ARTIFICIAL INTELLIGENCE FOR GAMES

相关网站:http://www.ai4g.com

PART I AI AND GAMES

CHAPTER1 INTRODUCTION

  1.1 WHAT Is AI?

    1.1.1 Academic AI

    1.1.2 Game AI

  1.2 MODEL OF GAME AI

    1.2.1 Movement

    1.2.2 Decision Making

    1.2.3 Strategy

    1.2.4 Infrastructure

    1.2.5 Agent-Based AI

    1.2.6 In the Book

  1.3 ALGORITHMS,DATA STRUCTURES,AND REPRESENTATIONS

    1.3.1 Algorithms

    1.3.2 Representations

  1.4 ON THE WEBSITE

    1.4.1 Programs

    1.4.2 Libraries

  1.5 LAYOUT OF THE BOOK

CHAPTER2 GAME AI

  2.1 THE COMPLEXITY FALLACY

    2.1.1 When Simple Things Look Good

    2.1.2 When Complex Things Look Bad

    2.1.3 The Perception Window

    2.1.4 Changes of Behavior

  2.2 THE KIND OF AI IN GAMES

    2.2.1 Hacks

    2.2.2 Heuristics

    2.2.3 Algorithms

  2.3 SPEED AND MEMORY

    2.3.1 Processor Issues

    2.3.2 Memory Concerns

    2.3.3 PC Constraints

    2.3.4 Console Constraints

  2.4 THE AI ENGINE

    2.4.1 Structure of an AI Engine

    2.4.2 Toolchain Concerns

    2.4.3 Putting It All Together

PART II

CHAPTER3 MOVEMENT

  3.1 THE BASICS OF MOVEMENT ALGORITHMS

    3.1.1 Two-Dimensional Movement

    3.1.2 Statics

    3.1.3 Kinematics

  3.2 KINEMATIC MOVEMENT ALGORITHMS

    3.2.1 Seek

    3.2.2 Wandering

    3.2.3 On the Website

  3.3 STEERING BEHAVIORS

    3.3.1 Steering Basics

    3.3.2 Variable Matching

    3.3.3 Seek and Flee

    3.3.4 Arrive

    3.3.5 Align

    3.3.6 Velocity Matching

    3.3.7 Delegated Behaviors

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转载自www.cnblogs.com/revoid/p/9554042.html