Unity Asset Bundles Manifest文件

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ManifestFileVersion: 0
CRC: 969836953//校验码
Hashes:
  AssetFileHash:
    serializedVersion: 2
    Hash: 40bfbee8a481f9089a0b756acf1e5d35
  TypeTreeHash:
    serializedVersion: 2
    Hash: f49f05f36a566d50434f7d9f3fb347da
HashAppended: 0
ClassTypes:
- Class: 1
  Script: {instanceID: 0}
- Class: 4
  Script: {instanceID: 0}
- Class: 21
  Script: {instanceID: 0}
- Class: 23
  Script: {instanceID: 0}
- Class: 33
  Script: {instanceID: 0}
- Class: 43
  Script: {instanceID: 0}
- Class: 65
  Script: {instanceID: 0}
Assets:
- Assets/Prefabs/CubeWall.prefab//表示包含资源的名称和类型
Dependencies://表示依赖关系,当前资源依赖于share.unity3D资源
- D:/Works/DEMO/AssetBundleProject/AssetBundles/share.unity3d

备注:如果在Manifest文件中存在依赖的资源包,在进行资源加载时必须先对依赖包进行加载,加载完不做任何处理,让其在内存中运行即可,这样再对打包资源进行加载才不会造成资源丢失,如果只加载打包的资源而没有对其依赖包进行加载,就会造成资源的丢失

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转载自blog.csdn.net/Exclaiming/article/details/81053859
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