视图 抖动动画,通过改变scale属性,以及旋转来实现。
shakeFactor参数为抖动旋转幅度,
/**
* 抖动动画
* @param view
* @param shakeFactor
* @return
*/
public static ObjectAnimator shakeAnim(View view, float shakeFactor) {
PropertyValuesHolder pvhScaleX = PropertyValuesHolder.ofKeyframe(View.SCALE_X,
Keyframe.ofFloat(0f, 1f),
Keyframe.ofFloat(.1f, .9f),
Keyframe.ofFloat(.2f, .9f),
Keyframe.ofFloat(.3f, 1.1f),
Keyframe.ofFloat(.4f, 1.1f),
Keyframe.ofFloat(.5f, 1.1f),
Keyframe.ofFloat(.6f, 1.1f),
Keyframe.ofFloat(.7f, 1.1f),
Keyframe.ofFloat(.8f, 1.1f),
Keyframe.ofFloat(.9f, 1.1f),
Keyframe.ofFloat(1f, 1f)
);
PropertyValuesHolder pvhScaleY = PropertyValuesHolder.ofKeyframe(View.SCALE_Y,
Keyframe.ofFloat(0f, 1f),
Keyframe.ofFloat(.1f, .9f),
Keyframe.ofFloat(.2f, .9f),
Keyframe.ofFloat(.3f, 1.1f),
Keyframe.ofFloat(.4f, 1.1f),
Keyframe.ofFloat(.5f, 1.1f),
Keyframe.ofFloat(.6f, 1.1f),
Keyframe.ofFloat(.7f, 1.1f),
Keyframe.ofFloat(.8f, 1.1f),
Keyframe.ofFloat(.9f, 1.1f),
Keyframe.ofFloat(1f, 1f)
);
PropertyValuesHolder pvhRotate = PropertyValuesHolder.ofKeyframe(View.ROTATION,
Keyframe.ofFloat(0f, 0f),
Keyframe.ofFloat(.1f, -3f * shakeFactor),
Keyframe.ofFloat(.2f, -3f * shakeFactor),
Keyframe.ofFloat(.3f, 3f * shakeFactor),
Keyframe.ofFloat(.4f, -3f * shakeFactor),
Keyframe.ofFloat(.5f, 3f * shakeFactor),
Keyframe.ofFloat(.6f, -3f * shakeFactor),
Keyframe.ofFloat(.7f, 3f * shakeFactor),
Keyframe.ofFloat(.8f, -3f * shakeFactor),
Keyframe.ofFloat(.9f, 3f * shakeFactor),
Keyframe.ofFloat(1f, 0)
);
return ObjectAnimator.ofPropertyValuesHolder(view, pvhScaleX, pvhScaleY, pvhRotate).
setDuration(1300);
}