activity是承载视图和事件的,所以我们从activity入手。和事件相关的三个方法:dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent。
我们先看activity的dispatchTouchEvent:
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
先看一下一下api说明:
调用这个方法来处理屏幕的触摸事件,你可以重写这个方法在所有触摸事件交由window处理之前将它拦截。(这样看来activity的事件是要交给window去处理的)
这个方法先是判断是不是down事件,如果是,执行用户自定义的交互事件,这个onUserInteraction是个空方法,需要自己实现。然后交由当前activity所在window处理。
window类是一个虚类,看一下api的说明:
/**
* Abstract base class for a top-level window look and behavior policy. An
* instance of this class should be used as the top-level view added to the
* window manager. It provides standard UI policies such as a background, title
* area, default key processing, etc.
*
*The only existing implementation of this abstract class is
* android.view.PhoneWindow, which you should instantiate when needing a
* Window.
*/
window类是一个顶级窗口类,包含了显示和行为的处理策略。这个类的实例应该被用来作为添加到window manager的顶级view。它提供了标准UI策略例如背景,标题区域、默认key进程等。这个类提供的唯一实现类是android.view.PhoneWindow。所以我们找到PhoneWindow的superDispatchTouchEvent:
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
跟一下发现,调到了ViewGroup的dispatchTouchEvent。至此,触摸事件由activity--》window--》ViewGroup。
ViewGroup的分发处理:
public boolean dispatchTouchEvent(MotionEvent ev) {
….
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
对于down事件,总是会清空FLAG_DISALLOW_INTERCEPT;
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
这段代码是对是否已经拦截的判断。可以看出,只要不是down事件,inercepeted都会是true。
如果是down事件或者mFirstTouchTarget不是null,去检查FLAG_DISALLOW_INTERCEPT标识位,如果允许拦截,就会去调用onInterceptTouchEvent,intercepted标识位取onInterceptTouchEvent,如果不允许拦截,intercepted为false,并存储action以防发生改变。intercepted不论从字面意思还是代码上都可以看出,是用来标识是否由当前view group拦截了的。
mFirstTouchTarget是TouchTarget的一个实例,First touch target in the linked list of touch targets. 是touch target 单列表的第一个实例。TouchTarget是用来描述捕获到的可触摸view以及触摸点的id的类。
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
如果由当前viewGroup拦截,那么开启正常的事件分发;同样的如果已经有处理这个手势的view(有别的view处理了)也正常分发事件。
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
前面如果由当前viewGroup处理 ev.setTargetAccessibilityFocus(false);这里childWithAccessibilityFocus就会是null,否则就是找到具有处理能力的子view。
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
移除早先的TouchTargets以防它们已经不是同步的了。
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
按一定的顺序(从前到后)遍历所有子 view,如果这个子 view 可以接收事件,就把childWithAccessibilityFocus置为null。其实就是过滤找出来这个能接收事件的view。
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
又检查了一遍之前找到的child是否能接受手势事件(跟进去看,是检查child是否可见和child是否有动画存在可见或有动画都返回true)和是不是手指位置在这个子 view child中。不是的话就重新去找,并
ev.setTargetAccessibilityFocus(false);
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
检查child是否正在接受手势,如果是,跳出遍历。
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
dispatchTransformedTouchEvent这个方法跟进去,发现一大堆东西,其实就是说了如果child为空,调用super.dispatchTouchEvent(event),否则调用child.dispatchTouchEvent(event)。明显这里传的child不是null,所以调用的是child.dispatchTouchEvent(event)。如果child.dispatchTouchEvent(event)返回了true,就是说child处理了手势。那么就会alreadyDispatchedToNewTouchTarget设为true;并addTouchTarget,看看里面怎么写的:
/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(View child, int pointerIdBits) {
TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
可以看到,这里mFirstTouchTarget会被赋值,而且TouchTarget是个单链表结构,mFirstTouchTarget指向了之前找到的child。
继续跟viewGroup的dispatchTouchEvent方法:
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
如果遍历了全部子元素还是没有找到可以处理的,就把自己视作普通view、 并且 dispatchTransformedTouchEvent 传了null, 里面就是调用super.dispatchTouchEvent(event)也就是view的dispatchTouchEvent。
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
如果找到了处理的child,并且处理完了,直接handle设为true作为处理结果。
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
上面这段是遍历touchTarget 单链表,对每个接收事件的child 进行分发(dispatchTransformedTouchEvent)
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
总结一下viewGroup的分发:
1. down事件都会重置FLAG_DISALLOW_INTERCEPT标识,而FLAG_DISALLOW_INTERCEPT子view可以通过requestDisallowInterceptTouchEvent 设置,来控制viewGroup父类是否执行onInterceptTouchEvent();所以requestDisallowInterceptTouchEvent方法对down事件不起作用。如果requestDisallowInterceptTouchEvent设置为true,那么除了down事件其他事件都不会拦截。所以requestDisallowInterceptTouchEvent应该写在子类的down事件中(此时父类down已经处理了),在move和up到来时起作用。
2. viewGroup父类在down事件一定会去调用onInterceptTouchEvent判断是不是需要拦截。
3. viewGroup父类重写onInterceptTouchEvent,down事件不能返回true,就是说down事件不能被拦截。因为从代码上看,需要在down事件去遍历子元素,找到分发给哪个child处理,如果intercepted为true,都不会走这段代码,导致一直都找不到可以接收事件的子元素。这也是为什么除了down事件其他都直接返回intercepted 为true,因为在move和up事件,mFirstTouchTarget不会为null。并且cancelChild一直都是true,move和up事件通过dispatchTransformedTouchEvent下发。
接下来就是view的分发,因为无论是super.dispatchTouchEvent还是child.dispatchTouchEvent都是调用的view:
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
如果是down事件,停止折叠滚动
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
如果view可以点击且有onTouchListener且onTouch方法返回true;result设为true;
if (!result && onTouchEvent(event)) {
result = true;
}
}
如果onTouchEvent返回true;result设为true。
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
up、取消或者result为false情况下的down事件都会停止nestScroll。
return result;
}
相比viewGroup,view的分发简单一些。可以看到,响应的顺序是onTouchListener--》onTouchEvent。如果在onTouchListener的onTouch方法中返回true,那么这个view的onTouchEvent方法不会调用。