自用2D游戏摄像机适应----个人学习记录

public class CameraSize : MonoBehaviour {

    float orthographicsize = 5f;
    float inital_aspect_Ratio = 1.77f;

    float screenH;
    float screenW;
    float fact_aspect_Rotio;
    private void Start()
    {
        screenH = Screen.height;
        screenW = Screen.width;
        fact_aspect_Rotio = screenW / screenH;
        Camera.main.orthographicSize = (orthographicsize * inital_aspect_Ratio) / fact_aspect_Rotio;
    }
}

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转载自blog.csdn.net/Edision_li/article/details/81231579
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