解决Overlay闪烁的问题

1.创建lpOverlaySurface时,设置dwBackBufferCount=1 

2.取得lpOverlaySurface的lpBackSurface,代码如下:

  //get overlay back surface
  DDSCAPS ddscaps;
  ZeroMemory(&ddscaps, sizeof(ddscaps));
  ddscaps.dwCaps = DDSCAPS_OVERLAY|DDSCAPS_BACKBUFFER;
  if(lpOverlaySurface->GetAttachedSurface(&ddscaps, &lpBackSurface) != DD_OK)
    return bRet;

 3.设置Overlay显示,代码如下:

  if(lpOverlaySurface->UpdateOverlay(NULL, lpPrimarySurface, NULL, DDOVER_SHOW, &ovfx) != DD_OK)
    return bRet;

  如果,设置显示时还没有装载UI,会显示一片黑屏,或者是上次的Overlay残留,所以可以在显示之前(即UpdateOverlay之前),先把lpOverlaySurface填充lpPrimarySurface的内容.代码如下:

  lpOverlaySurface->Blt(NULL, lpPrimarySurface, NULL, DDBLT_WAIT, NULL);

4.在lpBackSurface中装载UI,代码如下:

    HDC hdc = NULL;
    lpBackSurface->GetDC(&hdc);
     //在hdc上画你要的东西
    ...
  lpBackSurface->ReleaseDC(hdc);

5.翻转Surface

  lpOverlaySurface->Flip(NULL, 0);

  为防止在hdc上画东西时,只画了上一画面更新的部分导致的UI错乱,可以在翻转后把lpOverlaySurface画到lpBackSurface上.代码如下:

  lpBmpSurface->Blt(NULL, lpOverlaySurface, NULL, DDBLT_WAIT, NULL);

6.lpOverlaySurface在Release之前先要隐藏画面.代码如下:

  lpOverlaySurface->UpdateOverlay(NULL, lpPrimarySurface, NULL, DDOVER_HIDE, NULL);

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转载自blog.csdn.net/llxxhm/article/details/81942653