# Snake Game! # by root # small fixes by Phil # our game imports import pygame, sys, random, time # check for initializing errors check_errors = pygame.init() if check_errors[1] > 0: print("(!) Had {0} initializing errors, exiting...".format(check_errors[1])) sys.exit(-1) else: print("(+) PyGame successfully initialized!") # Play surface playSurface = pygame.display.set_mode((820,560))#游戏界面大小 pygame.display.set_caption('贪吃蛇')#界面标题 # Colors(初始化颜色) red = pygame.Color(255, 0, 0) # gameover green = pygame.Color(0, 255, 0) # snake black = pygame.Color(0, 0, 0) # score white = pygame.Color(255, 255, 255) # background brown = pygame.Color(165, 42, 42) # food # FPS controller(控制帧速率) fpsController = pygame.time.Clock() # Important varibles snakePos = [100, 50] snakeBody = [[100, 50], [90, 50], [80, 50]] foodPos = [random.randrange(1, 72) * 10, random.randrange(1, 46) * 10] foodSpawn = True direction = 'RIGHT' changeto = direction score = 0 # Game over function def gameOver(): myFont = pygame.font.SysFont('monaco', 72) GOsurf = myFont.render('Game Over!', True, red) GOrect = GOsurf.get_rect() GOrect.midtop = (370, 190) playSurface.blit(GOsurf, GOrect) showScore(0) pygame.display.flip() time.sleep(4) pygame.quit() # pygame exit sys.exit() # console exit def showScore(choice=1): sFont = pygame.font.SysFont('monaco', 24) Ssurf = sFont.render('Score : {0}'.format(score), True, black) Srect = Ssurf.get_rect() if choice == 1: Srect.midtop = (370, 230) else: Srect.midtop = (370, 230) playSurface.blit(Ssurf, Srect) # Main Logic of the game while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT or event.key == ord('d'): changeto = 'RIGHT' if event.key == pygame.K_LEFT or event.key == ord('a'): changeto = 'LEFT' if event.key == pygame.K_UP or event.key == ord('w'): changeto = 'UP' if event.key == pygame.K_DOWN or event.key == ord('s'): changeto = 'DOWN' if event.key == pygame.K_ESCAPE: pygame.event.post(pygame.event.Event(pygame.QUIT)) # validation of direction if changeto == 'RIGHT' and not direction == 'LEFT': direction = 'RIGHT' if changeto == 'LEFT' and not direction == 'RIGHT': direction = 'LEFT' if changeto == 'UP' and not direction == 'DOWN': direction = 'UP' if changeto == 'DOWN' and not direction == 'UP': direction = 'DOWN' # Update snake position [x,y] if direction == 'RIGHT': snakePos[0] += 10 if direction == 'LEFT': snakePos[0] -= 10 if direction == 'UP': snakePos[1] -= 10 if direction == 'DOWN': snakePos[1] += 10 # Snake body mechanism snakeBody.insert(0, list(snakePos)) if snakePos[0] == foodPos[0] and snakePos[1] == foodPos[1]: score += 1 foodSpawn = False else: snakeBody.pop() # Food Spawn if foodSpawn == False: foodPos = [random.randrange(1, 82) * 10, random.randrange(1, 56) * 10] foodSpawn = True # Background playSurface.fill(white) # Draw Snake for pos in snakeBody: pygame.draw.rect(playSurface, green, pygame.Rect(pos[0], pos[1], 10, 10)) pygame.draw.rect(playSurface, brown, pygame.Rect(foodPos[0], foodPos[1], 10, 10)) # Bound if snakePos[0] >= 820 or snakePos[0] < 0: gameOver() if snakePos[1] >=470 or snakePos[1] < 0: gameOver() # Self hit for block in snakeBody[1:]: if snakePos[0] == block[0] and snakePos[1] == block[1]: gameOver() # common stuff showScore() pygame.display.flip() fpsController.tick(10)
Python3 贪吃蛇
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转载自blog.csdn.net/sinat_38832964/article/details/81162738
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