public class API16Camera : MonoBehaviour {
private Camera mainCamera;
// Use this for initialization
void Start () {
//mainCamera= GameObject.Find("MainCamera").GetComponent<Camera>();
mainCamera = Camera.main;
}
// Update is called once per frame
void Update () {
//Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
//RaycastHit hit;
//bool isCollider = Physics.Raycast(ray, out hit);
//if (isCollider)
//{
// Debug.Log(hit.collider);
//}
Ray ray = mainCamera.ScreenPointToRay(new Vector3(200, 200, 0));
Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
}
}