设计模式C++实现(6)——建造者模式

   建造者模式的定义将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示(DP)。《大话设计模式》举了一个很好的例子——建造小人,一共需建造6个部分,头部、身体、左右手、左右脚。与工厂模式不同,建造者模式是在导向者的控制下一步一步构造产品的。建造小人就是在控制下一步步构造出来的。创建者模式可以能更精细的控制构建过程,从而能更精细的控制所得产品的内部结构。下面给出建造者模式的UML图,以建造小人为实例。

class Builder  
{
public:
	virtual void BuildHead() {}
	virtual void BuildBody() {}
	virtual void BuildLeftArm(){}
	virtual void BuildRightArm() {}
	virtual void BuildLeftLeg() {}
	virtual void BuildRightLeg() {}
};
//构造瘦人
class ThinBuilder : public Builder
{
public:
	void BuildHead() { cout<<"build thin body"<<endl; }
	void BuildBody() { cout<<"build thin head"<<endl; }
	void BuildLeftArm() { cout<<"build thin leftarm"<<endl; }
	void BuildRightArm() { cout<<"build thin rightarm"<<endl; }
	void BuildLeftLeg() { cout<<"build thin leftleg"<<endl; }
	void BuildRightLeg() { cout<<"build thin rightleg"<<endl; }
};
//构造胖人
class FatBuilder : public Builder
{
public:
	void BuildHead() { cout<<"build fat body"<<endl; }
	void BuildBody() { cout<<"build fat head"<<endl; }
	void BuildLeftArm() { cout<<"build fat leftarm"<<endl; }
	void BuildRightArm() { cout<<"build fat rightarm"<<endl; }
	void BuildLeftLeg() { cout<<"build fat leftleg"<<endl; }
	void BuildRightLeg() { cout<<"build fat rightleg"<<endl; }
};
//构造的指挥官
class Director  
{
private:
	Builder *m_pBuilder;
public:
	Director(Builder *builder) { m_pBuilder = builder; }
	void Create(){
		m_pBuilder->BuildHead();
		m_pBuilder->BuildBody();
		m_pBuilder->BuildLeftArm();
		m_pBuilder->BuildRightArm();
		m_pBuilder->BuildLeftLeg();
		m_pBuilder->BuildRightLeg();
	}
};
int main()
{
	FatBuilder thin;
	Director director(&thin);
	director.Create();
	return 0;
}

猜你喜欢

转载自blog.csdn.net/u013288800/article/details/81544645