OTTO机器人之太空舞步实现

版权声明:转载记得声明~~~ :) https://blog.csdn.net/ReCclay/article/details/82710141

不带胳膊的版本

#include <Servo.h>
#include <Oscillator.h>
#include <EEPROM.h>

#define N_SERVOS 4
//-- First step: Configure the pins where the servos are attached
/*
         --------------- 
        |     O   O     |
        |---------------|
YR 3==> |               | <== YL 2
         --------------- 
            ||     ||
            ||     ||
RR 5==>   -----   ------  <== RL 4
         |-----   ------|
*/
#define EEPROM_TRIM false 
// Activate to take callibration data from internal memory
#define TRIM_RR 7
#define TRIM_RL 4
#define TRIM_YR  4
#define TRIM_YL -7
//OTTO.setTrims(-7,-4,-4,7);

#define PIN_RR 5
#define PIN_RL 4
#define PIN_YR 3
#define PIN_YL 2

#define INTERVALTIME 10.0 

Oscillator servo[N_SERVOS];

void goingUp(int tempo);
void drunk (int tempo);
void noGravity(int tempo);
void kickLeft(int tempo);
void kickRight(int tempo);
void run(int steps, int T=500);
void walk(int steps, int T=1000);
void backyard(int steps, int T=3000);
void backyardSlow(int steps, int T=5000);
void turnLeft(int steps, int T=3000);
void turnRight(int steps, int T=3000);
void moonWalkLeft(int steps, int T=1000);
void moonWalkRight(int steps, int T=1000);
void crusaito(int steps, int T=1000);
void swing(int steps, int T=1000);
void upDown(int steps, int T=1000);
void flapping(int steps, int T=1000);

void setup()
{
  Serial.begin(19200);

  servo[0].attach(PIN_RR);
  servo[1].attach(PIN_RL);
  servo[2].attach(PIN_YR);
  servo[3].attach(PIN_YL);

  //EEPROM.write(0,TRIM_RR);
  //EEPROM.write(1,TRIM_RL);
  //EEPROM.write(2,TRIM_YR);
  //EEPROM.write(3,TRIM_YL);

  int trim;

  if(EEPROM_TRIM){
    for(int x=0;x<4;x++){
      trim=EEPROM.read(x);
      if(trim>128)trim=trim-256;
      Serial.print("TRIM ");
      Serial.print(x);
      Serial.print(" en ");
      Serial.println(trim);
      servo[x].SetTrim(trim);
    }
  }
  else{
    servo[0].SetTrim(TRIM_RR);
    servo[1].SetTrim(TRIM_RL);
    servo[2].SetTrim(TRIM_YR);
    servo[3].SetTrim(TRIM_YL);
  }

  for(int i=0;i<4;i++) servo[i].SetPosition(90);
}

// TEMPO: 121 BPM
int t=495;
double pause=0;

void loop()
{
 // if(Serial.available()){
  //  char init = Serial.read();
   // if (init=='X'){
   //   delay(4000); //3000 - 4500

dance();


//for(int i=0;i<4;i++) servo[i].SetPosition(90);


          for(int i=0;i<4;i++) servo[i].SetPosition(90);
   // }
 // }
}

void dance(){
  primera_parte();
  segunda_parte();
  moonWalkLeft(4,t*2);
  moonWalkRight(4,t*2);
  moonWalkLeft(4,t*2);
  moonWalkRight(4,t*2);
  primera_parte(); 
  crusaito(1,t*8);
  crusaito(1,t*7);

  for (int i=0; i<16; i++){
    flapping(1,t/4);
    delay(3*t/4);
  }

  moonWalkRight(4,t*2);
  moonWalkLeft(4,t*2);
  moonWalkRight(4,t*2);
  moonWalkLeft(4,t*2);

  drunk(t*4);
  drunk(t*4);
  drunk(t*4);
  drunk(t*4);
  kickLeft(t);
  kickRight(t);
  drunk(t*8);
  drunk(t*4);
  drunk(t/2);
  delay(t*4); 

  drunk(t/2);

  delay(t*4); 
  walk(2,t*2);
  backyard(2,t*2);
  goingUp(t*2);
  goingUp(t*1);
  noGravity(t*2);
  crusaito(1,t*2);
  crusaito(1,t*8);
  crusaito(1,t*2);
  crusaito(1,t*8);
  crusaito(1,t*2);
  crusaito(1,t*3);

  delay(t);
  primera_parte();
    for (int i=0; i<32; i++){
    flapping(1,t/2);
    delay(t/2);
  }

  for(int i=0;i<4;i++) servo[i].SetPosition(90);
}




////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////FUNCIONES DE CONTROL//////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////

void oscillate(int A[N_SERVOS], int O[N_SERVOS], int T, double phase_diff[N_SERVOS]){
  for (int i=0; i<4; i++) {
    servo[i].SetO(O[i]);
    servo[i].SetA(A[i]);
    servo[i].SetT(T);
    servo[i].SetPh(phase_diff[i]);
  }
  double ref=millis();
   for (double x=ref; x<T+ref; x=millis()){
     for (int i=0; i<4; i++){
        servo[i].refresh();
     }
  }
}

unsigned long final_time;
unsigned long interval_time;
int oneTime;
int iteration;
float increment[N_SERVOS]; 
int oldPosition[]={90,90,90,90};

void moveNServos(int time, int  newPosition[]){
  for(int i=0;i<N_SERVOS;i++)   increment[i] = ((newPosition[i])-oldPosition[i])/(time/INTERVALTIME);

  final_time =  millis() + time; 

  iteration = 1; 
  while(millis() < final_time){ //Javi del futuro cambia esto  
      interval_time = millis()+INTERVALTIME;  

      oneTime=0;      
      while(millis()<interval_time){      
          if(oneTime<1){ 
              for(int i=0;i<N_SERVOS;i++){
                  servo[i].SetPosition(oldPosition[i] + (iteration * increment[i]));
              }         
              iteration++;
              oneTime++;
          }
      }     
  }   

  for(int i=0;i<N_SERVOS;i++){  
    oldPosition[i] = newPosition[i];
  }   
}


//////////////////////////////////////////////////////////////////////////////
////////////////////////////////PASOS DE BAILE////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

void goingUp(int tempo){

      pause=millis();
      for(int i=0;i<4;i++) servo[i].SetPosition(90);
      delay(tempo);
      servo[0].SetPosition(80);
      servo[1].SetPosition(100);
      delay(tempo);
      servo[0].SetPosition(70);
      servo[1].SetPosition(110);
      delay(tempo);
      servo[0].SetPosition(60);
      servo[1].SetPosition(120);
      delay(tempo);
      servo[0].SetPosition(50);
      servo[1].SetPosition(130);
      delay(tempo);
      servo[0].SetPosition(40);
      servo[1].SetPosition(140);
      delay(tempo);
      servo[0].SetPosition(30);
      servo[1].SetPosition(150);
      delay(tempo);
      servo[0].SetPosition(20);
      servo[1].SetPosition(160);
      delay(tempo);

      while(millis()<pause+8*t);

}

void primera_parte(){

  int move1[4] = {60,120,90,90};
  int move2[4] = {90,90,90,90};
  int move3[4] = {40,140,90,90};

  for(int x=0; x<3; x++){
    for(int i=0; i<3; i++){
      lateral_fuerte(1,t/2);
      lateral_fuerte(0,t/4);
      lateral_fuerte(1,t/4);
      delay(t);
    }

    pause=millis();
    for(int i=0;i<4;i++) servo[i].SetPosition(90);
    moveNServos(t*0.4,move1);
    moveNServos(t*0.4,move2);
    while(millis()<(pause+t*2));
  }

  for(int i=0; i<2; i++){
    lateral_fuerte(1,t/2);
    lateral_fuerte(0,t/4);
    lateral_fuerte(1,t/4);
    delay(t);
  }

  pause=millis();
  for(int i=0;i<4;i++) servo[i].SetPosition(90);
  crusaito(1,t*1.4);
  moveNServos(t*1,move3);
  for(int i=0;i<4;i++) servo[i].SetPosition(90);
  while(millis()<(pause+t*4));
}

void segunda_parte(){

  int move1[4] = {90,90,80,100};
  int move2[4] = {90,90,100,80};
  int move3[4] = {90,90,80,100};
  int move4[4] = {90,90,100,80};

  int move5[4] = {40,140,80,100};
  int move6[4] = {40,140,100,80};
  int move7[4] = {90,90,80,100};
  int move8[4] = {90,90,100,80};

  int move9[4] = {40,140,80,100};
  int move10[4] = {40,140,100,80};
  int move11[4] = {90,90,80,100};
  int move12[4] = {90,90,100,80};

  for(int x=0; x<7; x++){ 
    for(int i=0; i<3; i++){
      pause=millis();
      moveNServos(t*0.15,move1);
      moveNServos(t*0.15,move2);
      moveNServos(t*0.15,move3);
      moveNServos(t*0.15,move4);
      while(millis()<(pause+t));
    }
    pause=millis();
    moveNServos(t*0.15,move5);
    moveNServos(t*0.15,move6);
    moveNServos(t*0.15,move7);
    moveNServos(t*0.15,move8);
    while(millis()<(pause+t));
  }

  for(int i=0; i<3; i++){
    pause=millis();
    moveNServos(t*0.15,move9);
    moveNServos(t*0.15,move10);
    moveNServos(t*0.15,move11);
    moveNServos(t*0.15,move12);
    while(millis()<(pause+t));
  }
}

void lateral_fuerte(boolean side, int tempo){

  for(int i=0;i<4;i++) servo[i].SetPosition(90);
  if (side) servo[0].SetPosition(40);
  else servo[1].SetPosition(140);
  delay(tempo/2);
  servo[0].SetPosition(90);
  servo[1].SetPosition(90);
  delay(tempo/2);

}

void drunk (int tempo){

  pause=millis();

  int move1[] = {60,70,90,90};
  int move2[] = {110,120,90,90};
  int move3[] = {60,70,90,90};
  int move4[] = {110,120,90,90};

  moveNServos(tempo*0.235,move1);
  moveNServos(tempo*0.235,move2);
  moveNServos(tempo*0.235,move3);
  moveNServos(tempo*0.235,move4);
  while(millis()<(pause+tempo));

}


void noGravity(int tempo){

  int move1[4] = {120,140,90,90};
  int move2[4] = {140,140,90,90};
  int move3[4] = {120,140,90,90};
  int move4[4] = {90,90,90,90};


  for(int i=0;i<4;i++) servo[i].SetPosition(90);
  for(int i=0;i<N_SERVOS;i++) oldPosition[i]=90;
  moveNServos(tempo*2,move1);
  moveNServos(tempo*2,move2);
  delay(tempo*2);
  moveNServos(tempo*2,move3);
  moveNServos(tempo*2,move4);



}

void kickLeft(int tempo){
  for(int i=0;i<4;i++) servo[i].SetPosition(90);
  delay(tempo);
  servo[0].SetPosition(50); //pie derecho
  servo[1].SetPosition(70); //pie izquiero
  delay(tempo);
  servo[0].SetPosition(80); //pie derecho
  servo[1].SetPosition(70); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(30); //pie derecho
  servo[1].SetPosition(70); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(80); //pie derecho
  servo[1].SetPosition(70); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(30); //pie derecho
  servo[1].SetPosition(70); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(80); //pie derecho
  servo[1].SetPosition(70); //pie izquiero
  delay(tempo);
}

void kickRight(int tempo){
for(int i=0;i<4;i++) servo[i].SetPosition(90);
  delay(tempo);
  servo[0].SetPosition(110); //pie derecho
  servo[1].SetPosition(130); //pie izquiero
  delay(tempo);
  servo[0].SetPosition(110); //pie derecho
  servo[1].SetPosition(100); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(110); //pie derecho
  servo[1].SetPosition(150); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(110); //pie derecho
  servo[1].SetPosition(80); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(110); //pie derecho
  servo[1].SetPosition(150); //pie izquiero
  delay(tempo/4);
  servo[0].SetPosition(110); //pie derecho
  servo[1].SetPosition(100); //pie izquiero
  delay(tempo);
}

void walk(int steps, int T){
    int A[4]= {15, 15, 30, 30};
    int O[4] = {0, 0, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90)};

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void run(int steps, int T){
    int A[4]= {10, 10, 10, 10};
    int O[4] = {0, 0, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void backyard(int steps, int T){
    int A[4]= {15, 15, 30, 30};
    int O[4] = {0, 0, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(-90), DEG2RAD(-90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void backyardSlow(int steps, int T){
    int A[4]= {15, 15, 30, 30};
    int O[4] = {0, 0, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(-90), DEG2RAD(-90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}


void turnLeft(int steps, int T){
    int A[4]= {20, 20, 10, 30};
    int O[4] = {0, 0, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void turnRight(int steps, int T){
    int A[4]= {20, 20, 30, 10};
    int O[4] = {0, 0, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void moonWalkRight(int steps, int T){
    int A[4]= {25, 25, 0, 0};
    int O[4] = {-15 ,15, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(180 + 120), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void moonWalkLeft(int steps, int T){
    int A[4]= {25, 25, 0, 0};
    int O[4] = {-15, 15, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(180 - 120), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void crusaito(int steps, int T){
    int A[4]= {25, 25, 30, 30};
    int O[4] = {- 15, 15, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(180 + 120), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void swing(int steps, int T){
    int A[4]= {25, 25, 0, 0};
    int O[4] = {-15, 15, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90)};

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void upDown(int steps, int T){
    int A[4]= {25, 25, 0, 0};
    int O[4] = {-15, 15, 0, 0};
    double phase_diff[4] = {DEG2RAD(180), DEG2RAD(0), DEG2RAD(270), DEG2RAD(270)};

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void flapping(int steps, int T){
    int A[4]= {15, 15, 8, 8};
    int O[4] = {-A[0], A[1], 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(180), DEG2RAD(90), DEG2RAD(-90)};

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

void test(int steps, int T){
    int A[4]= {15, 15, 8, 8};
    int O[4] = {-A[0] + 10, A[1] - 10, 0, 0};
    double phase_diff[4] = {DEG2RAD(0), DEG2RAD(180), DEG2RAD(90), DEG2RAD(-90)};

    for(int i=0;i<steps;i++)oscillate(A,O, T, phase_diff);
}

带胳膊的版本

#include <Servo.h> 
#include <Oscillator.h>
#include <US.h>
#include <Otto.h>

#define N_SERVOS 6 // 共6个舵机

#define PIN_YL 2 // 左腿
#define PIN_YR 3 // 右腿
#define PIN_RL 4 // 左脚
#define PIN_RR 5 // 右脚
#define PIN_AL 6 // 左胳膊
#define PIN_AR 7 // 右胳膊

#define INTERVALTIME 10.0 

Oscillator servo[N_SERVOS];

int t=495;
double pause=0;

void setup() 
{ 
    Serial.begin(9600); 

    // 设置舵机引脚
    servo[0].attach(PIN_RR);
    servo[1].attach(PIN_RL);
    servo[2].attach(PIN_YR);
    servo[3].attach(PIN_YL);
    servo[4].attach(PIN_AR); //右胳膊 90-平直、0-平直
    servo[5].attach(PIN_AL); //左胳膊 90-平直、180-平直

    for(int i=0;i<N_SERVOS;i++) // 舵机归位
    {
        servo[i].SetPosition(90);
    }
} 

void loop() 
{ 
    dance();
}

void dance()
{
    primera_parte();
    segunda_parte();
    moonWalkLeft(4,t*2);
    moonWalkRight(4,t*2);
    moonWalkLeft(4,t*2);
    moonWalkRight(4,t*2);
    primera_parte(); 
    crusaito(1,t*8);
    crusaito(1,t*7);

    for (int i=0; i<16; i++)
    {
        flapping(1,t/4);
        delay(3*t/4);
    }

    moonWalkRight(4,t*2);
    moonWalkLeft(4,t*2);
    moonWalkRight(4,t*2);
    moonWalkLeft(4,t*2);

    drunk(t*4);
    drunk(t*4);
    drunk(t*4);
    drunk(t*4);
    kickLeft(t);
//  kickRight(t);
    drunk(t*8);
    drunk(t*4);
    drunk(t/2);
    delay(t*4); 

    drunk(t/2);

    delay(t*4); 
    walk(2,t*2);
//  backyard(2,t*2);
//  goingUp(t*2);
//  goingUp(t*1);
//  noGravity(t*2);
    crusaito(1,t*2);
    crusaito(1,t*8);
    crusaito(1,t*2);
    crusaito(1,t*8);
    crusaito(1,t*2);
    crusaito(1,t*3);

    delay(t);
    primera_parte();
    for (int i=0; i<32; i++)
    {
        flapping(1,t/2);
        delay(t/2);
    }

    for(int i=0;i<4;i++) 
    {
        servo[i].SetPosition(90);
    }
}



void oscillate(int A[N_SERVOS], int O[N_SERVOS], int T, double phase_diff[N_SERVOS])
{
    for (int i=0; i<N_SERVOS; i++)
    {
        servo[i].SetO(O[i]);
        servo[i].SetA(A[i]);
        servo[i].SetT(T);
        servo[i].SetPh(phase_diff[i]);
    }

    double ref=millis();
    for (double x=ref; x<T+ref; x=millis())
    {
        for (int i=0; i<N_SERVOS; i++)
        {
            servo[i].refresh();
        }
    }
}

//////////////////////////////////////////////////////
/////////////////////所 有 动 作(以下) ///////////////
//////////////////////////////////////////////////////
void run(int steps, int T)
{
    // 右脚 左脚 右腿 左腿 右胳膊 左胳膊

    int A[6]= {15, 15, 30, 30, 30, 30}; // 移动幅度 (引脚对应分别是:右脚 左脚 右腿 左腿 左胳膊 右胳膊)
    int O[6] = {0, 0, 0, 0, 0, 0}; // 偏移  (+偏右 -偏左)
    double phase_diff[6] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90), DEG2RAD(0), DEG2RAD(0)}; 

    for(int i=0;i<steps;i++)
    {
        oscillate(A,O, T, phase_diff);
    }
}

void walk(int steps, int T)
{
    int A[6]= {10, 10, 10, 10, 20, 20}; // 移动幅度 (引脚对应分别是:右脚 左脚 右腿 左腿 右胳膊 左胳膊)
    int O[6] = {0, 0, 0, 0, 0, 0}; // 偏移  (+偏右 -偏左)
    double phase_diff[6] = {DEG2RAD(0), DEG2RAD(0), DEG2RAD(90), DEG2RAD(90), DEG2RAD(0), DEG2RAD(0)}; 

    for(int i=0;i<steps;i++)
    {
        oscillate(A,O, T, phase_diff);
    }
}

void crusaito(int steps, int T)
{
    int A[6]= {25, 25, 30, 30, 30, 30};
    int O[6] = {- 15, 15, 0, 0, 0, 0};
    double phase_diff[6] = {DEG2RAD(0), DEG2RAD(180 + 120), DEG2RAD(90), DEG2RAD(90), DEG2RAD(0), DEG2RAD(0)}; 

    for(int i=0;i<steps;i++)
    {
        oscillate(A,O, T, phase_diff);
    }
}

void moonWalkLeft(int steps, int T)
{
    //向左移动,左胳膊在上大幅度摆,右胳膊在下小幅度摆

    int A[6]= {25, 25, 0, 0, 10, 30};
    int O[6] = {-15, 15, 0, 0, 40, 0};
    double phase_diff[6] = {DEG2RAD(0), DEG2RAD(180 - 120), DEG2RAD(90), DEG2RAD(90), DEG2RAD(0), DEG2RAD(0)}; 

    for(int i=0;i<steps;i++)
    {
        oscillate(A,O, T, phase_diff);
    }
}

void moonWalkRight(int steps, int T)
{
    //向右移动,右胳膊在上大幅度摆,左胳膊在下小幅度摆

    int A[6]= {25, 25, 0, 0, 30, 10};
    int O[6] = {-15 ,15, 0, 0, 0, -40};
    double phase_diff[6] = {DEG2RAD(0), DEG2RAD(180 + 120), DEG2RAD(90), DEG2RAD(90)}; 

    for(int i=0;i<steps;i++)
    {
        oscillate(A,O, T, phase_diff);
    }
}

void flapping(int steps, int T)
{
    int A[6]= {15, 15, 8, 8, 30, 30};
    int O[6] = {-A[0], A[1], 0, 0, 0, 30};
    double phase_diff[6] = {DEG2RAD(0), DEG2RAD(180), DEG2RAD(90), DEG2RAD(-90), DEG2RAD(0), DEG2RAD(180)};

    for(int i=0;i<steps;i++)
    {
        oscillate(A,O, T, phase_diff);
    }
}

void drunk (int tempo)
{
    pause=millis();

    int move1[6] = {60,70,90,90,0,180};
    int move2[6] = {110,120,90,90,45,145};
    int move3[6] = {60,70,90,90,0,180};
    int move4[6] = {110,120,90,90,45,145};

    moveNServos(tempo*0.235, move1);
    moveNServos(tempo*0.235, move2);
    moveNServos(tempo*0.235, move3);
    moveNServos(tempo*0.235, move4);
    while(millis()<(pause+tempo));
}

void kickLeft(int tempo)
{
    for(int i=0;i<4;i++) 
    {
      servo[i].SetPosition(90);
    }
    delay(tempo);
    servo[0].SetPosition(50); //pie derecho
    servo[1].SetPosition(70); //pie izquiero
    delay(tempo);
    servo[0].SetPosition(80); //pie derecho
    servo[1].SetPosition(70); //pie izquiero
    delay(tempo/4);
    servo[0].SetPosition(30); //pie derecho
    servo[1].SetPosition(70); //pie izquiero
    delay(tempo/4);
    servo[0].SetPosition(80); //pie derecho
    servo[1].SetPosition(70); //pie izquiero
    delay(tempo/4);
    servo[0].SetPosition(30); //pie derecho
    servo[1].SetPosition(70); //pie izquiero
    delay(tempo/4);
    servo[0].SetPosition(80); //pie derecho
    servo[1].SetPosition(70); //pie izquiero
    delay(tempo);
}
//////////////////////////////////////////////////////
/////////////////////基 本 动 作(以上) ///////////////
//////////////////////////////////////////////////////


//单腿原地滑步+胳膊扭动,其余部位保持90°。 
//tempo表示对应的时间间隔,side-1右滑,side-0左滑
void lateral_fuerte(boolean side, int tempo) 
{
    for(int i=0;i<6;i++)//舵机归位 
    {
        servo[i].SetPosition(90);
    }
    if (side)
    {   
        servo[0].SetPosition(40);
        servo[4].SetPosition(140);
        delay(tempo/10);
    }
    else 
    {
        servo[1].SetPosition(140);
        servo[5].SetPosition(40);
        delay(tempo/10);
    }
    delay(tempo/2);
    servo[0].SetPosition(90);
    servo[1].SetPosition(90);
    servo[4].SetPosition(90);
    servo[5].SetPosition(90);
    delay(tempo/2);
}

unsigned long final_time;
unsigned long interval_time;
int oneTime;
int iteration;
float increment[N_SERVOS]; 
int oldPosition[]={90,90,90,90,90,90};
//移动
void moveNServos(int time, int  newPosition[])
{
    for(int i=0;i<N_SERVOS;i++)   
    {
        increment[i] = ((newPosition[i])-oldPosition[i])/(time/INTERVALTIME);
    }

    final_time =  millis() + time; 

    iteration = 1; 
    while(millis() < final_time)
    { 
        interval_time = millis()+INTERVALTIME;  

        oneTime=0;      
        while(millis()<interval_time)
        {      
            if(oneTime<1)
            { 
                for(int i=0;i<N_SERVOS;i++)
                {
                    servo[i].SetPosition(oldPosition[i] + (iteration * increment[i]));
                }         
                iteration++;
                oneTime++;
            }
        }     
    }   

    for(int i=0;i<N_SERVOS;i++)
    {  
        oldPosition[i] = newPosition[i];
    }   
}


//第一套动作 - 滑步
void primera_parte()
{
    int move1[6] = {60,120,90,90,140,40};
    int move2[6] = {90,90,90,90,90,90};
    int move3[6] = {40,140,90,90,40,140};

    for(int x=0; x<3; x++)
    {
        for(int i=0; i<3; i++)
        {
            lateral_fuerte(1,t/2);
            lateral_fuerte(0,t/4);
            lateral_fuerte(1,t/4);
            delay(t);
        }

        pause=millis();
        for(int i=0;i<6;i++) // 舵机归位 
        {
            servo[i].SetPosition(90);
        }
        moveNServos(t*0.4,move1);
        moveNServos(t*0.4,move2);
        while(millis()<(pause+t*2));
    }

    for(int i=0; i<2; i++)
    {
        lateral_fuerte(1,t/2);
        lateral_fuerte(0,t/4);
        lateral_fuerte(1,t/4);
        delay(t);
    }

    pause=millis();
    for(int i=0;i<6;i++) // 舵机归位  
    {
        servo[i].SetPosition(90);
    }
    crusaito(1,t*1.4);
    moveNServos(t*1,move3);
    for(int i=0;i<6;i++) // 舵机归位  
    {
        servo[i].SetPosition(90);
    }
    while(millis()<(pause+t*4));
}


//第二套动作 - 抖腿
void segunda_parte()
{
    //抖腿
    int move1[6] = {90,90,80,100,0,0};
    int move2[6] = {90,90,100,80,0,0};
    int move3[6] = {90,90,80,100,0,0};
    int move4[6] = {90,90,100,80,0,0};

    //小高潮
    int move5[6] = {40,140,80,100,90,90};
    int move6[6] = {40,140,100,80,90,90};
    int move7[6] = {90,90,80,100,90,90};
    int move8[6] = {90,90,100,80,90,90};

    //大高潮
    int move9[6] = {40,140,80,100,0,180};
    int move10[6] = {40,140,100,80,40,140};
    int move11[6] = {90,90,80,100,0,180};
    int move12[6] = {90,90,100,80,40,140};

    for(int x=0; x<7; x++)
    { 
        for(int i=0; i<3; i++)
        {
            pause=millis();
            moveNServos(t*0.15,move1);
            moveNServos(t*0.15,move2);
            moveNServos(t*0.15,move3);
            moveNServos(t*0.15,move4);
            while(millis()<(pause+t));
        }
        pause=millis();
        moveNServos(t*0.15,move5);
        moveNServos(t*0.15,move6);
        moveNServos(t*0.15,move7);
        moveNServos(t*0.15,move8);
        while(millis()<(pause+t));
    }

    for(int i=0; i<3; i++)
    {
        pause=millis();
        moveNServos(t*0.15,move9);
        moveNServos(t*0.15,move10);
        moveNServos(t*0.15,move11);
        moveNServos(t*0.15,move12);
        while(millis()<(pause+t));
    }
}

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