canvans 粒子背景特效

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/cometwo/article/details/52484908

演示效果:http://www.atool.org/

这里写图片描述

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title></title>
    </head>
    <body>
        <script type="text/javascript" src="canvas-nest.js" ></script>
    </body>
</html>
! function() {
    //封装方法,压缩之后减少文件大小
    function get_attribute(node, attr, default_value) {
        return node.getAttribute(attr) || default_value;
    }
    //封装方法,压缩之后减少文件大小
    function get_by_tagname(name) {
        return document.getElementsByTagName(name);
    }
    //获取配置参数
    function get_config_option() {
        var scripts = get_by_tagname("script"),
            script_len = scripts.length,
            script = scripts[script_len - 1]; //当前加载的script
        return {
            l: script_len, //长度,用于生成id用
            z: get_attribute(script, "zIndex", -1), //z-index
            o: get_attribute(script, "opacity", 0.5), //opacity
            c: get_attribute(script, "color", "0,0,0"), //color
            n: get_attribute(script, "count", 99) //count
        };
    }
    //设置canvas的高宽
    function set_canvas_size() {
        canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth, 
        canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
    }

    //绘制过程
    function draw_canvas() {
        context.clearRect(0, 0, canvas_width, canvas_height);
        //随机的线条和当前位置联合数组
        var e, i, d, x_dist, y_dist, dist; //临时节点
        //遍历处理每一个点
        random_lines.forEach(function(r, idx) {
            r.x += r.xa, 
            r.y += r.ya, //移动
            r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1, 
            r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
            context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
            //从下一个点开始
            for (i = idx + 1; i < all_array.length; i++) {
                e = all_array[i];
                //不是当前点
                if (null !== e.x && null !== e.y) {
                        x_dist = r.x - e.x, //x轴距离 l
                        y_dist = r.y - e.y, //y轴距离 n
                        dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
                    dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
                        d = (e.max - dist) / e.max, 
                        context.beginPath(), 
                        context.lineWidth = d / 2, 
                        context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")", 
                        context.moveTo(r.x, r.y), 
                        context.lineTo(e.x, e.y), 
                        context.stroke());
                }
            }
        }), frame_func(draw_canvas);
    }
    //创建画布,并添加到body中
    var the_canvas = document.createElement("canvas"), //画布
        config = get_config_option(), //配置
        canvas_id = "c_n" + config.l, //canvas id
        context = the_canvas.getContext("2d"), canvas_width, canvas_height, 
        frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
            window.setTimeout(func, 1000 / 45);
        }, random = Math.random, 
        current_point = {
            x: null, //当前鼠标x
            y: null, //当前鼠标y
            max: 20000
        },
        all_array;
    the_canvas.id = canvas_id;
    the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
    get_by_tagname("body")[0].appendChild(the_canvas);
    //初始化画布大小

    set_canvas_size(), window.onresize = set_canvas_size;
    //当时鼠标位置存储,离开的时候,释放当前位置信息
    window.onmousemove = function(e) {
        e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY;
    }, window.onmouseout = function() {
        current_point.x = null, current_point.y = null;
    };
    //随机生成config.n条线位置信息
    for (var random_lines = [], i = 0; config.n > i; i++) {
        var x = random() * canvas_width, //随机位置
            y = random() * canvas_height,
            xa = 2 * random() - 1, //随机运动方向
            ya = 2 * random() - 1;
        random_lines.push({
            x: x,
            y: y,
            xa: xa,
            ya: ya,
            max: 6000 //沾附距离
        });
    }
    all_array = random_lines.concat([current_point]);
    //0.1秒后绘制
    setTimeout(function() {
        draw_canvas();
    }, 100);
}();

知乎背景

<!DOCTYPE html>
<html>

    <head>
        <meta charset="UTF-8">
        <title>仿知乎背景canvas特效</title>
        <meta name="keywords" content="" />
        <meta name="description" content="" />
        <style type="text/css">
            body {
                text-align: center;
                background: #F7FAFC;
                overflow: hidden;
                background: #fff;
            }
        </style>
    </head>

    <body>
        <canvas id="Mycanvas"></canvas>
        <script>
            //定义画布宽高和生成点的个数
            var WIDTH = window.innerWidth,
                HEIGHT = window.innerHeight,
                POINT = 35;

            var canvas = document.getElementById('Mycanvas');
            canvas.width = WIDTH,
                canvas.height = HEIGHT;
            var context = canvas.getContext('2d');
            context.strokeStyle = 'rgba(0,0,0,0.2)',
                context.strokeWidth = 1,
                context.fillStyle = 'rgba(0,0,0,0.1)';
            var circleArr = [];

            //线条:开始xy坐标,结束xy坐标,线条透明度
            function Line(x, y, _x, _y, o) {
                this.beginX = x,
                    this.beginY = y,
                    this.closeX = _x,
                    this.closeY = _y,
                    this.o = o;
            }
            //点:圆心xy坐标,半径,每帧移动xy的距离
            function Circle(x, y, r, moveX, moveY) {
                this.x = x,
                    this.y = y,
                    this.r = r,
                    this.moveX = moveX,
                    this.moveY = moveY;
            }
            //生成max和min之间的随机数
            function num(max, _min) {
                var min = arguments[1] || 0;
                return Math.floor(Math.random() * (max - min + 1) + min);
            }
            // 绘制原点
            function drawCricle(cxt, x, y, r, moveX, moveY) {
                var circle = new Circle(x, y, r, moveX, moveY)
                cxt.beginPath()
                cxt.arc(circle.x, circle.y, circle.r, 0, 2 * Math.PI)
                cxt.closePath()
                cxt.fill();
                return circle;
            }
            //绘制线条
            function drawLine(cxt, x, y, _x, _y, o) {
                var line = new Line(x, y, _x, _y, o)
                cxt.beginPath()
                cxt.strokeStyle = 'rgba(0,0,0,' + o + ')'
                cxt.moveTo(line.beginX, line.beginY)
                cxt.lineTo(line.closeX, line.closeY)
                cxt.closePath()
                cxt.stroke();

            }
            //每帧绘制
            function draw() {
                context.clearRect(0, 0, canvas.width, canvas.height);
                for(var i = 0; i < POINT; i++) {
                    drawCricle(context, circleArr[i].x, circleArr[i].y, circleArr[i].r);
                }
                for(var i = 0; i < POINT; i++) {
                    for(var j = 0; j < POINT; j++) {
                        if(i + j < POINT) {
                            var A = Math.abs(circleArr[i + j].x - circleArr[i].x),
                                B = Math.abs(circleArr[i + j].y - circleArr[i].y);
                            var lineLength = Math.sqrt(A * A + B * B);
                            var C = 1 / lineLength * 7 - 0.009;
                            var lineOpacity = C > 0.03 ? 0.03 : C;
                            if(lineOpacity > 0) {
                                drawLine(context, circleArr[i].x, circleArr[i].y, circleArr[i + j].x, circleArr[i + j].y, lineOpacity);
                            }
                        }
                    }
                }
            }
            //初始化生成原点
            function init() {
                circleArr = [];
                for(var i = 0; i < POINT; i++) {
                    circleArr.push(drawCricle(context, num(WIDTH), num(HEIGHT), num(15, 2), num(10, -10) / 40, num(10, -10) / 40));
                }
                draw();
            }
            //调用执行
            window.onload = function() {
                init();
                setInterval(function() {
                    for(var i = 0; i < POINT; i++) {
                        var cir = circleArr[i];
                        cir.x += cir.moveX;
                        cir.y += cir.moveY;
                        if(cir.x > WIDTH) cir.x = 0;
                        else if(cir.x < 0) cir.x = WIDTH;
                        if(cir.y > HEIGHT) cir.y = 0;
                        else if(cir.y < 0) cir.y = HEIGHT;
                    }
                    draw();
                }, 10);
            }
        </script>
    </body>

</html>

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转载自blog.csdn.net/cometwo/article/details/52484908