查找场景中的actor

	UWorld* world = GetWorld();

	for (TActorIterator<AMyActor> It(world, AMyActor::StaticClass()); It; ++It)
	{
		AMyActor* actor = *It;
		if (actor != NULL)
		{

		}
	}

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转载自blog.csdn.net/SUKHOI27SMK/article/details/81807968