1.先创建客户端
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 using UnityEngine.UI; 5 using System.Net; 6 using System.Net.Sockets; 7 using System.Threading; 8 using System.Text; 9 10 public class WeChatSocket : MonoBehaviour 11 { 12 Socket socket; 13 public InputField InputValue; 14 public Text text; 15 byte[] data = new byte[1024];//接收的容器 16 string message = "";//转换后的消息 17 // Use this for initialization 18 void Start() 19 { 20 ConnetToSever(); 21 22 } 23 /// <summary> 24 /// 创建Socket并连接服务器IP 25 /// </summary> 26 void ConnetToSever() 27 { 28 socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 29 socket.Connect(new IPEndPoint(IPAddress.Parse("10.0.208.54"), 4567)); 30 Thread t = new Thread(ReceveMessage); 31 t.Start(); 32 } 33 public void ReceveMessage() 34 { 35 36 while (true) 37 { 38 int length = socket.Receive(data); 39 message = Encoding.UTF8.GetString(data, 0, length); 40 } 41 42 } 43 public void SendMessage() 44 { 45 string mess = InputValue.text; 46 InputValue.text = ""; 47 byte[] datas = Encoding.UTF8.GetBytes(mess); 48 socket.Send(datas); 49 } 50 // Update is called once per frame 51 void Update() 52 { 53 if (!string.IsNullOrEmpty(message)) 54 { 55 text.text += message + "\n"; 56 message = ""; 57 } 58 } 59 }
接受消息的时候用容器接受 字节容器byte[];
抽象类 与借口的区别??
1.1链接
2.发送(用线程)
2.服务器端 在vs里面写
主函数里的代码:
1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Net; 5 using System.Net.Sockets; 6 using System.Text; 7 using System.Threading.Tasks; 8 9 namespace 聊天室服务器 10 { 11 class Program 12 { 13 static List<Client> listClient = new List<Client>();//用于存储接受到的消息 14 static void Main(string[] args) 15 { 16 //1.创建Socket 17 Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); 18 //2.绑定IP和端口 19 socket.Bind(new IPEndPoint(IPAddress.Parse("10.0.208.54"),4567)); 20 //3.监听 21 socket.Listen(100); 22 //4.等待链接和接收 23 while (true) 24 { 25 Socket client = socket.Accept();//如果接收到就是连接成功,如果没有接收下面程序不会运行 26 Client clientSocket = new Client(client); 27 listClient.Add(clientSocket); 28 } 29 } 30 public static void FenFaMessage(string message) 31 { 32 List<Client> clients = new List<Client>();//用于存储无效消息; 33 34 foreach (var item in listClient) 35 { 36 if (item.Connected)//如果连接正常,消息有效去发送 37 { 38 item.SendMessage(message); 39 } 40 else 41 { 42 clients.Add(item); 43 44 } 45 } 46 foreach (var item in clients)//移除无效消息 47 { 48 listClient.Remove(item); 49 } 50 51 52 } 53 } 54 }
服务器类里的代码:
1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Net.Sockets; 5 using System.Text; 6 using System.Threading; 7 using System.Threading.Tasks; 8 9 namespace 聊天室服务器 10 { 11 /// <summary> 12 /// 消息通讯处理类 接收和发送消息 13 /// </summary> 14 class Client 15 { 16 public Socket socket; 17 public Client(Socket client) 18 { 19 20 socket = client; 21 Thread thread = new Thread(ReceveMessage); 22 thread.Start(); 23 } 24 25 public void ReceveMessage() 26 { 27 while (true) 28 { 29 if (socket.Poll(10, SelectMode.SelectRead))//判断连接是否中断 30 { 31 socket.Close(); 32 break; 33 } 34 byte[] data = new byte[1024]; 35 int length = socket.Receive(data); 36 string message = Encoding.UTF8.GetString(data, 0, length); 37 Console.WriteLine("客户端发来消息是" + message); 38 Program.FenFaMessage(message); 39 } 40 41 42 } 43 public void SendMessage(string str) 44 { 45 byte[] datas = Encoding.UTF8.GetBytes(str); 46 socket.Send(datas); 47 } 48 public bool Connected { 49 50 get { return socket.Connected; } 51 } 52 } 53 }