ios opengl 渲染yuv 模糊问题

是因为苹果是高分辨率屏幕 需要设置 scale 系数

        GLsizei         _viewScale;
        self.contentScaleFactor =  [UIScreen mainScreen].scale;
        _viewScale = [UIScreen mainScreen].scale;
        CGSize size = self.bounds.size;
        glViewport(1, 1, size.width * _viewScale -2, size.height * _viewScale -2);

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转载自blog.csdn.net/github_35041937/article/details/81182027
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