Unity截图后分享朋友圈或则好友

文章转自 https://blog.csdn.net/u010019717/article/details/70037832

1、截图后分享手机上有的 社交平台,不需要sdk
2、简单粗暴上代码

using UnityEngine;
using System.Collections;
using System.IO;
public class NativeShareScript : MonoBehaviour
{
    public GameObject CanvasShareObj;
    private bool isProcessing = false;
    private bool isFocus = false;
    /// <summary>
    /// Button按钮事件
    /// </summary>
    public void ShareBtnPress()
    {
        if (!isProcessing)
        {
            CanvasShareObj.SetActive(true);
            StartCoroutine(ShareScreenshot());
        }
    }



    IEnumerator ShareScreenshot()
    {
        isProcessing = true;
        yield return new WaitForEndOfFrame();
        ScreenCapture.CaptureScreenshot("screenshot.png", 2);
        string destination = Path.Combine(Application.persistentDataPath, "screenshot.png");
        yield return new WaitForSeconds(0.3f); //WaitForSecondsRealtime(0.3f);
        if (!Application.isEditor)
        {
            AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
            AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
            intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
            AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
            AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
            intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"),
            uriObject);
            intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"),
            "Can you beat my score?");
            intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
            AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject chooser = intentClass.CallStatic<AndroidJavaObject>("createChooser",
            intentObject, "Share your new score");
            currentActivity.Call("startActivity", chooser);
            yield return new WaitForSeconds(1f); //WaitForSecondsRealtime(1f);
        }
        yield return new WaitUntil(() => isFocus);
        CanvasShareObj.SetActive(false);
        isProcessing = false;
    }
    private void OnApplicationFocus(bool focus)
    {
        isFocus = focus;
    }
}

3、场景中只需要添加个UI button注册点击事件就ok了!!!

猜你喜欢

转载自blog.csdn.net/weixin_43109909/article/details/82995553