Java斗地主--001版本

后续swing界面附上!!!敬请期待!

package com.yikuan.cn;

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;

/**
 * 实现模拟斗地主的功能:
 *         组合牌、洗牌、发牌、看牌
 * @author Administrator
 *
 */
public class DouDiZhu {
    //1.组合牌,先排除大王小王2张牌;
    /*花色4个固定值,存到数组中(数组效率高)*/
    /*点数13个固定值,存到数组中*/
    /*遍历数组*/
    public static void main(String[] args) {
        /*创建Map集合,键是编号,值是牌*/
        HashMap<Integer, String> pooker = new HashMap<Integer, String>();
        /*创建list集合,存储编号*/
        ArrayList<Integer> pookerNumber = new ArrayList<Integer>();
        /*定义出13个点数(从大到小)的数组*/
        String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
        /*定义4个花色数组(点击保存UTF-8)*/
        String[] colors = {"♠","♥","♣","■"};
        /*定义一个整数变量,作为键出现*/
        int index = 2;/*先去掉两王0,1*/
        /*遍历数组:花色+点数的组合,存到Map集合*/
        for (String number : numbers) {
            for (String color : colors) {
                pooker.put(index, color + number);
                pookerNumber.add(index);
                index++;
            }
        }
//        System.out.println(pooker);/*到这里是个无序集合..*/
        /*存储大王,小王*/
        pooker.put(0, "大王");
        pookerNumber.add(0);
        pooker.put(1, "小王");
        pookerNumber.add(1);
        
        //洗牌,将牌的编号打乱
        Collections.shuffle(pookerNumber);
//        System.out.println(pookerNumber);
        
        //发牌,将牌的编号发给玩家集合,底牌集合
        ArrayList<Integer> player1 = new ArrayList<Integer>();
        ArrayList<Integer> player2 = new ArrayList<Integer>();
        ArrayList<Integer> player3 = new ArrayList<Integer>();
        ArrayList<Integer> bottom = new ArrayList<Integer>();
        /*发牌采用的是集合的索引%3*/
        /*取模得0--->player1*/
        /*取模得1--->player2*/
        /*取模得2--->player3*/
        for(int i=0;i<pookerNumber.size();i++){
            /*i从0开始,如果对3取模的话,就得先做底牌,如果i<3,存到底牌去*/
            if(i<3){
                bottom.add(pookerNumber.get(i));
            }else if(i%3 == 0){
                player1.add(pookerNumber.get(i));
            }else if(i%3 == 1){
                player2.add(pookerNumber.get(i));
            }else if(i%3 == 2){
                player3.add(pookerNumber.get(i));
            }
        }
        /*看牌前,先对玩家手中的编号进行排序*/
        Collections.sort(player1);
        Collections.sort(player2);
        Collections.sort(player3);
        //看牌,将玩家手中的编号,到Map集合中查找,根据键找到值
        look("王宝强",player1,pooker);
        look("马蓉",player2,pooker);
        look("宋喆",player3,pooker);
        look("底牌",bottom,pooker);
    }

    private static void look(String name,ArrayList<Integer> player,
            HashMap<Integer, String> pooker) {
        System.out.print(name+" ");
        /*遍历ArrayList集合,获取元素,作为键,再到集合Map中找值*/
        for (Integer key : player) {
            String value = pooker.get(key);
            System.out.print(value+" ");
        }
        System.out.println();
    }
}

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转载自www.cnblogs.com/yikuan-919/p/9557883.html