Unity -- 物品背包的物品拖动脚本示例

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class DragGridHelper : MonoBehaviour,IBeginDragHandler, IDragHandler, IEndDragHandler
{


    public void OnBeginDrag(PointerEventData eventData)
    {
        //获取格子中的物品
        if(transform.childCount > 0)
        {
            Transform child = transform.GetChild(0);
            eventData.selectedObject = child.gameObject;
            Canvas vanvas = child.GetComponent<Canvas>();//每个可以拖动的物体需要有canvas 组件 以调节显示层级
            vanvas.sortingOrder = vanvas.sortingOrder + 1;//避免遮挡
        }
        
    }


    public void OnDrag(PointerEventData eventData)
    {
        if (eventData.selectedObject != null)
        
        {
            eventData.selectedObject.transform.position = Input.mousePosition;//物体随鼠标移动
          
        }
    }


    public void OnEndDrag(PointerEventData eventData)
    {
        if (eventData.selectedObject != null)
        {
            //如果拖拽到了外面 或者停留的地方不是grid
            if (eventData.pointerEnter == null || eventData.pointerEnter.tag != "grid")
            {
                //还原到初始位置
                eventData.selectedObject.transform.SetParent(eventData.pointerDrag.transform);
                //清零本地坐标值
                eventData.selectedObject.transform.localPosition = Vector2.zero;
                return;
            }

             //如果当前停留的地方是格子
            if(eventData.pointerEnter.tag == "grid")
            {
                //判断当前格子是否已经存在物体
                if(eventData.pointerEnter.transform.childCount == 0)
                {
                    //设置拖动物体的父组件为当前格子
                    eventData.selectedObject.transform.SetParent(eventData.pointerEnter.transform);
      
                }
                else //当前格子已经存放物体了
                {
                   //获取当前格子的物体
                    Transform item = eventData.pointerEnter.transform.GetChild(0);
                    //把当前格子的物体放到拖动物体的格子中
                    item.SetParent(eventData.pointerDrag.transform);
                    //清零本地坐标值
                    item.localPosition = Vector2.zero;
                    //设置拖动物体的父组件为当前格子
                    eventData.selectedObject.transform.SetParent(eventData.pointerEnter.transform);

                }

                //清零理拖动物体的本地坐标值
                eventData.selectedObject.transform.localPosition = Vector2.zero;
                //还原vanvas.sortingOrder值
                Canvas vanvas = eventData.selectedObject.GetComponent<Canvas>();
                vanvas.sortingOrder = vanvas.sortingOrder - 1;
            }
        }
    }


    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

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转载自blog.csdn.net/u011266694/article/details/82935884