using UnityEngine;
public enum GameState
{
Running,
Pause
}
public class GameManager : MonoBehaviour {
public GameState gameState = GameState.Running;
public void changeGameState()
{
if(gameState ==GameState.Pause)
{
GameResume();
}
else if (gameState == GameState.Running)
{
GameParse();
}
}
public void GameParse()
{
Time.timeScale = 0;
gameState = GameState.Pause;
}
public void GameResume()
{
Time.timeScale = 1;
gameState = GameState.Running;
}
}
unity切换游戏状态(暂停,继续)
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转载自blog.csdn.net/qq_40323256/article/details/82217151
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