cocoscreator:websocket集成使用protobuf

  1. var Message = Builder.build("game.service.data.MsgLoginData");

  2. var loginMessage = new Message();

  3. loginMessage.set("UserAccount","webTest");

  4. loginMessage.set("UserPassWord","123456");

  5. var msgBuf = loginMessage.<span style="color:#ff0000;">encode().toBuffer()</span>;

1.数据打包

在protobuf数据结构填写完成后,即可调用encode().toBuffer()将对象转换为ArrayBuffer对象,使用websockt发送数据即可

 
  1. var Message = Builder.build("game.service.data.MsgLoginResult");

  2. var msg = Message.decode(messageBuff);

 
  1. if(cc.sys.isNative){

  2. webSocket.onDataReceived(event.data);

  3. }else {

  4. var fileReader = new FileReader();

  5. fileReader.onload = function(progressEvent) {

  6. var arrayBuffer = this.result; // arrayBuffer即为blob对应的arrayBuffer

  7. webSocket.onDataReceived(arrayBuffer);

  8. };

  9. fileReader.readAsArrayBuffer(event.data);

  10. }

2.数据接收,数据接收有一个需要注意,需要判断是原生环境还是浏览器环境,如果是浏览器环境websocket收到的data将是BLOB类型,需要将BLOB类型转换为ArrayBuffer,

如果是原生环境,直接使用即可

转载。 https://blog.csdn.net/wzh200x/article/details/51859483

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转载自blog.csdn.net/larry_zeng1/article/details/81432354