Android 多进程之Messenger的使用

Android多进程系列

Messenger也可以作为Android多进程的一种通信方式,通过构建Message来在客户端和服务端之间传递数据

简单使用Messenger

客户端通过Messenger向服务端进程发送消息
  • 构建一个运行在独立进程中的服务端Service:
public class MessengerService extends Service {
    private static final String TAG = "MessagerService";

    /**
     * 处理来自客户端的消息,并用于构建Messenger
     */
    private static class MessengerHandler extends Handler {
        @Override
        public void handleMessage(Message message) {
            switch (message.what) {
                case MESSAGE_FROM_CLIENT:
                    Log.e(TAG, "receive message from client:" + message.getData().getString("msg"));
                    break;
                default:
                    super.handleMessage(message);
                    break;
            }
        }
    }

    /**
     * 构建Messenger对象
     */
    private final Messenger mMessenger = new Messenger(new MessengerHandler());

    @Nullable
    @Override
    public IBinder onBind(Intent intent) {
        //将Messenger对象的Binder返回给客户端
        return mMessenger.getBinder();
    }
}
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  • 注册service,当然要设置在不同的进程
<service
    android:name="com.xxq2dream.service.MessengerService"
    android:process=":remote" />
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  • 然后客户端是通过绑定服务端返回的binder来创建Messenger对象,并通过这个Messenger对象来向服务端发送消息
public class MessengerActivity extends AppCompatActivity {
    private static final String TAG = "MessengerActivity";

    private Messenger mService;

    private ServiceConnection mConnection = new ServiceConnection() {
        @Override
        public void onServiceConnected(ComponentName componentName, IBinder iBinder) {
            Log.e(TAG, "ServiceConnection-->" + System.currentTimeMillis());
            //通过服务端返回的Binder创建Messenger
            mService = new Messenger(iBinder);
            //创建消息,通过Bundle传递数据
            Message message = Message.obtain(null, MESSAGE_FROM_CLIENT);
            Bundle bundle = new Bundle();
            bundle.putString("msg", "hello service,this is client");
            message.setData(bundle);
            try {
                //向服务端发送消息
                mService.send(message);
            } catch (RemoteException e) {
                e.printStackTrace();
            }
        }

        @Override
        public void onServiceDisconnected(ComponentName componentName) {
            Log.e(TAG, "onServiceDisconnected-->binder died");
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_messenger);
        //绑定服务
        Intent intent = new Intent(this, MessengerService.class);
        bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
    }

    @Override
    protected void onDestroy() {
        //解绑服务
        unbindService(mConnection);
        super.onDestroy();
    }
}
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服务端接收到客户端的消息

通过上面的额实践,我们可以看出利用Messenger进行跨进程通信,需要通过Message来传递消息,而Message可以通过setData方法利用Bundle来传递复杂的数据。
服务端如果要回复消息给客户端,那就要用到Message的replyTo参数了
  • 服务端改造
private static class MessengerHandler extends Handler {
    @Override
    public void handleMessage(Message message) {
        switch (message.what) {
            case Constant.MESSAGE_FROM_CLIENT:
                Log.e(TAG, "receive message from client:" + message.getData().getString("msg"));
                //获取客户端传递过来的Messenger,通过这个Messenger回传消息给客户端
                Messenger client = message.replyTo;
                //当然,回传消息还是要通过message
                Message msg = Message.obtain(null, Constant.MESSAGE_FROM_SERVICE);
                Bundle bundle = new Bundle();
                bundle.putString("msg", "hello client, I have received your message!");
                msg.setData(bundle);
                try {
                    client.send(msg);
                } catch (RemoteException e) {
                    e.printStackTrace();
                }
                break;
            default:
                super.handleMessage(message);
                break;
        }
    }
}
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  • 客户端改造,主要是通过Handle构建一个Messenger对象,并在向服务端发送消息的时候,通过Message的replyTo参数将Messenger对象传递给服务端
/**
 * 用于构建客户端的Messenger对象,并处理服务端的消息
 */
private static class MessengerHandler extends Handler {
    @Override
    public void handleMessage(Message message) {
        switch (message.what) {
            case Constant.MESSAGE_FROM_SERVICE:
                Log.e(TAG, "receive message from service:" + message.getData().getString("msg"));
                break;
            default:
                super.handleMessage(message);
                break;
        }
    }
}

/**
 * 客户端Messenger对象
 */
private Messenger mClientMessenger = new Messenger(new MessengerHandler());

private ServiceConnection mConnection = new ServiceConnection() {
    @Override
    public void onServiceConnected(ComponentName componentName, IBinder iBinder) {
        Log.e(TAG, "ServiceConnection-->" + System.currentTimeMillis());
        mService = new Messenger(iBinder);
        Message message = Message.obtain(null, MESSAGE_FROM_CLIENT);
        Bundle bundle = new Bundle();
        bundle.putString("msg", "hello service,this is client");
        message.setData(bundle);
        //将客户端的Messenger对象传递给服务端
        message.replyTo = mClientMessenger;
        try {
            mService.send(message);
        } catch (RemoteException e) {
            e.printStackTrace();
        }
    }

    @Override
    public void onServiceDisconnected(ComponentName componentName) {
        Log.e(TAG, "onServiceDisconnected-->binder died");
    }
};
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客户端收到服务端的消息回复

总结
  • 使用Messager来传递Message,Message中能使用的字段只有what、arg1、arg2、Bundle和replyTo,自定义的Parcelable对象无法通过object字段来传输
  • Message中的Bundle支持多种数据类型,replyTo字段用于传输Messager对象,以便进程间相互通信
  • Messager以串行的方式处理客户端发来的消息,不适合有大量并发的请求
  • Messager方法只能传递消息,不能跨进程调用方法

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AntDream

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转载自juejin.im/post/5b840c1251882542d416c2fd
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