unity UGUI实现卡片椭圆方向滚动

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/u011484013/article/details/73571988

搭建简单的场景
这里写图片描述

运行效果
这里写图片描述
卡片移动动画通过插件DoTween实现

控制脚本:


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using DG.Tweening;
public class CardMove : MonoBehaviour {
    GameObject[] sprites;
    int halfSize;
    Vector2 screenCenterPos;
    public float startAngle;//中间卡牌的角度
    public float deltaAngle;//相邻卡牌的角度差值
    public float moveSpeed;//移动动画的速度

    public Vector3 center;//椭圆中心点
    public float A = 1;//long axis
    public float B = 1;//short axis
    int cardcount;
    // Use this for initialization
    void Start () {
        init ();
    }

    // Update is called once per frame
    void Update () {

    }
    /// <summary>
    /// 初始化卡牌显示位置
    /// </summary>
    void init(){
        screenCenterPos = new Vector2 (Screen.width*0.5f,Screen.height*0.5f);
        cardcount = transform.childCount;
         halfSize = (cardcount - 1) / 2;
        sprites=new GameObject[cardcount];
        for (int i = 0; i < cardcount; i++) {
            sprites [i] = transform.GetChild (i).gameObject;
            setPosition (i,false);
            setDeeps (i);

        }

    }
    /// <summary>
    /// 椭圆的半长轴为A,半短轴为B,计算椭圆上一点的位置
    /// x=A*cos(angle),y=B*sin(angle)
    /// </summary>
    /// <param name="index">Index.</param>
    /// <param name="userTweener">是否使用tween动画.</param>
    void setPosition(int index,bool userTweener=true){
        //计算每一张卡片在椭圆上相对中间卡牌的角度
        float angle = 0;
        if(index<halfSize){//left
            angle=startAngle-(halfSize-index)*deltaAngle;

        }else if(index>halfSize){//right

            angle = startAngle + (index - halfSize) * deltaAngle;
        }else{//medim
            angle=startAngle;
        }


        //通过卡牌的角度,计算对应的位置
        float xpos = A*Mathf.Cos((angle/180)*Mathf.PI);//+center.x;
        float ypos = B*Mathf.Sin((angle/180)*Mathf.PI);//+center.y;
        Debug.Log ("index="+index+",xpos="+xpos+",ypos="+ypos);

        Vector2 pos = new Vector2 (xpos,ypos);
//      Debug.Log ("screenPos="+screenPos+",wordPos="+wordPos);

//通过doTween控制卡片移动动画
        if(!userTweener){
            sprites [index].GetComponent<Image> ().rectTransform.DOMove(new Vector2(screenCenterPos.x+pos.x,screenCenterPos.y+pos.y),0f);
        }else
            sprites [index].GetComponent<Image> ().rectTransform.DOMove(new Vector2(screenCenterPos.x+pos.x,screenCenterPos.y+pos.y),1f);

    }
    /// <summary>
    /// 计算每一张卡片的层级
    /// </summary>
    /// <param name="index">Index.</param>
    void setDeeps(int index){
        int deep = 0;
        if (index < halfSize) {//左侧卡牌层级,从左侧到中间,层级依此递增
            deep=index;
        } else if (deep > halfSize) {//右侧卡牌层级,从中间到右侧,层级依此递减
            deep=sprites.Length-(index+1);
        } else {
            deep = halfSize;
        }

        sprites [index].GetComponent<RectTransform> ().SetSiblingIndex (deep);
    }
    /// <summary>
    /// 左侧按钮点击,向左移动
    /// </summary>
    public void OnLeftBtnClick(){
        int length = sprites.Length;

        GameObject temp=sprites[0];
        for (int i = 0; i < length; i++) {//移动卡片在数组中的位置,依此向前移动一位
            if (i == length - 1)
                sprites [i] = temp;
            else
                sprites [i] = sprites [i + 1];
        }

        for (int i = 0; i < length; i++) {//跟新数组卡片需要显示的位置和层级
            setPosition (i);
            setDeeps (i);
        }
    }

    /// <summary>
    /// 右侧按钮点击,向右移动
    /// </summary>
    public void RightBtnClick(){
        int length = sprites.Length;

        GameObject temp=sprites[length-1];
        for (int i = length-1; i >=0; i--) {
            if (i == 0)
                sprites [i] = temp;
            else
                sprites [i] = sprites [i - 1];
        }
        for (int i = 0; i < length; i++) {
            setPosition (i);
            setDeeps (i);
        }
    }
}

demo 下载:http://download.csdn.net/detail/u011484013/9877532

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转载自blog.csdn.net/u011484013/article/details/73571988
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