using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Typewriter : MonoBehaviour {
public string con;
Text _conText;
Text _Context{
get{
if (_conText == null) {
_conText = GetComponent<Text> ();
}
return _conText;
}
}
public float speed = 10f;
public bool isOnStart;
public System.Action ac;
public bool isWriting;
// Use this for initialization
void Start () {
if (isOnStart) {
StartCoroutine (StartWrite ());
}
}
public void StopAll()
{
StopAllCoroutines();
}
public void ToPrinter(string conText, System.Action ac = null)
{
this.con = conText;
this.ac = ac;
StartCoroutine (StartWrite());
}
IEnumerator StartWrite()
{
isWriting = true;
int curPos = 0;
int length = con.Length;
while (curPos < length) {
curPos += 1;
_Context.text = con.Substring (0, curPos);
yield return new WaitForSeconds (1/speed);
}
isWriting = false;
if (ac != null) {
ac ();
}
}
}
Unity UGUI 打印机效果
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转载自blog.csdn.net/fucun1984686003/article/details/78967792
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