的函数
        {
            break;
        }

    }
}

void runGame()//控制游戏 
{

    Pos(64, 15);
    printf("不能穿墙,不能咬到自己\n");
    Pos(64, 16);
    printf("用↑.↓.←.→分别控制蛇的移动.");
    Pos(64, 17);
    //printf("F1 为加速,F2 为减速\n");
    Pos(64, 18);
    printf("ESC :退出游戏.space:暂停游戏.");
    Pos(64, 20);
    status = R;
    while (1)
    {
        Pos(64, 10);
        printf("得分:%d  ", score);
        Pos(64, 11);
        printf("每个食物得分:%d分", add);
        if (GetAsyncKeyState(VK_UP) && status != D)
        {
            status = U;
        }
        else if (GetAsyncKeyState(VK_DOWN) && status != U)
        {
            status = D;
        }
        else if (GetAsyncKeyState(VK_LEFT) && status != R)
        {
            status = L;
        }
        else if (GetAsyncKeyState(VK_RIGHT) && status != L)
        {
            status = R;
        }
        else if (GetAsyncKeyState(VK_SPACE))
        {
            pause();
        }
        else if (GetAsyncKeyState(VK_ESCAPE))
        {
            endGamestatus = 3;
            break;
        }
        else if (GetAsyncKeyState(VK_F1))
        {
            if (sleeptime >= 50)
            {
                sleeptime = sleeptime - 30;
                add = add + 2;
                if (sleeptime == 320)
                {
                    add = 2;//防止减到1之后再加回来有错
                }
            }
        }
        else if (GetAsyncKeyState(VK_F2))
        {
            if (sleeptime<350)
            {
                sleeptime = sleeptime + 30;
                add = add - 2;
                if (sleeptime == 350)
                {
                    add = 1;  //保证最低分为1
                }
            }
        }
        Sleep(sleeptime);
        snakeMove();
    }
}

void initGame()//开始界面
{
    Pos(40, 12);
    printf("欢迎来到贪食蛇游戏!");
    Pos(40, 25);
    system("pause");
    system("cls");
    Pos(25, 12);
    printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");
    Pos(25, 13);
    printf("加速将能得到更高的分数。\n");
    system("pause");//冻结屏幕,用户按任意键结束
    system("cls");
}
void endGame()//结束游戏
{

    system("cls");
    Pos(24, 12);
    if (endGamestatus == 1)
    {
        printf("对不起,您撞到墙了。游戏结束.");
    }
    else if (endGamestatus == 2)
    {
        printf("对不起,您咬到自己了。游戏结束.");
    }
    else if (endGamestatus == 3)
    {
        printf("您的已经结束了游戏。");
    }
    Pos(24, 13);
    printf("您的得分是%d\n", score);
	printf("请按y退出游戏\n");
    while (getchar() != 'y')
    {
        //news();
        printf("请按y退出游戏\n");
    }
    exit(0);
}
void gameStart()//游戏初始化
{
    system("mode con cols=100 lines=30");//设置窗口大小
    initGame();//开始界面
    creatMap();//创建地图
    initSnake();//初始化蛇身
    createFood();//随机出现食物
}
void news()
{
    gameStart();
    runGame();//控制游戏
    endGame();//结束游戏
}
int main()
{
    gameStart();
    runGame();//控制游戏   
    endGame();//结束游戏
    return 0;
}

猜你喜欢

转载自blog.csdn.net/LMengi000/article/details/83055857