UWorld* world = GetWorld();
for (TActorIterator<AMyActor> It(world, AMyActor::StaticClass()); It; ++It)
{
AMyActor* actor = *It;
if (actor != NULL)
{
}
}
查找场景中的actor
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转载自blog.csdn.net/SUKHOI27SMK/article/details/81807968
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