本文安装基本环境参考这篇博客,先往下看。
在我这里坑主要出现在安装glog一直报错(其实问题是gflag安装的问题),安装gflags的时候按照我这里的来
一句话:自己手动安装的包,一定要确保有且只有安装了这一个包(别重复安装)!
比如gflags:
首先先保证把老版本卸载:
1、如果之前用make install安装的,用make unistall卸载。
2、之后查看rpm包
rpm -qa | grep gflags
(我这里有两个 一个gflags和一个gflags-devel,卸载命令:sudo yum remove gflags)
wget https://github.com/schuhschuh/gflags/archive/master.zip
unzip master.zip
cd gflags-master
mkdir build && cd build
export CXXFLAGS="-fPIC"
cmake .. -DGFLAGS_NAMESPACE=google
make
sudo make install
错误1:
如果提示缺少XXXX.so文件。
加入一个环境变量:
export LD_LIBRARY_PATH=/usr/local/lib
如果还提示缺少文件,把对应文件copy放进去。
错误2
caffe:/usr/bin/ld: cannot find -lcblas
sudo yum install atlas-devel
在Makefile.config中加入:
BLAS_INCLUDE := /usr/include
BLAS_LIB := /usr/lib64/atlas
足足搞了一整天,把可能忽略的地方写出来,希望可以对您有所帮助。
我的是CPU-ONLY的,caffe的配置如下:
## Refer to http://caffe.berkeleyvision.org/installation.html
# Contributions simplifying and improving our build system are welcome!
# cuDNN acceleration switch (uncomment to build with cuDNN).
# USE_CUDNN := 1
# CPU-only switch (uncomment to build without GPU support).
CPU_ONLY := 1
# To customize your choice of compiler, uncomment and set the following.
# N.B. the default for Linux is g++ and the default for OSX is clang++
# CUSTOM_CXX := g++
# CUDA directory contains bin/ and lib/ directories that we need.
#CUDA_DIR := /usr/local/cuda
# On Ubuntu 14.04, if cuda tools are installed via
# "sudo apt-get install nvidia-cuda-toolkit" then use this instead:
# CUDA_DIR := /usr
# CUDA architecture setting: going with all of them.
# For CUDA < 6.0, comment the *_50 lines for compatibility.
#CUDA_ARCH := -gencode arch=compute_20,code=sm_20 \
# -gencode arch=compute_20,code=sm_21 \
# -gencode arch=compute_30,code=sm_30 \
# -gencode arch=compute_35,code=sm_35 \
# -gencode arch=compute_50,code=sm_50 \
# -gencode arch=compute_50,code=compute_50
# BLAS choice:
# atlas for ATLAS (default)
# mkl for MKL
# open for OpenBlas
BLAS := atlas
# Custom (MKL/ATLAS/OpenBLAS) include and lib directories.
# Leave commented to accept the defaults for your choice of BLAS
# (which should work)!
# BLAS_INCLUDE := /path/to/your/blas
# BLAS_LIB := /path/to/your/blas
BLAS_INCLUDE := /usr/include
BLAS_LIB := /usr/lib64/atlas
# Homebrew puts openblas in a directory that is not on the standard search path
# BLAS_INCLUDE := $(shell brew --prefix openblas)/include
# BLAS_LIB := $(shell brew --prefix openblas)/lib
# This is required only if you will compile the matlab interface.
# MATLAB directory should contain the mex binary in /bin.
# MATLAB_DIR := /usr/local
# MATLAB_DIR := /Applications/MATLAB_R2012b.app
# NOTE: this is required only if you will compile the python interface.
# We need to be able to find Python.h and numpy/arrayobject.h.
# PYTHON_INCLUDE := /usr/include/python2.7 \
# /usr/lib/python2.7/dist-packages/numpy/core/include
# Anaconda Python distribution is quite popular. Include path:
# Verify anaconda location, sometimes it's in root.
ANACONDA_HOME := /home/hadoop/anaconda2
PYTHON_INCLUDE := $(ANACONDA_HOME)/include \
$(ANACONDA_HOME)/include/python2.7 \
$(ANACONDA_HOME)/lib/python2.7/site-packages/numpy/core/include \
# We need to be able to find libpythonX.X.so or .dylib.
# PYTHON_LIB := /usr/lib
PYTHON_LIB := $(ANACONDA_HOME)/lib
# Homebrew installs numpy in a non standard path (keg only)
# PYTHON_INCLUDE += $(dir $(shell python -c 'import numpy.core; print(numpy.core.__file__)'))/include
# PYTHON_LIB += $(shell brew --prefix numpy)/lib
# Uncomment to support layers written in Python (will link against Python libs)
# WITH_PYTHON_LAYER := 1
# Whatever else you find you need goes here.
INCLUDE_DIRS := $(PYTHON_INCLUDE) /usr/local/include
LIBRARY_DIRS := $(PYTHON_LIB) /usr/local/lib /usr/lib
# If Homebrew is installed at a non standard location (for example your home directory) and you use it for general dependencies
# INCLUDE_DIRS += $(shell brew --prefix)/include
# LIBRARY_DIRS += $(shell brew --prefix)/lib
# Uncomment to use `pkg-config` to specify OpenCV library paths.
# (Usually not necessary -- OpenCV libraries are normally installed in one of the above $LIBRARY_DIRS.)
# USE_PKG_CONFIG := 1
BUILD_DIR := build
DISTRIBUTE_DIR := distribute
# Uncomment for debugging. Does not work on OSX due to https://github.com/BVLC/caffe/issues/171
# DEBUG := 1
# The ID of the GPU that 'make runtest' will use to run unit tests.
TEST_GPUID := 0
# enable pretty build (comment to see full commands)
Q ?= @
最后来一个运行成功截图嘚瑟下。