UnityAPI—Camera类

public class API16Camera : MonoBehaviour {

    private Camera mainCamera;
    // Use this for initialization
    void Start () {
        //mainCamera= GameObject.Find("MainCamera").GetComponent<Camera>();
        mainCamera = Camera.main;
    }
    
    // Update is called once per frame
    void Update () {
        //Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
        //RaycastHit hit;
        //bool isCollider = Physics.Raycast(ray, out hit);
        //if (isCollider)
        //{
        //    Debug.Log(hit.collider);
        //}

        Ray ray = mainCamera.ScreenPointToRay(new Vector3(200, 200, 0));
        Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
    }
}

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转载自blog.csdn.net/qq_42459006/article/details/82177248
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