使用BitmapShader实现圆形,圆角图片

第一步,建一个RoundImageView类,继承ImageView

package com.zhy.view;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.widget.ImageView;
import  activity.chuangdun.com.roundimageview.R;

/**
 * Created by Administrator on 2016/5/20.
 */
public class RoundImageView extends ImageView {

    /**
     * 图片的类型,圆形or圆角
     */
    private int type;
    public static final int TYPE_CIRCLE = 0;
    public static final int TYPE_ROUND = 1;
    /**
     * 圆角大小的默认值
     */
    private static final int BODER_RADIUS_DEFAULT = 10;
    /**
     * 圆角的大小
     */
    private int mBorderRadius;

    /**
     * 绘图的Paint
     */
    private Paint mBitmapPaint;
    /**
     * 圆角的半径
     */
    private int mRadius;
    /**
     * 3x3 矩阵,主要用于缩小放大
     */
    private Matrix mMatrix;
    /**
     * 渲染图像,使用图像为绘制图形着色
     */
    private BitmapShader mBitmapShader;
    /**
     * view的宽度
     */
    private int mWidth;
    private RectF mRoundRect;

    public RoundImageView(Context context, AttributeSet attrs)
    {

        super(context, attrs);
        mMatrix = new Matrix();
        mBitmapPaint = new Paint();
        mBitmapPaint.setAntiAlias(true);

        TypedArray a = context.obtainStyledAttributes(attrs,
                R.styleable.RoundImageView);

        mBorderRadius = a.getDimensionPixelSize(
                R.styleable.RoundImageView_borderRadius, (int) TypedValue
                        .applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                                BODER_RADIUS_DEFAULT, getResources()
                                        .getDisplayMetrics()));// 默认为10dp
        type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle

        a.recycle();
    }

    public RoundImageView(Context context)
    {
        this(context, null);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
    {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        /**
         * 如果类型是圆形,则强制改变view的宽高一致,以小值为准
         */
        if (type == TYPE_CIRCLE)
        {
            mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
            mRadius = mWidth / 2;
            setMeasuredDimension(mWidth, mWidth);
        }

    }

    /**
     * 初始化BitmapShader
     */
    private void setUpShader()
    {
        Drawable drawable = getDrawable();
        if (drawable == null)
        {
            return;
        }

        Bitmap bmp = drawableToBitamp(drawable);
        // 将bmp作为着色器,就是在指定区域内绘制bmp
        mBitmapShader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);
        float scale = 1.0f;
        if (type == TYPE_CIRCLE)
        {
            // 拿到bitmap宽或高的小值
            int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
            scale = mWidth * 1.0f / bSize;

        } else if (type == TYPE_ROUND)
        {
            Log.e("TAG",
                    "b'w = " + bmp.getWidth() + " , " + "b'h = "
                            + bmp.getHeight());
            if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight()))
            {
                // 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
                scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),
                        getHeight() * 1.0f / bmp.getHeight());
            }

        }
        // shader的变换矩阵,我们这里主要用于放大或者缩小
        mMatrix.setScale(scale, scale);
        // 设置变换矩阵
        mBitmapShader.setLocalMatrix(mMatrix);
        // 设置shader
        mBitmapPaint.setShader(mBitmapShader);
    }

    @Override
    protected void onDraw(Canvas canvas)
    {
        Log.e("TAG", "onDraw");
        if (getDrawable() == null)
        {
            return;
        }
        setUpShader();

        if (type == TYPE_ROUND)
        {
            canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
                    mBitmapPaint);
        } else
        {
            canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
            // drawSomeThing(canvas);
        }
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);

        // 圆角图片的范围
        if (type == TYPE_ROUND)
            mRoundRect = new RectF(0, 0, w, h);
    }

    /**
     * drawable转bitmap
     *
     * @param drawable
     * @return
     */
    private Bitmap drawableToBitamp(Drawable drawable)
    {
        if (drawable instanceof BitmapDrawable)
        {
            BitmapDrawable bd = (BitmapDrawable) drawable;
            return bd.getBitmap();
        }
        int w = drawable.getIntrinsicWidth();
        int h = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, w, h);
        drawable.draw(canvas);
        return bitmap;
    }

    private static final String STATE_INSTANCE = "state_instance";
    private static final String STATE_TYPE = "state_type";
    private static final String STATE_BORDER_RADIUS = "state_border_radius";

    @Override
    protected Parcelable onSaveInstanceState()
    {
        Bundle bundle = new Bundle();
        bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
        bundle.putInt(STATE_TYPE, type);
        bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
        return bundle;
    }

    @Override
    protected void onRestoreInstanceState(Parcelable state)
    {
        if (state instanceof Bundle)
        {
            Bundle bundle = (Bundle) state;
            super.onRestoreInstanceState(((Bundle) state)
                    .getParcelable(STATE_INSTANCE));
            this.type = bundle.getInt(STATE_TYPE);
            this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
        } else
        {
            super.onRestoreInstanceState(state);
        }

    }

    public void setBorderRadius(int borderRadius)
    {
        int pxVal = dp2px(borderRadius);
        if (this.mBorderRadius != pxVal)
        {
            this.mBorderRadius = pxVal;
            invalidate();
        }
    }

    public void setType(int type)
    {
        if (this.type != type)
        {
            this.type = type;
            if (this.type != TYPE_ROUND && this.type != TYPE_CIRCLE)
            {
                this.type = TYPE_CIRCLE;
            }
            requestLayout();
        }

    }

    public int dp2px(int dpVal)
    {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                dpVal, getResources().getDisplayMetrics());
    }

}
 
 
然后再布局文件中引入RoundImageView
 
 
<?xml version="1.0" encoding="utf-8"?>
    <ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        xmlns:zhy="http://schemas.android.com/apk/activity.chuangdun.com.roundimageview"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <LinearLayout
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:orientation="vertical" >

            <com.zhy.view.RoundImageView
                android:layout_width="200dp"
                android:layout_height="200dp"
                android:layout_margin="10dp"
                android:src="@drawable/aa" >
            </com.zhy.view.RoundImageView>

        </LinearLayout>
    </ScrollView>
 
 
简单的几步就实现的圆角图片
 
 
 
 
 
 
 
 

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转载自blog.csdn.net/xiaoqinyun/article/details/51461680