Windows下 Unity 读写Excel (打包exe可用)

大家好,我是小bo,最近用unity写了一个读写execl的小工具,这里记录下来,帮助大家少进坑。
首先列举一下参考博文:
https://blog.csdn.net/yupu56/article/details/50580277
https://blog.csdn.net/luoyikun/article/details/81012065
http://www.xuanyusong.com/archives/2429

所需库(可在参考博文中下载):
这里写图片描述

备注:
1.你的unity版本是多少,去对应的安装目录中取dll
2.System.Data.dll 在D:\Program Files\Unity2017.2\Editor\Data\Mono\lib\mono\2.0
3.I18N开头的dll 在 D:\Program Files\Unity2017.2\Editor\Data\Mono\lib\mono\unity

读写代码:

void ReadExcel()
    {
        FileStream stream = File.Open (Application.dataPath + "/Test.xlsx", FileMode.Open, FileAccess.Read);
        IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader (stream);
        do{
            // sheet name
            Debug.Log(excelReader.Name);
            while (excelReader.Read()) {
                for (int i = 0; i < excelReader.FieldCount; i++) {
                    string value = excelReader.IsDBNull(i) ? "" : excelReader.GetString(i);
                    Debug.Log(value);
                }
            }
        }while(excelReader.NextResult());
        }
    }

void WriteExcel()
{
    string outputDir = Application.dataPath + "/Test.xlsx"
    FileInfo newFile = new FileInfo(outputDir);
        if (newFile.Exists)
        {
            newFile.Delete();  // ensures we create a new workbook
            newFile = new FileInfo(outputDir);
        }
        using (ExcelPackage package = new ExcelPackage(newFile))
        {
            // add a new worksheet to the empty workbook
            ExcelWorksheet worksheet = package.Workbook.Worksheets.Add("Sheet1");
            //Add the headers
            worksheet.Cells[1, 1].Value = "ID";
            worksheet.Cells[1, 2].Value = "Product";
            worksheet.Cells[1, 3].Value = "Quantity";
            worksheet.Cells[1, 4].Value = "Price";
            worksheet.Cells[1, 5].Value = "Value";

            //Add some items...
            worksheet.Cells["A2"].Value = 12001;
            worksheet.Cells["B2"].Value = "Nails";
            worksheet.Cells["C2"].Value = 37;
            worksheet.Cells["D2"].Value = 3.99;

            worksheet.Cells["A3"].Value = 12002;
            worksheet.Cells["B3"].Value = "Hammer";
            worksheet.Cells["C3"].Value = 5;
            worksheet.Cells["D3"].Value = 12.10;

            worksheet.Cells["A4"].Value = 12003;
            worksheet.Cells["B4"].Value = "Saw";
            worksheet.Cells["C4"].Value = 12;
            worksheet.Cells["D4"].Value = 15.37;

            //save our new workbook and we are done!
            package.Save();
        }
}

yusong momo提醒的内容(本人手机上没有验证):

哦对,还有一句话忘说了,最好不要在程序运行时去动态解析这个Excel 。我的做法是把利用这个类库把Excel里面的数据读取出来,然后自己用File在去把数据写在别的文件中,方面以后加密拓展等等。

补充: 请大家切记,在游戏运行时不要去动态解析Excel,因为在手机上解析不了。。而且你需要把这个dll加在工程里面,最好的就是 先把Excel写入文件,。 运行的时候读取这个文件的方式来做。。

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转载自blog.csdn.net/u010314160/article/details/81203348