AR.js专题-多Renderer支持

支持2渲染器

代码参考

https://threejs.org/docs/#examples/renderers/CSS3DRenderer

// CSS3Drenderer

        cssScene = new THREE.Scene();

        cssScene.add(camera);

        cssRenderer = new THREE.CSS3DRenderer();

        cssRenderer.setSize(window.innerHeight, window.innerWidth);

        cssRenderer.domElement.style.position = 'absolute'

        cssRenderer.domElement.style.top = '0px'

        cssRenderer.domElement.style.left = '0px'

        document.body.appendChild(cssRenderer.domElement);

        element = document.createElement('div');

        element.style.width = 20 + 'px';

        element.style.height = 10 + 'px';

        element.style.opacity = 0.75;

        element.style.background = "gray";

        element.innerHTML = 'Hello CSS3';

//        cssObject = new THREE.CSS3DObject(element);

        cssObject = new THREE.CSS3DSprite(element);

        cssObject.scale.set(0.1, 0.1, 0.1);

        cssScene.add(cssObject);

// 更新update()

        if (smoothedRoot) {

            if(smoothedRoot.visible){

                element.style.display = "block"

            }else {

                element.style.display = "none"

            }

            cssObject.position.copy(smoothedRoot.position);

//            cssObject.rotation.copy(smoothedRoot.rotation);

        }

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转载自www.cnblogs.com/zhen-android/p/9484894.html