线程池的话,其实就那么几种,前面已经分析过了。大体的流程已经清楚了。至于其他几种线程池的区别(其实区别就在于队列的放入,放出的处理不同)的话,就可以放在后面来慢慢看看区别。接下来,今天要看的是能够得到返回值的线程任务—Callable。
//先看一下平常的使用方式。
Callable job = new YourJob();
Future<Object> future = executor.submit(job);
Object result = future.get();
//result就是结果
那么接下来就看看是如何执行的。
public <T> Future<T> submit(Callable<T> task) {
if (task == null) throw new NullPointerException();
//RunnableFuture 一听名字就知道实现了Runnable,future这两个接口
RunnableFuture<T> ftask = newTaskFor(task);
//这里就是和之前那篇文章一样的了。都是执行了
execute(ftask);
return ftask;
}
//突然发现,这里没什么难度了,那么接下来看一看future.get()方法
public V get() throws InterruptedException, ExecutionException {
//代表线程的状态:正常是0,进行中是1,完成是2,取消,打断为4 5 6
int s = state;
if (s <= COMPLETING)
s = awaitDone(false, 0L);
return report(s);
}
//目的就是为了让run执行完
private int awaitDone(boolean timed, long nanos) throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
//检验该任务线程是否被打断了。
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
else if (q == null)
q = new WaitNode();
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,q.next = waiters, q);
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);
}
}
//接下来继续看一看run()的方法
public void run() {
if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset,null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
//这里可以看出run就是调用了call。
//返回值要么是结果,要么就是异常
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}