Win32 Threads

CreateThread (
LPSECURITY_ATTRIBUTES lpThreadAttributes,
SIZE_T dwStackSize,
LPTHREAD_START_ROUTINE lpStartAddress,
LPVOID lpParameter,
DWORD dwCreationFlags,
LPDWPRD lpThreadId
);
----------------------------------------------------------------------------------
// 互斥量、 (同一时间只获得一个线程)
创建互斥量对象:
HANDLE WINAPI CteateMutex(
LPSECURITY_ATTRIBUTES lpMutexAttributes, // 安全特征
BOOL bInitialOwner, // 所有权
LPCWSTR szName // 互斥量名称
);
打开一个现有的互斥量:
HANDLE WINAPI OpenMutex(
DWORD dwDesiredAccess,
BOOL bInheritHandle,
LPCTSTR szName
);
释放互斥量:
BOOL WINAPI ReleaseMutex(
HANDLE hMutex
);
----------------------------------------------------------------------------------
// 信号量、 (同一时间允许一定数量的线程通过)
创建信号量对象:
HANDLE WINAPI CreateSemaphore(
LPSECURITY_ATTRIBUTES lpSemaphpreAttributes,
LONG lInitialCount, // 设置初始数目以确定信号量的初始触发状态
LONG lMaxinumCount, // 可同时持有信号量所有权的最多线程对象数目
LPCWSTR lpName
);
打开一个信号量对象:
HANDLE WINAPI OpenSemaphore(
DWORD dwDesiredAccess,
BOOL bInheritHandle,
LPCSTR lpName
);
释放信号量对象:
BOOL WINAPI ReleaseSemaphore(
HANDLE hSemaphore,
LONG lReleaseCount,
LPLONG lpPreviousCount
);
// 事件、 (播报任何线程都能接收到的公共信号)
创建事件对象:
HANDLE WINAPI CreateEvent(
LPSECURITY_ATTRIBUTES lpEventAttributes,
BOOL bManualReset,
BOOL bInitialState, // 事件初始状态
LPCSTR lpName // 事件名
);
打开事件对象:
HANDLE WINAPI OpenEvent(
DWORD dwDesiredAccess,
BOOL bInheritHandle,
LPCSTR lpName
);
设置事件对象:
BOOL WINAPI SetEvent(
__in HANDLE hEvent
);
重置事件对象:
BOOL WINAPI ResetEvent(
__in HANDLE hEvent
);
// 脉冲一个事件对象:
BOOL WINAPI PulseEvent(
__in HANDLE hEvent
);
-----------------------------------------------------------------------------------
// 临界区、 (智能在一个进程中使用)
声明临界区对象:
CRITICAL_SECTION m_CritSec;
// 初始化临界区对象
VOID WINAPI InitializeCriticalSection(
LPCRITICAL_SECTION lpCriticalSection
);
// 线程进入临界区:
VOID WINAPI EnterCriticalSection(
LPCRITICAL_SECTION lpCriticalSection
);
BOOL WINAPI TryEnterCriticalSection(
__inout LPCRITICAL_SECTION lpCriticalSection
);
// 线程离开临界区:
VOID WINAPI LeaveCriticalSection(
LPCRITICAL_SECTION lpCriticalSection
);
// 释放临界区资源:
VOID WINAPI DeleteCriticalSection(
LPCRITICAL_SECTION lpCriticalSection
);
------------------------------------------------------------------------------------

线程同步的四种发法
// 实例
int i = 0;
HANDLE hMutex; // 互斥量对象

HANDLE hSemaphore; // 信号量句柄

HANDLE hEvent; // 事件句柄

CRITICAL_SECTION Critical; //定义临界区句柄

DWORD WINAPI ThreadPrco1(LPVOID)
{
while (i < 100)
{
EnterCriticalSection(&Critical);
//WaitForSingleObject(/*hMutex*/ /*hSemaphore*/ hEvent, INFINITE);

cout<<"ThreadPrco1 "<<i<<endl;
++i;
Sleep(10);
// ReleaseMutex(hMutex);
// ReleaseSemaphore(hSemaphore, 1, 0);
// SetEvent(hEvent);
LeaveCriticalSection(&Critical);
}
return 0L;
}

DWORD WINAPI ThreadPrco2(LPVOID)
{
while (i < 100)
{
EnterCriticalSection(&Critical);
WaitForSingleObject(/*hMutex*/ /*hSemaphore*/ hEvent, INFINITE);

cout<<"ThreadPrco2 "<<i<<endl;
++i;
Sleep(10);
// ReleaseMutex(hMutex);
// ReleaseSemaphore(hSemaphore, 1, 0);
// SetEvent(hEvent);
LeaveCriticalSection(&Critical);
}
return 0L;
}

int main(int argc, _TCHAR* argv[])
{
// hMutex = CreateMutex(NULL, FALSE, L"mutex");

// hSemaphore = CreateSemaphore(NULL, 1, 100, L"sema");

// hEvent = CreateEvent(NULL, FALSE, TRUE, L"event");

InitializeCriticalSection(&Critical); // 初始化临界区对象

CreateThread(NULL, 0, ThreadPrco1, NULL, 0, NULL);

CreateThread(NULL, 0, ThreadPrco2, NULL, 0, NULL);

Sleep(2*1000);
system("pause");

return 0;
}
----------------------------------------------------------------------------------------

猜你喜欢

转载自www.cnblogs.com/shuang0109/p/9828977.html
今日推荐