FPS游戏之Player攻击

最近在做策划给的一些关于FPS类型的需求,Demo基本已经成型,接下来整理并记录,高手略过,不喜勿喷!!!

策划给的攻击种类除了射击之外也测试了其他种类,比如大招激光,有规律的散弹,手雷等

1.激光攻击,类似矩形攻击

 /// <summary>
    /// 矩形攻击范围
    /// </summary>
    /// <param name="player">攻击方</param>
    /// <param name="emeny">被攻击方</param>
    /// <param name="forwardDistance">矩形前方距离</param>
    /// <param name="rightDistance">矩形宽度的一半</param>
    /// <returns></returns>
    public bool RectAttack(Transform player, Transform emeny, float length, float helfWidth) {
        Vector3 deltaA = emeny.position - player.position;

        float forwardDotA = Vector3.Dot(player.forward, deltaA);

        if (forwardDotA > 0 && forwardDotA <= length) {
            if (Mathf.Abs(Vector3.Dot(player.right, deltaA)) < helfWidth) {
                return true;
            }
        }
        return false;
    }

2.规律散弹(伞型)

与上一篇博文视野类似

https://blog.csdn.net/u012909508/article/details/82965655

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转载自blog.csdn.net/u012909508/article/details/82977906
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