Debug日志可视化

最近做语音SDK,老是会遇到需要真机测试得问题。真机测试又想看到Debug日志内容。建文本得方式就显得特别傻。于是倒腾了下,弄了哥可视化日志

using System.Collections;

using System.Collections.Generic;

using UnityEngine;



public class DebugShow : MonoBehaviour
{

    public bool Log = true;

    private bool isShowLog;//是否显示日志,

    public KeyCode keyOpenLog = KeyCode.O;//按键打开/关闭日志

    private Vector2 m_scroll;

    public GUIStyle labelStyle;//日志的OnGUI样式设定



    internal void OnEnable()

    {

        isShowLog = true;//当脚本打开,是否可以显示日志, Log = True;//这个变量也必须为True

        Application.logMessageReceived += HandleLog;//注册Unity的日志回调

    }



    internal void OnDisable()

    {

        Application.logMessageReceived -= HandleLog;//去掉Unity的日志回调

    }



    private string m_logs;

    /// <summary>

    /// /// </summary>    

    /// /// <param name="logString">错误信息</param>    /// 

    /// <param name="stackTrace">跟踪堆栈</param>    /// 

    /// <param name="type">错误类型</param>    

    void HandleLog(string logString, string stackTrace, LogType type)

    {

        string[] splitStr = stackTrace.Split('\n');

        string strType = "";

        switch (type)

        {//给日志类型加颜色

            case LogType.Error:

                strType = "<color=red>" + type.ToString() + "</color>";

                break;

            case LogType.Assert:

                break;

            case LogType.Warning:

                strType = "<color=yellow>" + type.ToString() + "</color>";

                break;

            case LogType.Log:

                strType = "<color=white>" + type.ToString() + "</color>";

                break;

            case LogType.Exception:

                break;

            default:

                break;

        }

        strType = strType.Length == 0 ? type.ToString() : strType;//如果没有日志类型,那么就赋值一个类型

        string strLog = "【—" + strType + "—】: \n" + logString + "\n" + splitStr[0] + "\t\n" + splitStr[1] + "\t\n\t\t<——————分割线——————>\n";

        m_logs = strLog + m_logs;

        if (m_logs.Length > 1024 * 8)

        {//如果字符超出长度是会报错的,所以超出限制一下长度

            m_logs = "";

            m_logs = strLog + m_logs;

        }

    }



    void OnGUI()

    {

        if (!Log)

            return;

        if (isShowLog)

        {

            m_scroll = GUILayout.BeginScrollView(m_scroll);

            if (GUILayout.Button("清空日志"))

            {

                m_logs = "";

            }

            GUILayout.Label(m_logs, labelStyle);

            GUILayout.EndScrollView();

        }

    }



    void Update()

    {

        if (Input.GetKeyUp(keyOpenLog))

        {

            isShowLog = !isShowLog;

        }

    }

}

  一个脚本,挂空物体上即可。勾选log,设置好想要得展示大小。背景颜色以及字体什么得根据喜好设置!

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转载自www.cnblogs.com/VR-1024/p/9722800.html