设计模式值状态(STate)

public class MusicFactory
{
    private State state; // 状态,通过设置这个状态来产生不同的事情,State类是个接口,方法是不同实现的小弟
     
    public void ProduceMusic()
    {
        state.ProduceMusic();
    }

    public void SetState(State state)
    {
        this.state=state;
    }

}

//状态接口

public interface State
{
    void ProduceMusic();
}

// 具体的状态类

public class BirdSingingState :State
{
    public void ProduceMusic()
    {
        Console.WriteLine("Bird produce sound");
        Console.Read();
    }
}

 使用:

          

public static void Main()
{


  BirdSingingState birdSing = new BirdSingingState();
  MusicFactory musicFac = new MusicFactory();
  musicFac.SetState(birdSing);
  musicFac.ProduceMusic();

}


///output   "Bird produce sound"

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转载自blog.csdn.net/softuse/article/details/81356029
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