Android FFMpeg应用实例(二):CMake实现视频avi转码后在SurfaceView预览显示

前面已经给介绍过Android Studio集成FFMpeg音视频处理框架并利用FFmpeg完成一个应用实例利用CMake方式实现视频解码MP4转YUV。本篇博文我们来实现下在Android平台解码avi并用SurfaceView播放。本人博客会长期更新Android FFmpeg,OpenGL,自定义相机和OpenCV如果您感兴趣的话,可以关注我CSDN哦。写博客的目的是对自己所学知识的总结和分享,另外想通过博客认识更多同行朋友,大家互相交流学习,共同提高。

Android平台解码avi并用SurfaceView播放的大致思路

  1. 把封装好的视频数解码为YUV
  2. YUV数据转化为RGB
  3. 一帧一帧的传给SurfaceView显示出来

温馨提示:其实YUV数据可直接在SurfaceView显示,在研究Android系统多媒体框架的stagefright视频显示时发现,根本找不到omx解码后的yuv是怎么转换成RGB的代码,yuv数据在render之后找不到去向了,可画面确确实实显示出来了。
稍微看一下AsomePlayer的代码,不难发现,视频的每一帧是通过调用SoftwareRenderer来渲染显示的,这是一个很大的突破,以后可以直接丢yuv数据到surface显示,无需耗时耗效率的将yuv转RGB了,这部分知识点以及如何在SurfaceView显示Camera预览数据将会在后面的相关文章介绍。

下面来看看具体实现

1.首先我们拷贝一份上一章的代码命名为FFmpegAndroidplayer作为项目的一个module
2.根据文章需要修改代码

第一步:界面上添加一个SurfaceView

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity"
    tools:showIn="@layout/activity_main">

    <SurfaceView
        android:id="@+id/surface_view"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />
</RelativeLayout>


第二步:编写native方法play负责把Surface传给底层c++函数

 @Override
    public void surfaceCreated(SurfaceHolder holder) {
        new Thread(new Runnable() {
            @Override
            public void run() {
                play(surfaceHolder.getSurface());
            }
        }).start();
    }
    public native int play(Object surface);

第三步:修改CMakeLists.txt文件

target_link_libraries( native-lib log android avutil-55 swresample-2 avcodec-57 avfilter-6 swscale-4 avdevice-57 avformat-57 ${log-lib} )

第四步:实现play方法,play函数如下



#include <jni.h>
#include <android/log.h>
#include <android/native_window.h>
#include <android/native_window_jni.h>

extern "C" {
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavutil/imgutils.h"
//};


#define  LOG_TAG    "ffmpegandroidplayer"
#define  LOGD(...)  __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)

JNIEXPORT jint JNICALL
Java_com_jacket_ffmpegandroidplayer_MainActivity_play
        (JNIEnv *env, jclass clazz, jobject surface) {
    LOGD("play");

    // sd卡中的视频文件地址,可自行修改或者通过jni传入
    //char *file_name = "/storage/emulated/0/ws2.mp4";
    char *file_name = "/storage/emulated/0/ych/videotemp/2018-03-23_1521792056455_camera.mp4";
//    char *file_name = "/storage/emulated/0/atguigu/test.avi";

    av_register_all();

    AVFormatContext *pFormatCtx = avformat_alloc_context();

    // Open video file
    if (avformat_open_input(&pFormatCtx, file_name, NULL, NULL) != 0) {

        LOGD("Couldn't open file:%s\n", file_name);
        return -1; // Couldn't open file
    }

    // Retrieve stream information
    if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
        LOGD("Couldn't find stream information.");
        return -1;
    }

    // Find the first video stream
    int videoStream = -1, i;
    for (i = 0; i < pFormatCtx->nb_streams; i++) {
        if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO
            && videoStream < 0) {
            videoStream = i;
        }
    }
    if (videoStream == -1) {
        LOGD("Didn't find a video stream.");
        return -1; // Didn't find a video stream
    }

    // Get a pointer to the codec context for the video stream
    AVCodecContext *pCodecCtx = pFormatCtx->streams[videoStream]->codec;

    // Find the decoder for the video stream
    AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
    if (pCodec == NULL) {
        LOGD("Codec not found.");
        return -1; // Codec not found
    }

    if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
        LOGD("Could not open codec.");
        return -1; // Could not open codec
    }

    // 获取native window
    ANativeWindow *nativeWindow = ANativeWindow_fromSurface(env, surface);

    // 获取视频宽高
    int videoWidth = pCodecCtx->width;
    int videoHeight = pCodecCtx->height;

    // 设置native window的buffer大小,可自动拉伸
    ANativeWindow_setBuffersGeometry(nativeWindow, videoWidth, videoHeight,
                                     WINDOW_FORMAT_RGBA_8888);
    ANativeWindow_Buffer windowBuffer;

    if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
        LOGD("Could not open codec.");
        return -1; // Could not open codec
    }

    // Allocate video frame
    AVFrame *pFrame = av_frame_alloc();

    // 用于渲染
    AVFrame *pFrameRGBA = av_frame_alloc();
    if (pFrameRGBA == NULL || pFrame == NULL) {
        LOGD("Could not allocate video frame.");
        return -1;
    }

    // Determine required buffer size and allocate buffer
    // buffer中数据就是用于渲染的,且格式为RGBA
    int numBytes = av_image_get_buffer_size(AV_PIX_FMT_RGBA, pCodecCtx->width, pCodecCtx->height,
                                            1);
    uint8_t *buffer = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t));
    av_image_fill_arrays(pFrameRGBA->data, pFrameRGBA->linesize, buffer, AV_PIX_FMT_RGBA,
                         pCodecCtx->width, pCodecCtx->height, 1);

    // 由于解码出来的帧格式不是RGBA的,在渲染之前需要进行格式转换
    struct SwsContext *sws_ctx = sws_getContext(pCodecCtx->width,
                                                pCodecCtx->height,
                                                pCodecCtx->pix_fmt,
                                                pCodecCtx->width,
                                                pCodecCtx->height,
                                                AV_PIX_FMT_RGBA,
                                                SWS_BILINEAR,
                                                NULL,
                                                NULL,
                                                NULL);

    int frameFinished;
    AVPacket packet;
    while (av_read_frame(pFormatCtx, &packet) >= 0) {
        // Is this a packet from the video stream?
        if (packet.stream_index == videoStream) {

            // Decode video frame
            avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);

            // 并不是decode一次就可解码出一帧
            if (frameFinished) {

                // lock native window buffer
                ANativeWindow_lock(nativeWindow, &windowBuffer, 0);

                // 格式转换
                sws_scale(sws_ctx, (uint8_t const *const *) pFrame->data,
                          pFrame->linesize, 0, pCodecCtx->height,
                          pFrameRGBA->data, pFrameRGBA->linesize);

                // 获取stride
                uint8_t *dst = (uint8_t *) windowBuffer.bits;
                int dstStride = windowBuffer.stride * 4;
                uint8_t *src = (pFrameRGBA->data[0]);
                int srcStride = pFrameRGBA->linesize[0];

                // 由于window的stride和帧的stride不同,因此需要逐行复制
                int h;
                for (h = 0; h < videoHeight; h++) {
                    memcpy(dst + h * dstStride, src + h * srcStride, srcStride);
                }

                ANativeWindow_unlockAndPost(nativeWindow);
            }

        }
        av_packet_unref(&packet);
    }

    av_free(buffer);
    av_free(pFrameRGBA);

    // Free the YUV frame
    av_free(pFrame);

    // Close the codecs
    avcodec_close(pCodecCtx);

    // Close the video file
    avformat_close_input(&pFormatCtx);
    return 0;
}
}

注意一下,需要将char *file_name = “/storage/emulated/0/ych/videotemp/2018-03-23_1521792056455_camera.mp4”;改成你本地视频的地址哦!

运行效果如下:
这里写图片描述

本篇博文源码在github,喜欢给个star加个关注哦,谢谢

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转载自blog.csdn.net/hjj378315764/article/details/80638461