JavaSE版聊天室项目

JavaSE聊天室小项目

使用TCP编程实现客户端和服务器端的不断交互

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;

/**
 *   客户端
 * */
public class ChatRoomClient {

	public static void main(String[] args) {
		
		try {
			//创建Socket对象
			Socket s = new Socket("127.0.0.1",12345);
			
			//获取客户端通道的输出和输入流
			InputStream in = s.getInputStream();
			OutputStream out = s.getOutputStream();
			
			//创建键盘录入对象
			Scanner sc = new  Scanner(System.in);
			
			//客户端不断的发送消息
			while(true) {
				System.out.println("请输入消息:");
				String msg = sc.nextLine();
				//使用输出流发送过去
				out.write(msg.getBytes());
				
				//客户端读取服务器发送的消息
				byte [] bys = new byte [1024];
				int len = in.read(bys);
				String msgStr = new String(bys, 0, len);
				System.out.println(msgStr);
			}
			
		} catch (UnknownHostException e) {
			e.printStackTrace();
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
}
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;

/**
 * 服务器端
 * */
public class ChatRoomServer {

	public static void main(String[] args) {
		
		try {
			//创建服务器端Socket对象
			ServerSocket ss = new ServerSocket(12345);
			//监听客户端
			Socket s = ss.accept();
			//获取服务器端通道的输出和输入流
			InputStream in = s.getInputStream();
			OutputStream out = s.getOutputStream();
			
			//创建键盘录入对象
			Scanner sc = new  Scanner(System.in);
			
			//服务器端不断的读取消息和回复消息
			while(true) {
				
				//读消息
				byte [] bys = new byte [1024];
				int len = in.read(bys);
				String msg = new String(bys, 0, len);
				System.out.println(msg);
				//回复消息
				System.out.println("请回复消息:");
				String msgStr = sc.nextLine();
				out.write(msgStr.getBytes());
			}	
			
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
}


这样做有问题,客户端和服务器端的读发消息都在一个线程,可能会出现互相等待的问题

改进:将读消息放在子线程里面(规定)

客户端

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
/**
 * 客户端
 * @author dreamer_96
 */
public class ChatRoomClient {

	public static void main(String[] args) {
		
		try {
			//创建Socket对象
			Socket s = new Socket("127.0.0.1",12345);
			
			//获取客户端通道的输出和输入流
			InputStream in = s.getInputStream();
			OutputStream out = s.getOutputStream();
			
			//创建键盘录入对象
			Scanner sc = new  Scanner(System.in);
			
			//开启读消息子线程
			ClientThread ct = new ClientThread(in);
			ct.start();
			//客户端不断的发送消息
			while(true) {
				System.out.println("请输入消息:");
				String msg = sc.nextLine();
				//使用输出流发送过去
				out.write(msg.getBytes());
			}	
			
		} catch (UnknownHostException e) {
			e.printStackTrace();
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
}

客户端读消息子线程

import java.io.IOException;
import java.io.InputStream;
/**
 * 客户端读取消息的子线程
 * @author dreamer_96
 */
public class ClientThread extends Thread {

	private InputStream in ;

	public ClientThread(InputStream in) {
		this.in = in;
	}

	@Override
	public void run() {
		
		try {
			while(true) {
				//客户端不断读取服务器发送的消息
				byte [] bys = new byte [1024];
				int len = in.read(bys);
				String msgStr = new String(bys, 0, len);
				System.out.println(msgStr);
			}
		} catch (IOException e) {
			e.printStackTrace();
		}
		
	}
}


服务器端

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;

/**
 * 服务器端
 * @author dreamer_96
 */
 
public class ChatRoomServer {

	public static void main(String[] args) {
		
		try {
			//创建服务器端Socket对象
			ServerSocket ss = new ServerSocket(12345);
			//监听客户端
			Socket s = ss.accept();
			//获取服务器端通道的输出和输入流
			InputStream in = s.getInputStream();
			OutputStream out = s.getOutputStream();
			
			//创建键盘录入对象
			Scanner sc = new  Scanner(System.in);
			
			//开启子线程
			ServerThread st = new ServerThread(in);
			st.start();
			//服务器端不断的读取消息和回复消息
			while(true) {
				//回复消息
				System.out.println("请回复消息:");
				String msgStr = sc.nextLine();
				out.write(msgStr.getBytes());
			}	
			
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
}


服务器端读消息子线程

import java.io.IOException;
import java.io.InputStream;

/**
 * 服务器端读取消息的子线程
 * @author dreamer_96
 */
public class ServerThread extends Thread {

	private InputStream in;
	
	public ServerThread(InputStream in) {
		this.in= in ;
	}

	@Override
	public void run() {
		try {
			while(true) {
				//读取客户端发送的消息
				byte [] bys = new byte [1024];
				int len = in.read(bys);
				String msg = new String(bys, 0, len);
				System.out.println(msg);
			}
		} catch (IOException e) {
			e.printStackTrace();
		}
	
	}	
}


使用ArrayList集合存储Socket对象

服务器端

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Scanner;

/**
 * 服务器端
 * @author dreamer_96
 */
 
public class ChatRoomServer {

	public static void main(String[] args) {
		
		try {
			//创建服务器端Socket对象
			ServerSocket ss = new ServerSocket(12345);
			
			//创建ArrayList集合;分别保存每个通道内的Socket对象
			ArrayList<Socket> list = new ArrayList<Socket>();
			System.out.println("等待客户端连接,请稍后....");
			
			int i = 1;
			while(true) {
				
				//监听客户端
				Socket s = ss.accept();
				System.out.println("第"+(i++)+"个客户端已连接");
				//服务器一监听到客户端,就跳添加到集合中
				list.add(s);
				//获取服务器端通道的输出和输入流
				InputStream in = s.getInputStream();
				OutputStream out = s.getOutputStream();
				
				//开启子线程
			//	ServerThread st = new ServerThread(in);
				ServerThread st = new ServerThread(s,list);
				st.start();
			}
			
			/*//创建键盘录入对象
			Scanner sc = new  Scanner(System.in);
			//服务器端不断的读取消息和回复消息
			while(true) {
				//回复消息
				System.out.println("请回复消息:");
				String msgStr = sc.nextLine();
				out.write(msgStr.getBytes());
			}*/	
			
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
}


服务器端读消息子线程

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.ArrayList;

/**
 * 服务器端读取消息的子线程
 * @author dreamer_96
 */
public class ServerThread extends Thread {

	/*private InputStream in;
	
	public ServerThread(InputStream in) {
		this.in= in ;
	}*/

	private Socket s;
	private ArrayList<Socket> list;
	
	public ServerThread(Socket s, ArrayList<Socket> list) {
		this.s = s;
		this.list = list;
	}

	@Override
	public void run() {
		try {
			//获取通道内的输入输出流		
			InputStream in = s.getInputStream();
			OutputStream out = s.getOutputStream();
			while(true) {
				//读取客户端发送的消息
				byte [] bys = new byte [1024];
				int len = in.read(bys);
				String msg = new String(bys, 0, len);
				//msg现在的格式:  接收者:消息内容:发送者
				System.out.println(msg);
				
				//将消息拆分
				String[] msgs = msg.split(":");
			
				Socket socket = list.get(Integer.parseInt(msgs[0]));
				//获取输出流,写过去
				OutputStream os = socket.getOutputStream();
				os.write((msgs[2]+"对你说"+msgs[1]).getBytes());
			}
		} catch (IOException e) {
			e.printStackTrace();
		}
	
	}	
}


客户端不变,这样做依旧有缺点,我们要遵循开发规则 “高内聚,低耦合” ;所以我们使用HashMap集合添加用户并且增加服务器保存用户的子线程SaveUserThread

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转载自blog.csdn.net/dreamer_96/article/details/78918869